This mage probably doesn't have much equipment, and he's not at level 40. A strong magic adds 1500. I've seen magicians in my 30s who can add 2000 damage to a strong magic, and my tomahawk's cleave only costs 1000 after level 30. Damage, and there is a level 40 magician in our guild. He said that all magic can reach 5000 damage. If all other professions can be deleted in this way, just keep the magician. Four mages plus a missionary will be a group second. It is indeed "magic" baby
It's just the first test at the moment. The current design does not mean that it will be the quality of subsequent games. We will further polish and adjust it in the future!
I very much doubt that you have clear strategic goals. The construction of the first financial system has highlighted your strategic shortcomings. How does your company balance the combat power relationship between Gan Lao and Krypton Lao? If you can say one, two, or three, it proves that you are thinking hard and trying to make the game a good one. What I see now is the unrivaled crushing of Krypton. What is this?