Hello everyone, my name is Jiqiu. This letter may have a bit of negative energy, so please don't read it if you mind.
1. Self-situation: Conflict 2 Blitz has been more than three years since the project was established. In March of this year, I started developing this game full-time. In the blink of an eye, it has been 9 months. I can barely make it now with my small savings and part-time jobs.
But now, I can't hold on anymore, mentally.
Can't sleep, can't sleep, can't fall asleep.
I have been anxious and irritable recently, constantly producing new content, optimizing the operating feel, and imitating other games that players say.
I thought Clash 2 was a unique game. I thought even the audience of Clash 2 could earn a living and save the income for continued development. I thought that as long as I worked hard, I would be rewarded. I thought I could bring new vitality to the mobile RTS game. . .
Young people always have to pay the price for their willfulness. When I was exposed to game development in high school, I felt that I was different from the classmates around me. I felt that I always had some "mature and promising" ideas. When I was in college, I feel that I am different, and now it seems that I am a narcissistic man who is deeply narcissistic.
It's all self-deprecating, giving everyone the whole fun, ha.
2. Game status:
The game has been tested on a small scale on some platforms, but after testing it, on November 29, for a total of 3 months, I got a little more than 1,000 yuan. This has consumed an estimated 25% of users.
The game is being updated every day, and we are also looking for other companies, investments, publishers, and cooperation opportunities.
Every time I complete a function, I often look at the data in the advertising backend, and look at the estimated revenue of a few cents an hour, which makes me feel even more irritable.
Sometimes, I will do some live broadcasts and video promotions, and I also post a lot on blbl Douyin. It is not of much use on my own. I often waste an entire afternoon recording materials and making videos, and the game makes no progress.
A few days ago, the game received a major update, but the number of daily downloads was only dozens. I was anxiously looking for platform business, and asked: Can you give me some exposure? But this does not solve the fundamental problem. Most interested players have been consumed, and the game currently cannot attract them to come back and continue to play the game and watch those 60s ads.
After a few days of no improvement, I changed my focus to other platforms.
1. I uploaded the game, but the game with network needs to be registered.
2. I register my server and need a domain name.
3. I purchased a domain name and cannot register the game personally.
4. When I register a company, I need a version number for registration.
5. When I apply for a version number, it costs a lot of money.
I was running around like a headless fly, looking for platform business and advertising partners.
This seemed to be back to the starting point, and the "little" money I had to deal with made my mentality collapse.
Isn't it just less than a thousand yuan, why would it destroy your mentality?
Maybe this was the straw that broke the camel's back.
Clash 2 Blitz, RTS game, no network, how to insert ads?
Watch an ad to unlock a level?
Watch an advertisement to create a soldier?
Or,
Watch an ad to get some resources.
There is no multiplayer in Clash 2, yes, not yet.
In order to make players feel that there is a lot of content, I spent a long time building the in-game creative workshop and map editor.
But it all involves networking.
Or maybe you are lucky, maybe you can go up and earn the remaining 75%, and earn another one or two thousand yuan. . .
Of course, maybe with luck, maybe more.
Sometimes I really feel that it is easy to cut through the mess with a sharp knife, and the death of the hemp rope is very simple.
3. Game Development:
Clash 2 Blitz is currently looking for various cooperations, and is currently in talks with advertising companies.
I will continue to do it, as I promised, Conflict 2, if he dies, he must die completely.
No regrets.
4. Game development plan:
If the negotiation is successful, the content of the stand-alone version will be developed.
If we can't talk about it, we can get online, and then we can apply for a license and work part-time to earn money.
5. Conclusion:
It feels much better to speak out. I typed for more than an hour. I deleted, deleted, and changed a lot. After I finished typing, I wanted to delete it, but I always felt that I was wasting this hour by telling it to myself. I feel better after posting it. .
Clash 2 will be done.
2023-11-29
I've experienced it, it's not bad. Although I personally hate the operation method inside, there is no doubt that this game is good overall. As for the problem of insufficient funds, I think it is not advisable to rely on advertising to make profits. We can increase targeted publicity efforts such as Legend. Who doesn’t know Zha Zhahui nowadays? If there is half the publicity effect of Legend, the player base will definitely increase greatly. Another point is the positioning and development framework of this game. At what age are people playing this game? I think this is a key point to promote in a targeted manner on specific platforms. As the popularity rises, it will definitely be easier to invest. This kind of war strategy game is relatively popular. It can optimize the models of tank soldiers, organize the details of the battlefield, and add storylines to the so-called dungeons. For some plots, you can refer to Company of Heroes. , rich content can naturally attract players, and there are many ways to make profits, such as monthly skin cards and so on. As long as they feel it is a good deal, I think most players are still willing to spend money. As for the game framework, I think some games are already very mature on computers and can be appropriately referenced and integrated into the moderator’s own ideas to develop a unique war strategy game. The prerequisite for making profits is to have enough publicity, rich content, and a core that attracts players. But these prerequisites require a lot of money investment, but I feel that in the face of the design concept and original intention, everything seems so insignificant. The sooner Final Blessing Clash 2 is released, the better. The road ahead is full of thorns and thorns. There is no need to despair on the long journey. Never belittle oneself. Perseverance can be carved into stone. At the end of my speech, I wish you well.
I saw it on station b and thought it was a big computer game, but I didn’t expect it to be a mobile game. I came to look at it and thought it was a mobile game made by a big manufacturer. But I didn’t expect it to be an independently developed game. I was quite surprised. To be honest, I kind of want to donate some money to the author. I hope the author can feel better? Anyway, regardless of whether I can financially support the author, I hope that the author can continue to do it. I really want to play the full version of this game. Don’t let this financial problem defeat your dream. Come on.
The game is pretty good, but in the final analysis it’s still a question of money. If you have an idea but don’t have the funds, but your idea can’t attract investors, then it’s probably going to be very difficult.
come on! It will definitely succeed
come on
Buyout system is best to buy out.
On which platform can the game be downloaded? I haven’t played it since I made a reservation for a long time.
Just go to a foreign platform and list it, there aren’t that many restrictions.
Come on, mobile version of Battlefield Company