Preface: I wrote an article on the forum before, titled From Novice to No. 1. Reading this article is enough, but in fact I have always felt a little guilty. Because although there is an explanation on how to reach the top of the rankings (increasing Magic Bronze points by brushing up the winning streak), the analysis of the most core play style is only to the point. Reaching the top by brushing up the winning streak only remains at the theoretical level, there is no Go get your hands dirty. Now another month has passed, and I have been playing it intermittently. I feel that I have thoroughly played the role of Arhat, so I will share it again, which is a completion of the previous article. "Reading this is enough".
1. Strength display
The knight profession is the strongest in the current version, and among them, the Demon King Arhat is the strongest. I believe everyone has no objection. But how strong is Arhat? I tried to do some exploring, some of it was expected, but some of it also surprised me.
1. Dominate the rankings
The 22nd game in a row, dominating the list of "The Past of Giants"
The 23rd game in a row, dominating the list of "Orean's Undercurrent"
The 24th game in a row, dominating the list of "Steel Flood"
The 25th game in a row, "Ashes of Pain" dominates the rankings
The above are the results as of the last day of the weekend. They truly dominate the rankings and can be regarded as validating the theory with practice. After Arhat's proficiency is high, there is basically no possibility of losing. However, when the winning streak reaches the 29th game, due to the arrival of the witch version, switching roles and difficulty are interrupted. The total score of the 29th game is 7321 points, of which the basic score is 4368 points and the magic copper corrosion degree score is 2953 points, accounting for 0.676. The ratio of Magic Bronze points without a winning streak is around 0.25, and 29 consecutive wins has more than doubled the Magic Bronze points.
2. High difficulty speed pass
If we only take "clearing the level 99 difficulty level alone without a partner" as the standard, every character can do it. So how to compare strengths? I tend to play faster than I can through levels. Fast customs clearance means less pressure, less operations, and simplicity. Other characters can clear level 99 difficulty, and it can often take 2 hours, or 1 and a half hours, to complete it over and over again. So how long does it take to speed pass Arhat? 1 hour? 40 minutes? 30 minutes? No, not even 20 minutes, just 17 minutes and 34 seconds, and that’s not the limit. I initially speed-passed two games, both of which were 18 and a half minutes, but I tried one more time, and the cards were straighter, and it was 17 and a half minutes. I think there is still room for improvement. Being able to clear levels quickly and stably also laid the foundation for us to achieve a high winning streak.
While the other characters are picking up two partners and still thinking about how to pass the level smoothly, Luohan is already trying to speed through it alone.
3.Initial card level
Some people may think that the knight's professional cards are all ridiculously strong. That is the power of the knight, not the power of the Arhat. But if I say that Luohan only uses the initial deck, without adding, deleting or changing any cards, and can easily complete the level 99 difficulty level with full health by just relying on the embedded rune cards, how should you deal with it? Since only showing some pictures is not convincing, here we show a video of the initial deck beating the final double BOSS.
(For the sake of stability, I did not pursue speedrunning. I took the farthest route throughout the entire journey and defeated all the monsters I could. Unexpectedly, it only took 40 minutes.)
2. Analysis of playing methods
I believe that after reading this, everyone has an intuitive understanding of the strength of Arhat. Now let’s get to the point and analyze how to achieve this.
(1) Initial selection
1. Speed pass mode
Talent: Blessing of Life (health increased by 15% at the beginning of the round)
Card selection: Beast Totem (consumes 1 card to increase the maximum life limit by 6)
reason:
① Compress the card library. If you watch the initial deck playthrough video above, you will understand how important it is to compress the card library. After the card library is compressed and equipped with pass symbols, high-quality core cards can be played multiple times in one round. The beast totem directly compresses 2 images, which is convenient and easy to use.
②High fault tolerance rate. I believe many people have encountered situations where the monster's attack power is higher than the protagonist's health. It is obvious that the damage of their cards is enough, but they are taken away by a wave because the defense cards are not used. As for Arhat, whose health limit is increased by 6 for each battle, even if it is a speed pass, the health value will be more than 200 by the last level, which greatly increases the error tolerance rate.
