Hello everyone! As usual, please report your home address first: Sekisui Cave 4 ID: Sode Shirayuki
I have been hesitant to write this because I have only played for a short time, my understanding is limited, and I am afraid of being criticized. It’s really uncomfortable to think that when I first started playing, there wasn’t even a guide on the forum, and I had to fumble around on my own. At that time, I wished that someone could write a guide to get started quickly, but I didn’t enjoy the warmth, so I Hope it can give others a little light. In the end, I decided to write something, just to give some advice to the newbies who have just entered the game. My vision and understanding are inevitably limited. I welcome criticism and correction from the big guys.
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Experienced veterans all know that in a game, which hero should be played for zero krypton depends on which hero the store can continue to buy for free. This game is a bit of a thief. You can’t see it in the early stage. It’s the same thing if you don’t listen to me: they are Banshee, two-headed dragon, sword demon, onimusha. The next two zero krypton lineups I want to recommend will all revolve around them.
Zero krypton means using the least resources to maximize combat power (isn’t this nonsense?) The principle is that if one person can do C, resources should not be distributed to two people. This is the key to leapfrog challenges. Without further ado, let’s get straight to the conclusion:
Lineup 1: [Onimusha, Sword Demon, Soul Tyrant, Shadow Demon, Evil Soul Hunter, Others]
That is to say, the team recommended by many big guys in the forum. The 5 Demons team formed quickly. The team includes assassins, mages, warriors, and hunters. The utilization rate of each type of dog food is extremely high! The Sword Demon and Onimusha stores can be exchanged. Mainly raising Onimusha, you don't have to worry about who to train and who not to train, there are only a few demons in total, there is no choice. 5 demons in the early stage, and 6 assassins in the later stage. The transition is smooth and the intensity is quite online. It is suitable for players who plan to play for a long time. More detailed explanations have already been given by the big guys in the forum and they won’t bother with the details. If I have to talk about the shortcomings, it is that it is not suitable for players who enter the game for the first time. They are likely to be persuaded to quit on the first day, and the experience of opening up wasteland is extremely poor! At least you have to recognize all the characters first, and you have to know who will be the first to get started.
Everyone's enjoyment of playing games is different. Some people like to rank. It's great to be ranked high. Strong is strong, but they never mention it when you push a tower every day and you have to be resurrected once to hit a level. Strong people may be like this, licking their wounds silently at night with no one behind them... It depends on the individual whether you want strength or comfort. I pay more attention to the physical experience of the game. First of all, it must be comfortable, and the intensity must be high. I can regain some IQ and occupy the high ground through the operation, which makes me happy.
Like all games, when you get an unfamiliar new game, you first work backwards from the ultimate team, analyze the role of each position and then find a replacement for the lower position, sort out the bonds and professional bonuses, and select as many bonds as possible. There is no shortage of milk-based auxiliary control. Then this team was born, which I personally recommend. It is not as extreme as the Assassin team, but it is more interesting and playable, and has more options for later transformation. Conclusion:
Personally highly recommend:
Lineup 2: [Two-Headed Dragon Panda Paladin Tree Sea Banshee Fortress Rebellious Ancestral Wizard]
The speed attack team is injured in 4 seconds and mainly plays a fast attack. In the early stage, there were 3 hunter dragons, and after 8 people, toads were added to make it 3 hunters and 3 spells. I only need to raise 3 dragons, pandas, and paladin. The rest do not require investment resources, just wait. When I was over 150, I was still using a level 100 banshee. Just one banshee body is enough. Dragons and banshees can be exchanged in the store, and Fate Defiance is given as a gift at the beginning. Everyone has toads and fortresses, and they have been picked to the limit.
In terms of combat, I have never lost with the same combat power, and it is impossible to lose. Because of the problem of the arena mechanism, the active attacker can adjust the team. So if there are 2 clips, one turns into a sheep and the other turns into a frog. The panda grabs first. In the C position, you also adjusted your position accordingly. You controlled 3 or 4 people at the beginning, and you could lose even if you were injured and reduced in 4 seconds, so give it a try.
