I am considered a relatively healthy player. As of the time of posting, my Ropesmith level is only level 29, so I have experienced all the content.
Let’s talk about the advantages first.
I think the plot of zzz is better than Beng Tie and Genshin Impact. I won’t go into details here for fear of spoilers. (And it can be skipped)
The difference between the character development curve and the monster strength curve is not very big.
The combat is relatively easy to get started with, and the upper limit is high enough.
The advantages are rather vague, so you can probably refer to them.
shortcoming
Moving the grid plays a huge role in an act game. Personally, I think it's a bit overwhelming. If you are ready to join the game because of the act gameplay, you may consider quitting the game as appropriate.
Big and small bottom-guaranteed pools, ancestral cancer. No need to go into details. If you are afraid of getting a wrong card, you may consider canceling the trip as appropriate.
Specialized in martial arts. I learned this from Xingtie and even carried it forward. Shark Girl's weapon adds ice damage and locks in strong attacks. There may not be a second person available for a year. If you have a small budget for card drawing, or have a dark face, it is recommended to withdraw from the game as appropriate.
Meat pigeon gameplay sucks. It feels like mhy is researching a relatively new type of meat pigeon. I won’t explain it here. If you are interested, you can ask me in the comment area.
Saint-like relic development system. The ancestral ruins belong to it. No explanation, no refunds if you can't accept the suggestion.
Rubbing the glass is too tiring. After playing the level 30 natural disaster book for more than ten minutes (due to my low level of practice), my fingers felt sore. If you can't stand it, I suggest you just quit.
Routinely cut people and must follow a fixed order. There are certain restrictions on QTE's ability to cut people off. If you can't stand it, it is recommended that you withdraw from the tour as appropriate.
There are probably only so many, and it’s impossible to cover them all.
A dungeon takes nearly half an hour to complete. The content of the dungeon takes more than 20 minutes to complete. Every two steps you take, you are forced to stand in place and listen to the dialogue for half a day. The time spent on actually defeating monsters is only three or four. Minutes, most of the time wasted in downloading the dungeon was spent walking around the grid and being forced to listen to the dialogue. I felt that it was not me playing the game but the game playing me. ??
("Level 29" "Experienced all") I don't know what I can experience whether I finish the 180 draw or not. Why don't you even read the carefully designed welfare guide?
I really can't stand this plot, it's so boring
Walking the grid is a one-time thing. Once you finish the branch line, you don’t have to walk the grid anymore. It’s just that Bengtie Yuanshen’s running map has been changed to walking the grid.
No joke, I would say YiZiZero is really a dark horse in this year's game. I’m not bragging. I’ve spent 9,000 hours on Red Dead Redemption, 2,000 hours on Black Myth, and 6,000 hours on Elden’s Ring DLC. Most games on the market have thousands of hours. I really can’t tell the difference between them and Zero Zone. gap. No wonder there are so many bad reviews for the Ring of Law DLC. JueZero is really good news for action game lovers. I have played many old action games, but only Zero Zone can give me the same feeling as when I first came into contact with action games. [doge]
What makes it difficult for me is that it takes a long time to load any picture I want.
Open a monthly card
I’m so tired from going through the plot, working so hard for a little draw, I drew up50, and I ran away before the goods were shipped. Without this energy, even if I get a guarantee, it’s hard to imagine how to play in the future.
There are new maps after level 30, you haven’t experienced it yet
Fortunately, level 0 and level 30 is a hurdle for me, because most of them can have a small guarantee, which has caused a large number of people to quit the game. However, those who can reach level 30 have a bit of perseverance. It is really tiring and torture.
It’s really annoying to teach me how to kill monsters by forcing them to kill people.
If you don’t think it’s fun, just quit. If others think it’s fun and see your post, they won’t be able to pace you. It’s not necessary.
Let me tell you about my current experience: 1. The plot is rubbish, I suggest the screenwriter just replace it. The plot is a classic novel, in which all the problems left over from world history are solved by the protagonist. Big dog blood, sensationalism and emotional mobilization are really not good. The classic is the Dead End Butcher in the first chapter. There are various hints in the plot that he is invincible, but in the end, the three protagonists and a truckload of explosives kill him? ! Then why are you doing so much foreshadowing? A problem that has not been solved by big companies and associations has been solved by the three protagonists? ? The rest of the plot is similar, but the end of the second chapter feels a bit like
When I saw that you thought the relic system was crap, I knew your understanding of the game market was low.
Isn’t it just Shark Girl who plays Zero Zone?
As long as you have Mi Chi, every ounce of your energy and money will turn into disappointment.
Is the plot better than Genshin Impact? Seriously?
There's nothing wrong with it, it's pertinent, it's objective, it's correct
It's strange that the controller has an advantage over keyboard, mouse and mobile phone when it comes to rebounding. The controller can use LB and RB to switch to the previous or next bounce, but it doesn't seem to work with keyboard, mouse and mobile phone.
I'm the one who insists on retreating