1. You can have pvp, but you can consider zoning or lowering rewards, etc. Otherwise, you won’t be popular among passers-by.
2. Career positioning and design need to be changed (especially tutorials!) to make T more like T
3. You can consider returning a resource in the early stage or developing a protagonist group to return resources, etc.
4. Do we really need to make all the protagonists in the early stage to have the lowest 3 stars? Is it okay to give them some special mechanisms or 5 lines?
5. The numerical values and mechanisms of high stars are very different from those of low stars. In the future, the role of high stars will definitely be promoted, and low stars must represent the past. Why not reduce some mechanical bonus values for high stars, and add some mechanism reductions for low stars? Numerical values, allowing more characters to be useful #GameMiscellaneousTalk#
The God of Plague is really living in Bengbu
What the hell are the god of convulsions and the god of plague?
"The god of convulsions" and "the god of plague"
Why do my skirmishers look a little stupid?
The God of Thunder and Genshin look normal, but the rest are so different. This is so outrageous.
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Ha ha ha ha
This PVP mode will explode when you open the server
My backhand in the lower right corner is a like