This guide is a collection of various tips from Tieba Tap. It is very concise and allows you to pass the level all the way.
Let’s start with a brief introduction:
1. Tourists, the higher the overall charm of a scenic spot, the more people will come. The charm is basically all about trees and chairs.
2. Planting, as long as it is not moved or dismantled, the quality will not be reset.
3. Workers, it is recommended to train them from the beginning, so the salary is low. After training to 200 attributes, transfer to S-level and equip them with equipment, they will probably have full attributes.
4. Competition. Basically, if the quality of a single plant is above 200, you can pass the level in 100 squares.
5. If you can compete in a big competition, do it.
6. Without the fun of free play, you can try to play without this strategy first. The above 5 points are enough.
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Let’s start explaining
1. The first stage, the main goal is to make money and expand territory
First follow the tutorial and create competitions and competitions
Then I started to make money, all relying on the early money-making kit of the master tap master. I have optimized it here. The layout of my scenic spots is all 6X6, and a 6X6 kit is counted as a money-making grid.
Starting from the upper right corner, the charm of the scenic spot is laid out. Trees and chairs are placed directly. This set can directly pass the charming scenery competition without any problem. You can use this layout to compare cost performance in the early stage.
Later I changed it to 6X6 for Gezi Park.
In this way, you can win the charming scenery competition all the way, then expand the land, and plant some garbage fruits and flowers at the same time. You can win the competition, upgrade the store, and unlock the apples. In this way, the money-making grid in the early stage is completed. There are two money-making grids in the early stage, which can be expanded to four in the later stage. Remember to recruit employees in the middle.
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2. The second stage is mainly responsible for training employees
Let me first introduce my employee training grid.
Among them, the cultivation grid should be at least 5 small grids away from other planting places, so that employees will not run around and will only plant on both sides of the house to speed up the cultivation speed. Place 3 cultivation props and a bucket in the middle. Raise fruits on one side and plants on the other, so you can take more photos and buy props. During the training period, the scenic spot competition is played all the time. Remember to upgrade the employees and add equipment to increase the training speed (do not add mobile equipment). First, develop physical strength, then enthusiasm, and finally work. After training to 180, the S-level is basically full after wearing equipment. If you add enthusiasm and mobility equipment, 8 full enthusiasm employees are enough to clear the game.
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The third and third stages begin to open up competitions and competitions
First, complete the 4 money-making grids to ensure the source of income, and the direct income will be the first
Continue to expand the trees and chairs until you get the first place in tourists and the first place in satisfaction
Just 8 people, don’t hire more, so that the character attributes come first
Behind them are flowers, plants, and animals. Just buy 100 squares and start clearing the competition.
When the personnel reaches the movement distance of the attribute band, then build a 6-square planting on the side of the grid to ensure that everyone can participate. Once it is built, it will be directly expanded to 100 squares, as shown below.
The next step is to play mindless competitions, expand the land, and buy planting grids. Generally, 100 grids may not be enough in the finals, but 200 grids will definitely be stable. If you have 200 grids, you need to build two batches of planting, and then expand them to 100 grids (because the maximum number of grids connected is 100 grids)
In the middle of the game, plant all the unlocked plants (maximum number of photos for upgrades), buy whatever is available in the store, and stock up for 2 weeks.
The final step is to get through competitions and competitions and get 4 first places, which can basically complete the score.
The original poster was too lazy to play. In the end, he ran out of time and there were still a few items left to go in the competition.
In these three stages, the first week is considered to be a perfect end. The competition is cleared, the characters have 8 full attributes (we will cultivate them together in the second week), the photos are full, the plant levels are also available, the photos are online and the props are saved. Also many.
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The fourth and fourth stages, which are two weeks, are basically based on unlocking everything and free exploration. Will update later. Enjoy the freedom to explore.
Thanks for sharing, sir.
Sir, I would like to ask: when I want to create farmland and flower fields, why does it show that the quantity is insufficient? Please remove the existing settings. What does this mean? Solve
Isn't this game vertical screen?
What kind of game is this? I really want to play it.
Let me ask you, how did you pass the competition? It’s just that kind of natural quality.
I would like to ask the original poster, my field is near a residential building, why do 3 of the 8 residents not go to work in the field?
Thanks for sharing, I’ve been trying to figure out how to play.
Thanks for sharing. I remember the first time I played, I was still worried about money in the 13th year.
Boss, would you like to ask if the green fence would be better?
Damn, I couldn't get S before. The most is A.
Why do we need to add trees to the money-making grid?
Whatever you want, I use it to monetize props, or use plant levels to unlock higher storage limits. If you want to put boxes, you can put them in the purple grid.