When there is fighting, there will be attacks and beatings.
How many ways can a bad guy be beaten?
As an independent game studio with a fighting spirit, Black Pearl
In order to fight, it is not too "polite" "you punch me and I punch you",
So I made a "sandbag system" (as it's called for now) to improve performance.
Our expected effect is roughly,
When the enemy is beaten, depending on the attacker's actions,
It can have cool moves such as "over-the-shoulder throw, flying into the air" and so on.
and then then,
With the efforts of art HP -10,000, program hair -10,000, (planning and actively promoting fire),
We made it -
Enemies hit by "Shield Bash" are knocked away
The enemy hit by the "meteor falling to the ground" floats and falls to the ground
Execution action: I make up a jio
Execution move: Over-the-shoulder throw
To put it simply, the function of the "sandbag system" is to "allow different attacks to trigger different actions of the enemy."
"Homeland, Aliens and Hunters" has many more such performances,
I look forward to finding out more when I officially meet you~
You are careful, so when will you go abroad to serve?
What's the name of the foreign suit?
Is the manufacturer still there? What's the current situation of Violent Block 2? Can't recharge?
Everything should be able to play as the first priority. Things like art and animation can be filled in later. Players' patience is limited. How many people are still "reservation in progress" from being a student to becoming a father?
Ah ah ah ah, I’m so greedy, come out now