To be honest, everything else is good. It’s just that the pet model needs to be improved. I don’t mean that it will look good if it is made into 3D. The original version is a classic. I hope it can be improved. I would like to make a few points. First: Please maintain the pet redemption function. This function is very useful to civilian players. Friendly second point: The skills are too complicated. Can we just keep the main skills and add attribute damage? It is completely unnecessary. Third point: The tasks are too cumbersome. Now everyone is an office worker. Who runs tasks 24 hours a day? Who does not run tasks? And I can't keep up with the big army. I want to talk about this importantly why mobile games have to do these long-winded tasks: defeat monsters, upgrade, sell magic coins, idle, catch pets, and create. This is the essence of magic. All of them have been simplified in the sincere fast food mobile game. In the end, I I would like to say why the King of Genshen is so popular. One is that you can play gangsters together wherever you go, and the social attributes are full. The other is popular by exploring and discovering characters. So why did Magic become popular in the past? It was because it was full of unknowns and adventurous spirit. We hope that classics can be revived and don’t add superfluous things and go the way of fast food.
We have also received a lot of opinions and suggestions on game mechanics in the past few days. Everyone has different opinions on pets and gameplay. However, we will try our best to collect and organize them for everyone. Then give it to a colleague and let him use it as a reference for optimization!