In terms of physical sense, push the map to push the tower, stand up according to my map, and then hang up to deal with more than 80% of the maps. You almost don’t have to worry about it. If it fails, just adjust the position of the clip. There are no natural enemies in PVP combat. Even though there are only two more clips, this allows you to deal with various complex situations. The best team to fight is Tenke, the assassin team that mainly raises Onimusha. I will publish a separate PVP guide when I have time later. It can be opened at 55 with more than 1 million combat power. I must say that I hate ADHD players, and it will be very hurt if the Dragon Spray is empty. Nominally, it is 3 hunters and 3 mages. In fact, only the general panda and dragon have invested resources. If you want to change to other lineups later, you can change it casually. There is no such thing as a practice mistake. Paladins and Pandas can be entered by any team.
Team member responsibilities and positioning:
Paladin: Group milk and shield, add BUUF to the whole team, very easy to use and resistant SP front row, and the same card pool as the panda, draw the paladin and get the panda, it's a pleasure. Substitution: Thunder Roar is the first choice, followed by Warlord and Temple Guardian.
Panda: A tank, and a tank that can deal a lot of damage. The ability to hook people first is a magical skill. The lower position replaces the same as above. This position just requires control and openness. No need for an output front row.
Two-Headed Dragon: If you can only choose one hero, and this hero needs to have group damage and group control, has its own aura, and can carry the whole team, then there is only the dragon. Regular mage bursts need to be warmed up, but Dragon is special. Its first burst does not require a big move. It can quickly deal huge group damage in 4 seconds after the start. It needs a control teammate who can deal damage coaxially.
Bastion: Yes, that teammate is me. The same 4-second group charge knock-off perfectly matches the output axis of the dragon, forming crossfire. Dragon sprays from bottom to top, and Bastion sprays from top to bottom, both are group damage. Anyone who has played League of Legends knows that the two are completely different from activating the power alone and activating the power together. They do not give the opponent a chance to shield and heal, and they will directly press to death.
Banshee: Stick to the dragon to provide a control-free shield, slow down the group, gather 3 hunters, use your body to block the dragon's knife, the last line of defense, no training required in the early stage. In the later stage, after reaching the level of training, Helong becomes the third heaven of ice, fire and poison. With the sea of trees and the group binding of toads, he stands and barbecues on the spot, with a panda burning in the middle. The fortress was flying back and forth, and a copy with a combat power higher than 3 million was no longer a dream.
Shuhai: He and Bao are in the left and right corners respectively. They use hooks to deceive the opponent's panda. They can run away even if they are hooked. They have very strong pulling ability. You can often sneak up on the opponent and chase him all over the place. After giving him a certain level of training, he can cooperate with the fortress to cut into the back row. As long as he can trick the enemy's back row skills into them, the mission will be completed. It's very strong but can't carry the whole team, so don't invest in resources in the early stage. Just hook it up and escape without dying.
Example - Shuhai's containment ability - TapTap
https://www.taptap.cn/moment/472433529100176240?share_id=8657b93e9830
How about 6 humans?
Take a look at my thinking: Currently, there are three battles, three spells and one SP. The third battle is Panda, Thunder, and River Claw. The three spells are: Double Head, Fate Defiance, and Toad. The SP is: Flower in vain. I won’t introduce the functions of the three methods. The purpose of using these three warriors is to form four beasts with the toad. It’s a waste of money to hang up the back row.
Without Banshee and Paladin, is it already useless?
c If I main play Assassin, which one will I main C?
Zero krypton players, please stick to your heart, this game is not worth spending money on.
How does the later Sword Demon compare with the Panda?
Boss, how did you draw those five demons earlier... I am level 44 and only have Onimusha, Panda, and two ur cards that you didn't show up. .
Boss! Where can I see the protagonist's artifact in Banshee? Why do you think there is three-second control in post-production?
Without Manyu, would the front row be too thin? The damage would be slower than that of Liufa.
I currently have 3 spells, 3 battles and 1 paladin. Can you give me some ideas on what to do next? I’ve had too much free sex with my god and the sword demon, so I don’t plan to do it anymore.