After experiencing the game, the editor found another way to find out the high-intensity gameplay of another main character, C. Thorns. The critical hit rate is not superimposed in the early stage. The thorns in the game have the advantage of dealing high damage to wolves in a small area. They can be used with Job's small skill to gather monsters. In addition, Job's control effect is very important in PVP and PVE, so it is recommended to cooperate with it. The strong sharing auxiliary Moon Spirit Livina, (linked to share damage and gain resistance to damage) can control and provide output environment for Thorns while resisting higher damage. In the later stage, the editor believes that pet guardians and runes can provide a critical hit rate of at least 50. The wolf overflows too much, and the thorns have both high critical and high skill damage. The advantages are also very obvious.
The universal formula for team formation
The editor recommends using 3 auxiliaries in the early stage of pvp and one Ranger as the main C tank. If you really can't get through it, you can main C. Put the middle row to resist damage, leave the front row empty, and use 4 auxiliaries.
In PVE, you need to replace an auxiliary with a mage for large-scale output.
Finally, here are the editor’s early pictures of the Vietnam War’s ability to abuse the Wolves.
You will know after the second chapter whether the wolf or the rose is more suitable.
Do you know how to play? If you don't play like a wolf, go and play with thorns. Can this thing cause any harm? If you get stuck, just cry.
I feel that Thorns can also be paired with Dove Demon. Thorns Rune increases the frequency of basic attacks and stuns, and Dove’s acceleration is more suitable.
Keep an eye out and wait for the author's results
The first chapter is a novice village. Any combination does not count. Only the combination that has experienced high-intensity beatings in the second chapter can stabilize the map promotion.