From the 20th to the 26th, it messed up my biological clock, but it was still quite fun to play, but fun is fun. Some questions for this test still need to be raised to let you know what you should pay attention to in the next test. I hope to be able to take the next test. One test improved
1. The overall gameplay is relatively mature. Many of the mechanisms of the old magic are time-wasting settings in the point-card era. The first version of the revival version adopts the mature system of Stefanie Next Door, but many places have been optimized, such as runes and equipment. There is no need to strengthen to 18, and the cost of advancement is also much lower, but there are still many shortcomings. Let’s mention them one by one.
a. The profit from the treasure map in the early stage is too low. I don’t know what I want to dig up. Stefanie has machinery. What is there?
b. Can the anger mechanism be reversed? It can still be amplified in the first round. However, if anger is used as an auxiliary means, such as super kill (the kind that strengthens the kill), the blue bar is optional. I can’t afford food and I don’t want to run back and forth. , but you can’t open this up in the first round. No matter what, you have to come up with ideas to rectify it.
c. The ritual of catching a pet is not strong. It is understandable without the seal, but it should be paired with some level 1 pets that can be directly refreshed in the wild so that players can click and bet on the probability of catching them instead of having to encounter enemies. After all, the priority of hanging up is not the same now. In the past, it was the highest level, but now it is generally the last thing to hang up, plus the various pets needed for roundabouts and other things later, it is ridiculous, you can't catch it, you can't complete the mission, and even if someone catches it, you can't sell it. It’s valuable and should be replaced with something else.
d. The combat speed is accelerated. Some spells released at the same time or units shot at the same time do not need to go out together, which wastes a lot of time.
e. The restoration of skills should be done properly. Don’t try to save trouble. For example, if you shoot randomly, you should shoot out a pile of arrow ashes, instead of like now. Now this is not called random shooting, it is called continuous shooting.
2. Art issues. I can actually accept the current art, but the details of some pets are not as good as those next door. Some are pretty good, such as bull heads and mantises. The corresponding elemental special effects should also be consistent with their elemental attributes. For example, pets use ice attributes. It should be similar to the freezing magic of the mage, and it won’t be troublesome. Finally, the viewing angle of the art should be adjustable. On the last day we took a photo at the East Gate, the viewing angle could not be zoomed up. It was a pity that we could not see the panoramic view of the East Gate of Flan. , at least it can have the same wide perspective as your official CG
3. Key point! ! ! The point! ! ! The point! ! ! ! ! ! ! Magic numerical settings! The magic setting of magic power has a very scientific system to limit the expansion of magic. The final magic damage is comprehensively determined through the four dimensions of magic attack, magic defense, spirit, and magic skill level. This version of magic is tested for the first time. It’s too extreme. There is absolutely no police to come out and take care of it. Here is a classic analysis of magic magic from Station B. Please be sure to read the values https://www.bilibili.com/read/cv2952246/
To put it simply, the current skill level of magic determines how many points of magic attack can be used to achieve the maximum value of this level. After reaching this level of magic attack, as long as the skill is not upgraded, the damage will not increase if you continue to stack magic attacks. Secondly, The difference between your spirit and the opponent determines how much of the maximum value can be exerted. If the spirit is the same and there is no difference, you should only be able to deal 60-70% damage normally. This damage will also deduct the magic defense reduction. It is the damage that is ultimately caused. Please read the post on Station B for details. It is very detailed.
4. Occupation. The melee occupation in the first test only has axes. It is recommended that you use swordsman in the next test. The professional feature of magic is one of the great gameplay features. It is also a system built around occupations, and this time it is done for 1 person and 5 people. The pet setting is much better than the old Magic's 1 person and 1 pet. It has also been verified by Stefanie next door. Many games also do this again. Magic has so many classic professions, which is enough for you to develop and develop.
I suggest you think carefully about how to balance the talents in the profession. For example, the current 40% combo of the mage is a bit too much. . . .
5. Pet interaction. It is strongly recommended that pets can be thrown out and perform the same actions as the characters, instead of just following them, and they can stay there. When the timeout expires, they will be sent back to your email or you can go to the NPC to claim them. This is It's a great way to play the original magic. Setting up stalls in the east gate is second to none. I want to throw a bunch of babies out to play.
6. Intelligent casting. Intelligent casting is very convenient, but you must set up the settings for intelligent casting. You can set priorities and turn off certain skills you don’t want to use.
7. The proportion of pet growth combined with all the proportions after cultivation is too low. It is recommended to test the value carefully. At level 40, the runes are fully satisfied and other pets are cultivated. After increasing the strength growth by 1 point, only a few points of attack are added. Such a low income will It greatly affected my motivation to develop.
8. Combat power system. In the internal test, I saw that the two spells ranked first in terms of overall combat power. It was very strange. Then I did some research and found out that in the first test, effect hit and effect resistance were the attributes that increased the most combat power! ! !
Please put all skills and attribute changes, whether it is pet skills, talents, or numerical values, into a symmetrical ratio or formula with combat power. For some skills that are difficult to judge, just increase the fixed combat power by upgrading one level! The fun of developing is to watch your combat power increase a little bit every day, instead of just cultivating it all at once, with almost no change in combat power. Learn the combat power values of other games (I’m not asking you to use numerical expansion). ! Remember)
9. When I am engaged in various types of automatic battles, when doing other operations such as researching pets, washing skills, etc., can I not forcefully close the box in front of me every time the battle ends? Automatic battles are all suspended. Can I optimize it? ! Many games can prevent the current operating frame from being interrupted by screen cuts in and out of combat. You can do it too. Please do it, otherwise it will affect the experience.
10. Regarding the commercial system, payment, and the relationship between diamonds and diamonds, I think they are all normal things in this era of mobile games, but you need to combine the magic power to distinguish it from other cool games, make some adjustments, and make some adjustments. Long-term high-return funds that are closely related to civilian players, large and small monthly cards, etc., it will be fine if you have more time. There are some restrictions on large consumption items. Unlimited purchases are only short-term returns for you, and they actually hurt the game in the long run. It has a long lifespan, because after all the things in the version are finished, there is nothing left to play. Do you have the speed to develop new things to top it, right? Also, engage in sales of online and offline physical peripherals. I can accept it. After all, mobile games have depreciated in value, but I can accept the peripherals. I can still have souvenirs if I don’t have to play anymore.
11. I will write eleven suggestions in November. If you don’t listen, please send them to the R&D evaluation. Players care about experience, and game companies care about revenue and activity goals. You all understand, so I wrote almost the entire article. I’m talking about specific suggestions for the next test, rather than a skin-changing joke. Players who talk about it from the first day to the seventh day hope that the next test will come soon. At the same time, don’t start in a hurry. Please spend this test. Keep all the feedback given to you by players in the past 7 days in mind, implement it into reality, and don’t make clichés, as this can easily turn into a joke.
Looking forward to the next test, I can play the swordsman, thank you! ! !
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