③The blood return is comfortable. At difficulty level 99, Arhat's initial health is 108 health, and when he enters the battle, his health becomes 124. If this level deducts 16 health, he will still have full health when he leaves. In the same way, after the upper limit of 200 health, each battle is equivalent to restoring 30 blood. After two levels without being injured, 60 blood will be restored. When hitting the altar, 35% of the health will be restored, which will restore 70 blood. This time, you don’t need to worry too much about your blood volume. You can just rush through it and pass the level.
2. Score brushing mode
Talent selection: Immortal Will (gain 1 layer of regeneration each time you lose health)
Card selection: Regeneration Demon (gain 10 layers of regeneration)
Reason: It is easy to stack up to 20 layers of regeneration, achieving 20 blood recovery per round. Taking advantage of the enemy's dazed state to restore blood, it is basically guaranteed to end the battle with full blood. As long as you achieve "clearing 5 elites with full blood and clearing 4 bosses with full blood", you can get an additional 650 basic points. Multiplied by the magic copper coefficient, this 650 can easily exceed a thousand, so you need to use this set when you finally hit the rankings. , otherwise the first set is the best.
(2) Job transfer options
Change profession to Savage Knight (energy is cleared each round, but the first five cards do not consume energy)
Reason: In single-player mode, the protagonist’s energy limit is only 3 points. The Rough Knight uses five cards for free, which can be 5 3-fee cards or even 4-fee cards inlaid with extra cost runes, which is equivalent to nearly 20 points of energy per round. Karma, who has doubled his own energy, will cry when he sees it. Make a sound. What's more, there is also the god card "Martyr", which has more energy the more you hit it.
Conditions: If the blood deduction reaches 120 drops in battle, "? or ??" will definitely appear next time you encounter it. Therefore, at the beginning, you can adjust the amount of blood deducted in battle according to the "? or ??" position in front, so as to change jobs as soon as possible.
(3) Ideas for getting cards
The Knights have many strong cards, and it is difficult to cover them all, so the card-picking ideas mainly focus on common cards such as "green cards" and "blue cards".
T0 level god card (2 pieces)
1.Secret whistle
The core card of speed pass, you must get it whenever you encounter it, and the more the better.
The damage mechanism of the hidden whistle is to cause 5 damage. If there is only one enemy unit, the first time will be 2 blood, the second time will be 4 blood, the third time will be 6 blood, the fourth time will be 8 blood, and the fifth time will be 10 blood, a total of 30 Blood. This is the damage done when the enemy has no stigmata. If Dark Whistle has been used once and the enemy has 10 stigmata, then each use will cause an additional 10 points of damage, totaling 80 HP. In the same way, the third use will cause 130 health, the fourth use will cause 180 health, and the increase will be infinite.
If you only get 1 hidden whistle in the early stage, use it as a consumption card, which is also great for compressing the card library. If you are lucky enough to get another Reshaping Talisman or Rubbing Talisman, then this one will be stable, just hold on to the Stigmata and you're done. After getting two secret whistles, reshaping, rubbing talismans, etc., you should consider whether to clear the level in 20 minutes or 30 minutes.
2.Martyr
It is easy to play unlimited flow, and the mechanism is thin and other professions
Ability cards have their own card library compression effect. Even if you only take one Martyr, you can have the effect of 7 out of 4 attack cards, and your blood recovery and damage capabilities will be greatly improved. If you have the talent of "playing an attack card or a defensive card to draw 1 card", you can directly achieve permanent motion. But in fact, even Arhats don't look down on this kind of perpetual motion. There are many ways to instantly attack monsters, so there is no need to rely on basic attacks. Any attack card, as long as there are two of them and paired with a card draw that consumes 1 energy, can be permanently activated when paired with the Martyr. Of course, the best solution is to use a hidden whistle. 4 hidden whistles can produce 7 effects. How powerful is that? No matter how much you say, it’s better to see it with your own eyes and watch a video.
(Try to embed the draw and other rune cards on the same secret whistle. Under the martyr effect, the card used later will be used twice. This reshaping talisman is not embedded because the damage has been seriously overflowed after being formed, so it is not needed. Draw a round of cards)
T1 level fierce card (3 photos)
1. Fury
Fury is equipped with the Opportunity Talisman, the Preservation Talisman, and the Attack Talisman, and its strength is unparalleled.
