Upgrading is linear and lies in construction and synthesis.
In the later stage, it will always be output, regardless of the range. . .
Explain the meaning of each name:
a, basic attack; b, attack increased by upgrade; v, attack frequency;
Upgrade frequency, the attack increased by a single upgrade, is equal to a*b (single tower);
c, intercept frequency difference, m, sibling rate, all with sibling ball-2 as reference.
Figure 1 is a simplified diagram for reference, and Figure 2 is specific data sharing.
The production team can try some non-linear models for higher difficulty, for example, two towers of the same level, and the attack income will be reversed every time the level difference is different, etc.
Awesome??