The general flow of the game: draw cards, strengthen, and pass levels.
The picture is simple and quiet, and there are advertisements only when buying crystal stones.
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Characters: There are currently only fifteen characters. Based on the game experience, they are divided into output, shield, and assistance (resurrection to increase blood, etc.)
Star Upgrade: Except for the upgrade from four stars to five stars, which consumes four stars, almost every subsequent upgrade requires five stars. To upgrade a star, you only need materials and no level is required. Star promotion only increases the level limit from four stars to five stars: the same four stars and the same profession, four stars, any four stars and five stars, and the materials for star promotion after: the same five stars (1/2 pieces), the same profession five stars (2/1 pieces), the same star rating, any ( 1) (Note: There will be bugs when raising stars, and the above rules will be partially invalid. For example, the same character you originally wanted can be changed into another character. It was originally arbitrary, but it no longer works) [ps: Supplement: Star Red Character The star upgrade is to use a red character to upgrade the star, not the same star level. I don’t know if it has been updated to something else now. ] Raising stars makes people dizzy (vomit) Altar: One-click sale of four-star and five-star characters (I hate the idea of selling). After selling the characters, you get soul crystals. The income is much lower than that of combining four stars into five stars. Selling five-star stars directly is more expensive than soul crystals: they are used to exchange for five-star characters in the illustrated book. You can exchange them for the ones that are missing during star promotion. Sweeping: Each level has a cooldown, or is it based on online time?
Comments added (because the draft will not be saved, I will send it out directly) Character level: four stars → five stars → red one? red two? red three? red four? star red one? star red two? star red three? star yellow one (You don’t need materials to advance to Level 2 here. You can do this if you think about it)? You can reach the highest level of 45, and unlock four Wenyao at 20. 2 Wenyao: Add critical strike, blood recovery, first attack damage, etc., synthesize it into red to see if it has the best attributes. 3 inscriptions: add panels. After the level is full, it consumes materials and cannot continue to upgrade. It is a waste of materials (and the materials have no other use). Level 4: currently the highest is 750. It takes about 200e to upgrade the character in experience and gold coins. It can be full to 750. Each subsequent level has hundreds or thousands of W, and the previous consumption is almost negligible (farmland (a bit like infrastructure): production experience and gold coins. When upgrading to the next 54 farmlands, it is recommended to use half gold coins and half experience. Intelligent upgrades are not easy to complain about. Too smart. Each farm level upgrade increases the output by 1k. Upgrading the farmland later will cost a lot, and upgrading the farmland will still cost 1k to increase the output. (The average farmland upgrade is more cost-effective). One-click upgrade saves trouble) Character skills: Each character has four skills. The first two are more like skills, and the last two are to increase attack, increase blood volume, etc. Almost all characters just have different names and their skill descriptions are a bit fancy. Thoughts on clearing the level: Because I don’t know the order of the moves during the match, I just maxed out the output, such as Ivy, and I could pass it by trying Rachel.
It’s fun to play for a while √ The sliding operation can be optimized. Occasionally there are some small bugs, such as unknown white obstructions and abnormal star rising.
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