The first experience lasted for 10 minutes and asked questions directly. UI.
1. The interactive exclamation mark is in red, which is really counter-intuitive. There is always an illusion of "click carefully".
2. The position of the BOSS's health bar is very awkward. As a big health bar, it is not big enough! Then it should be consistent with the logic of the mobs and hang directly on the top of the head. If you consider the occlusion of the barrage, you can completely reduce it. Now when I hit this health bar for the first time, I even thought it was my own health bar.
3. The design of the operation keys is very confusing. I don’t understand why the jump key is sandwiched in the middle of a bunch of attack methods. Light and heavy attacks and skills can be next to each other to form their own functional areas. Why arrange randomly. In the attack zone, the player decides which attack method to use. In the behavioral zone, the player decides which movement method to use. This logic is natural.
Will update with new questions later