After working for a day, let’s chat briefly.
The subject matter is good, so I am interested in playing it, but the gameplay is too simple and it will become boring soon. Bite the bullet, watch the ads and work until fifty-one days, and then I lose interest.
1: Every Peerless person carefully creates character background, but it seems to be of no use and is a bit useless. Now that you have made a background, you can just let the background content add some hidden attributes and characteristics as Easter eggs.
2: There are not many characters, and the familiar template is fixed. It is recommended to randomize the character attributes, so that it is more interesting to brush the character. Otherwise, you will know what attributes it is by looking at the name in the later stage. No more desire.
Three: I only see one blue attribute, and then there are two shooters and a thrower. The other characters are only green at best, which feels too one-dimensional and uninspiring. Isn't it difficult to get more different attributes? Each character can have three or five randomly. Wouldn't it make the game more playable?
Four: There are only four professions. With a tank and a group of DPS, you can hang up and grind, which is no fun at all. In the later stage, I set up the formation at the beginning and threw it aside. I didn't even bother to order gems. This is a bit of a trap. It is recommended that the characters should not be given professions and let the players arrange their own profession changes according to the attributes of the characters. Wouldn't this be more fun?
Five: It was too boring during the day. Apart from arranging the exploration supplies, I could only wait and couldn't fast forward. After more than thirty days, I just watched the advertisements to count the days. This will deduct points. Arrange more activities during the day, otherwise it will be too boring to wait
That's about it. I couldn't even find a gift code for this game. However, it seems that there is no need for a gift code. The review is over.