Let’s talk about the game mechanics first. The only similar game I’ve seen on tap seems to be “Lost Memory”. I quite like both games. The plot advancement relies heavily on the player's puzzle-solving behavior and completing certain clearance conditions before continuing. But compared with ordinary puzzle games, this type of game focuses on visual presentation and plot telling. Puzzle solving also serves the plot to a certain extent. "Going Away" can better reflect this.
The puzzles in the game are not very difficult, but as mentioned above, they serve the plot, so the process of solving the puzzles is also a process of entering the protagonist's state of mind. This design is really novel, and paired with appropriate background music, the effect is quite good. Players can interact relatively freely, click and drag, and sometimes they need to break out of the routine and defy logic. The timely and free unfolding of the plot on the screen also enhances the immersive experience.
The design incorporates some inspiration from traditional puzzle games, as well as many cultural Easter eggs, allowing players to discover inadvertently that this feeling is really nice. The dubbing and rhythm are also quite good, and paired with the unique painting style, it really feels like watching a movie. As a non-single person, there are many parts of the plot that touched me.
In short, "Go Far" is a fully immersive experience, and it is strongly recommended that players set aside sufficient time (for example, 1 hour to 1.5 hours) to play the game.
#小 Comment #gameamway#gamediscussion#gofaraway#visual novel
The end of the world for others is not on TAP. Go play on Stam. There is only one line on TAP.