There is a problem with the adaptation to the mobile phone screen. I played the first version with a tablet before, and there was no difference between the display buttons and the actual contact of the buttons. This time I played with a mobile phone. There was a slight discrepancy between the display position of the button and the actual trigger position, which often required multiple attempts. The screen display in settings does not know where its changes are reflected. This is the only minor problem at the moment. Compared with the previous version, this version has more, richer and nicer BGM (?_ _)? It makes the word game less monotonous. There may be some additions to the plot. I hope that the self-destructive boy can do better and better.
You can't press it at all, you have to press and hold it to sense it, and it's still delayed.
Well, the problem with the buttons on the mobile phone has been reported. Thank you for your feedback~
That's it. I've also encountered this problem, and it's still a bit uncomfortable.
The mobile and PC interfaces are the same. There should be fewer problems when using PCs and tablets. There are some problems when adapting to the mobile terminal, but this problem has been reported~ In addition, we will launch the complete version on Steam on April 20th version, the entire plot volume of the trial version is less than 30% of the full version. You are welcome to experience it when the time comes~ Steam link: https://store.steampowered.com/app/1217410?utm_source=taptap
Me too, I always can’t press it