Coincidentally, this guide came out just after playing the international server. If there are no particularly big changes, then this guide is still valid.
This tower defense is of good quality among mobile games
Different monsters have different resistances. Generally speaking, the construction of the tower group requires single target, group, physical, spell, and auxiliary. The auxiliary is divided into gain type (adding attributes, returning blood, returning shield) and weakening type (breaking Shield, knockback, imprisonment, resistance reduction, serious injury, stun, slowdown), the fighting methods are divided into door blocking and kiting. I recommend blocking the door here because it is simple, crude and high intensity. Kite changes the terrain to allow monsters to run more. This kind of gameplay is very interesting, but many difficult levels are placed very close to the monster’s spawn point, so sooner or later the door will have to be blocked.
One, build
There are 7*5 = 35 towers in total. I use numbers to replace tower names. Fusion towers are represented by +. Only important ones are recommended. Use 32 and 35 with caution (supermodels). Fusion towers do not take the upgrade bonus of the basic tower, so Only upgrade auxiliary towers and 32 35
①Group injuries: 1+6, 14+18, 16 22, 29 30 (graduated)
②Single versus large: 4, 24
1+4, 4+14, 7 18, 10 26, 24 33 (graduate)
③ Single target against miscellaneous hair: 30 (for breaking shields), 5 26 (strongest control)
④Auxiliary: A god among gods. In terms of adding points, after filling up the resources, the combat effectiveness can be greatly improved. For the specific placement, you can see the picture in my comment area.
13, 15, 19, 23, 27, 13 17 (all tanks), 13 23
13 and 17 will definitely come out, even if it doesn’t cause any damage, it’s best to use it together with 23. After all, you can only have output when you’re alive.
10 30 brings two magic hourglasses, which are used to deal serious injuries in specific levels.
⑤Wall: With 5 and 17, it can block damage and perfectly integrate into the system.
?Note: The difficulty of this game will be greatly reduced starting from unlocking 32. After reaching 35, the game will be boring. These two can solve all problems. The previous play style, the monster's single resistance and shield, You can ignore the placement and even the shortage of resources. After applying the buff, you can beat all difficulties without thinking.
2. Skills
The purpose of maxing out 1 and 3 is to deal with the slimes in Chapter 5. After splitting and shrinking, the two skills can be thrown out to kill a piece. In the later stage, 13 is basically equivalent to a permanent taunting wall that can self-destruct. It is highly recommended. See other things. Interested
Three, props
I think the wall and slowdown are useful, and they will be given to you if you push them later, so there is no need to buy them.
Four, add points
Generally speaking, resources should be put first before defense, and battlefield analysis of resources should be prioritized.
(What I wrote before was to put resources first and then construction. Then I typed it again. I feel that construction is actually flashy, so it is better to increase the frankness.)
The word "shield" in defense is actually translated incorrectly. It should be changed to "Buildings with shields add 15 shields." If it really adds 15 defenses, that would be a bit perverted.
5. Weapon arsenal
It’s of no use, it’s almost the same. If you count on him, your family will be gone.
6. Module
32 and 35 bring a two-month crystal, 24 and 33 bring two dimensional crystals, 5 and 26 bring a compass and a crystal, 29 and 30 bring a compass and a square watermelon (give it to the dimensional rift)
It’s boring to play in the later stages. I’m going to uninstall it. If you don’t understand anything, you can ask me directly.
---------------Updated on October 10--------------
I didn’t expect so many people to watch it.
First, let’s briefly compare the international servers. The handling here is not even satisfactory, but of course, overall it’s quite conscientious.
1. Exchange system
This is the most important point that should be updated. Apart from the necessary expenses such as unlocking grids and upgrading, gold coins in the national server can only actively purchase physical strength, and there is absolutely no place to spend them later. This directly leads to difficulties in obtaining modules and props. The other two The exchange of resources is not that important
2. Ranking, achievements, archives, and a little reward
Maybe a decent online connection can really bring this game to life, instead of having a row of krypton gold icons, a 6-yuan gift pack popping up every time you open it, skins for international servers being given for free, and cloud saves still using Google shells. , not being able to SL means that the entries are difficult to obtain, and there are not many rewards. There are none in the national server, but it is understandable during the testing stage.
3. Tower 35 has been shaved off
Let's use the machine gun instead. The shaving is reasonable. Strictly speaking, it's a flat adjustment. The damage is reduced but the attack speed is high, but it can still be used.
There’s really been a shortage of games recently. I’ve had enough of the three tower defense giants. Currently, only CR among the mobile games can make me excited. I hope the production team will try their best to benchmark BTD6 to increase the depth of the game.
Master, I found the difference of 35. There is one more line and the maximum damage is 50. I am really drunk. No wonder it is so rubbish. I typed the picture below. It died very quickly. I don’t know what to do. I want to ask for advice in order to get the dimensional stone material.
What is the use of boss drones?
Sir, what tower should I use to fight slime? I'm stuck on slime special level 6. The slime keeps regenerating.
Can you level up to level 43? I think the skill points at level 40 in the mobile version are maxed out! Is being ad-free optional?
Master, I really can’t beat you. Once you have the 4 options in the challenge mode, you will become a brother in an instant, and the game will end in seconds.
Why doesn't this monster like Ghost lose blood?
How can the turret inherit modules after fusion? Should we inherit 4 modules or 2 modules? If two modules are inherited, does AB fusion and BA fusion determine which two modules are inherited?
The poster has a question, will upgrading the basic turret improve the combined turret? For example, if I strengthen 1, will 1 4 be improved? Or is it the same as before without strengthening?
Indeed, I can't beat Troy's 55, it's just two Trojans. God, is there any way?
[Picture] How to play Wild, no mode option found! I cleared the first planet challenge, but I can’t find the wild mode!