Hello everyone, today I will introduce to you what kind of game "Awakening of Ten Thousand Dragons" is.
1. Game Type
"Awakening of Ten Thousand Dragons" is an SLG type game.
SLG (Simulation) is the general name for simulation games, including business simulation, flight simulation, war chess, turn-based, real-time strategy, etc.
"Awakening of Ten Thousand Dragons" is a game based on real-time strategy, and it also combines some characteristics of MOBA.
The game as a whole is a 3D version of Warcraft style, with three major camps, Feather of the Holy Spring, Alliance of Order, and Wilderness Settlement. The buildings, troops, and heroes of the three camps are different.
The Alliance of Order upholds order, the Feather of the Holy Spring protects nature, and the wilderness settlement advocates force.
Players play the role of lords and need to build and upgrade their cities, and make their combat effectiveness stronger by mining resources, developing technology, and manufacturing troops.
In the war, players can launch one-on-one attacks and compete for resources against the enemy, or gather the power of alliances to launch mass attacks on the enemy, and can even conduct large-scale team battles between multiple alliances.
2. Game features
"Awakening of Ten Thousand Dragons" contains four major elements: exploration, management, war, and social interaction.
①Exploration
In the early stages of the game, players need to dispatch servants to explore the fog on the map. As the map unfolds bit by bit, the 3D scene under the fog will gradually appear in front of the player.
This includes: sparkling rivers, majestic snow-capped mountains, flowers and trees dancing in the wind, rugged terrain, ancient wooden bridges, etc. There are even shocking lost ruins.
During the map exploration process, in addition to experiencing the gorgeous 3D visual effects, you can also unlock various events.
This includes card games triggered during cave exploration, treasure maps scattered everywhere, etc.
②Business aspect
Players can collect various resources on the map to upgrade and build their own cities, develop technology, and cultivate heroes to make themselves stronger.
You can also plan and arrange various themes for your own city to match different urban styles.
③War aspect
Troop combat is a combination of long-range and close combat.
In individual battles, adopting appropriate tactical coordination based on the attributes of the arms will make the battle easier.
After developing to a certain stage, the personal war will escalate to a confrontation between alliances, and this is also the real starting point of the story.
Each alliance will enter each level of the season map in stages and compete for control of the areas within the levels.
After some competition, the winning alliance will have a decisive battle with the dragon in the Dragon's Lair, and the alliance that captures the lair will be the final winner of this season.
④Social aspects
In addition to the content of the game itself, players can also conduct rich social activities in the game.
Through the chat bar in the lower right corner, players can share today's interesting things in the channel and add like-minded people as friends.
If you want to highlight your personality, you can also upload your favorite pictures or photos on your personal page, and you may get a lot of likes.
3. Free March
The most distinguishing thing between "Awakening of Ten Thousand Dragons" and other SLG mobile games is the free march mode.
Troop movement does not require complex operations such as clicking or selecting. You can directly place your finger on the troop and then drag it with one click to execute the movement command. This repetitive action can be performed continuously to move the troop to any location. This method can also be used , directly carry out instructions such as collection and attack.
In the battle, free march fully reflects the real-time nature of the battle. You can attack by dragging directly, and you can evacuate by dragging again. It is even possible to achieve the situation of fighting and running at the same time through operation.
This adds a lot of uncertainty to the battle, gives room for tactics to be used, and allows some players who are keen on operations to find fun.
4. Warcraft system
Warcraft is a powerful creature in "Awakening of Dragons".
Each player needs to crusade against it under the organization of the alliance. If the crusade is successful, all alliance members will receive generous rewards and can also take over the Warcraft.
Warcraft that successfully challenge will directly enter the alliance's Warcraft interface. When a war breaks out between alliances, people with the [Beast King Title] among the alliance officials can release warcraft to assist alliance members in the battle.
The Alliance can also train Warcraft to make it more powerful.
And as levels continue to be opened, the monsters that can be defeated will become more powerful.
5. Pet system
There are various beasts in the map of "Awakening of Dragons", and players can capture them and keep them as pets.
The pets obtained will appear in the pet home, and players can train them.
Different pets have different abilities. When a hero is equipped with a pet, the pet will assist the troops according to their own characteristics.
Some can heal troops, some can slow down enemy troops, some can increase rage stacks, and some can directly participate in the attack.
After the intimacy between the pet and the player reaches a certain stage, the player can even give the pet a name.
6. Treasure system
In "Awakening of Dragons", each hero can equip a treasure. This treasure is both an equipment and a prop that can activate skills.
It not only provides powerful basic attributes, but also allows troops to gain various abilities.
Such as: teleportation, return to the city, invisibility, teleportation, knock-up, invincibility, setting off fireworks, conjuring a mine out of thin air, etc.
Players can use treasures to display tactics more freely in battle.
For example, cavalry players can equip themselves with a stealth cloak to hide themselves. When they quietly move to the enemy's back row, they suddenly launch an attack, and the opponent will immediately be frightened and flee in panic.
For another example, when the player's mage troops are one-on-one with the enemy, they can use the Prophet's Cane to instantly summon their teammates to help. The situation will suddenly change from one-on-one to our own encirclement and suppression.
Public beta, public beta, quick, quick, quick
third quarter
Isn’t this the awakening of nations?