The level has been cleared, the supermarket is at level 50 (I just found out that you can continue to upgrade), the battlefield is at level 20, and the employees are at level 30. Employees will experience three awakenings during the upgrade. Awakening requires professions (shooter, pitcher, shield guard) Corresponding skill book.
Don’t buy the white items brought by special customers in the early stage. You can buy green and yellow items. If there is a chamber of commerce task, complete the chamber of commerce task first. Give priority to saving money to upgrade the supermarket to unlock two dispatch slots. When recruiting employees, give priority to those with green entries. Whether the employees have been upgraded or awakened. Does not affect combat effectiveness.
In general, the theme of the apocalypse is very attractive, and the core of the gameplay is to simulate the management of meat pigeon auto-chess. These are the two most prominent highlights of the game.
The only drawback is that the overall growth path is not very good.
There is no growth to speak of in the supermarket operation during the day. Players cannot feel that the supermarket has become bigger and stronger as the game progresses (except that the item slots are opened more). The options at the beginning seem to have no impact on the follow-up. If the choice is different Options leading to different starts would be a bit more interesting. As the level of the supermarket increases, it is recommended to add some tasks or events that will only appear after reaching a specific level and a number of days. The events that appear from the beginning to the end are too the same... At the same time, a world map can also be opened, and the player can grow to a certain level. When the value is set, you can choose a certain point on the world map to send personnel to explore. The exploration may result in the acquisition of new items or the loss of some employees. After the exploration is completed, a supermarket branch can be established in the area, and excess resources can be used up.
The upgrade of the battlefield is not very intuitive in terms of numerical values. Can players feel it through restrictions on the combat area?
In fact, the growth of employees can be directly improved by using rubies, because according to the current gameplay, the places where rubies are consumed are limited, and to be honest, whether employees are upgraded does not seem to affect the game results. It is recommended to add skills and special effects to awakened employees.
The growth path for night battles is unclear. First, the enemies in the game are not challenging enough to stimulate players to improve their strategies or improve their skills. Second, the reward system is too generous, resulting in excess resources. It is recommended to appropriately adjust the values of some tower defense monsters or randomly appear groups of special monsters and enrich builds to stimulate players to think about more strategies, or to grade the battle. You can choose to challenge the difficulty at night. The probability of obtaining high-level items is different with different challenge difficulties. You can also enrich the achievement system and set requirements for the supermarket's single-day turnover and night battle strategies. For example, the single-soldier combat achievement is to use only one employee to challenge.
The writing is quite pertinent. I hope the production team can enrich the gameplay!
Indeed, the gameplay can be richer.