I believe everyone knows that in 99 difficulty, the attacks of some monsters are ridiculously high, especially in the first round when we have the vulnerable buff, which is very painful. And Fury uses violence to control violence, becomes stronger when it encounters strong ones, and even attacks all. If the attack talisman is embedded, it will even become 3 times the enemy's damage. If we are in a vulnerable state, the enemy's attack damage will be 1.5 times, which is 4.5 when converted. times the damage. It is worth mentioning that this damage is regarded as an enemy attack and will not be re-injured, nor will it be affected by the worker bee's damage limit. You know, someone held back for a few rounds before using a big move. What would it be like if I directly repaid him three times? Pictured above.
The simple and unpretentious aesthetic of violence does not require any card coordination. A single card can deal 700 damage, and it can even be doubled with Monopoly.
2. Endless slaughter
After attaching the heretic, you can basically kill directly if the blood volume is less than 300. The feeling of killing 3 with one card is worth experiencing.
One of my favorite cards from back in the day, before I learned how powerful Stigmata was. If you really have a bad face and can't get the secret whistle, you can play the pagan system. Although the clearance speed is slower than Stigmata, it is already a trot compared to other professions.
3. Skillful striking
Green cards are very common and are used as a cover. If you don’t have good cards in the early stage, you can get them. Once you get them, you’ll be fine.
The growth damage of 18, coupled with the attack charm, is 27. If you have watched my initial deck video above, you should be able to understand that this card can be stacked many times in one turn, and the damage will be considerable when stacked.
A selection of easy-to-use supplementary cards that are trustworthy
It has its own consumption effect, which can compress the card library, and combined with the pagan system cards, it is very useful for restoring blood in the early stage. Must get the first level.
In addition to compressing the card library, checking cards is also very important. Multiple layers of armor can also restrain the fire effect and protect the unarmored state. Must take.
A very cost-effective check, Luohan is not short of these few drops of blood. If you get the mirror talent, you can also strengthen the stigma system. Must take.
Ability cards can be used to compress the card library. We have a lot of blood, and if we deduct 150 blood, we will have 30 armors per round, which makes us feel very safe. No single effect. Must take.
Ability cards can be used to compress the card library. In the later stage, many bosses give status cards, which affects our ability to compress the card library and effectively counterattack. Must take.
Before the card library is compressed in the early stage, we can use shadows and pass cards to play core cards multiple times, allowing us to end the battle faster.
There are many more useful cards for knights, but these are the ones I use most for speedrunning. You can use other cards as appropriate. The core idea is to compress the card library and repeatedly play high-quality cards. Therefore, you can get more ability cards and retention talismans, and you must get the unarmored talisman. Stack up several layers of unarmored talismans in one round, and you will be invincible. Again, under the current version, after Arhat reaches a high level of proficiency, the issue he considers is not whether he can pass the level, but how quickly. I also hope to see everyone score faster than 17 and a half minutes and chase the limit together. Of course, only on difficulty level 99. If there is no difficulty limit and there is no pressure to regenerate blood, Grace, who is also a knight and comes with stigma cards and 648 vaults, should be the fastest. She scored 9 and a half points last time she tried it. Everyone is welcome to play faster. Achievements, compete together.
But when the stigmata is not formed, it is easy to die suddenly, because the damage is low and it also brings an advantage.
666
The first video is amazing. Why don’t you use cards to get so much blood?
Sex Demon King Arhat
120 blood deduction? That’s it, next time I’ll just sell my blood
It's easy to use, but the talent is too bad. This one is a bit difficult.
It’s really easy to use. I was lucky and it took shape in one chapter. Chapter 1 and 2 took a long detour in 28 minutes. It’s really powerful.
First pass 99
Billions of Blood Arhat Technology is rampant and the official system is ruined
Didn’t Arhat hide his professional job?
I have never dared to draw rubbings, for fear of disrupting the rhythm of the deck, but if I want to play the highest difficulty, I still have to change my thinking.