Because I feel that the gameplay of eliminating sand blocks of the same color is very fun, I have not used any props or advertisements to increase scores since I started the game. The scores are all obtained by hand. Therefore, this post does not involve the method of using props, but only discusses the gameplay of falling sand blocks. Fraction.
The game mechanism strongly encourages continuous elimination. The score for eliminating a large pile of sand in a single time is far less than the score for eliminating a thin strip of sand three times in a row. In addition, a single elimination will speed up the falling blocks. It can be considered that it is essential to get high scores in a row.
The basic gameplay of the game is that sand of the same color can be eliminated from left to right, but please note that there is only one layer of sand (a layer of pixels) in the diagonal direction and will not be considered connected and will not be eliminated. As shown in the purple part of Figure 3, if you don’t know it as a novice, you will easily suffer losses here. However, horizontally and vertically connected pixels with only one pixel are considered connected and can be eliminated.
Next, let’s talk about how to achieve consecutive eliminations. After one elimination is completed, another elimination is achieved before the next block falls, which is regarded as a continuous elimination. The way to create a continuous match is to isolate the same color blocks with another color, then eliminate the different color blocks, and wait for the same color blocks to contact and eliminate themselves when they fall. As shown in Figure 4, if you put another red square on the left, after eliminating the green ones, a continuous elimination will be achieved. With this idea, you can create two-match and three-match games. . . However, it is recommended not to be too greedy. After all, the more scheming a person is, the easier it is to encounter unplanned situations and fail (?)
When placing the blocks down, it is recommended to lay them flat so that they occupy a larger area and are easier to eliminate or match in a row. The result of placing too many blocks vertically is that the height increases rapidly and is closer to the destination. When encountering difficult-to-handle blocks, a thin layer flows directly down the side and cannot be removed from the inside or outside, causing a spike in blood pressure. (It is recommended to erect the blocks that cannot be eliminated temporarily in an insignificant place to reduce the floor space)
Regarding the temporarily stored blocks on the right side, most of the time they are used to deal with blocks that are temporarily difficult to eliminate, and are used for continuous elimination layouts. Don't forget to throw them out when the time is right, otherwise. . . (I have stumbled several times in this regard)
Okay, this is the content of this guide. If you have other experiences and different opinions, please share and discuss. This is my first time writing a guide. Please forgive me for any imperfections. I hope my guide can help you. I wish you all a happy game
You can play
you complete it yourself
Not bad, not bad
Great, looking at you, I have nothing to say (you said what I wanted to say)
love to death
This game feels like the props are really useless. I have never used any props except to test the effects.