Hello explorers~
The passage to the legendary land is now open, and a mysterious adventure is underway!
In order to help explorers understand the relevant knowledge of this expedition, here is the Adventure Advanced Manual (Part 1) prepared for you.
PS:
1. This test is in the early stages of development. We are deeply sorry for the bad experience this has brought you. The functional gameplay, numerical experience, etc. of the version we meet with you this time are not final. We will continue to improve the version. Content, I hope we can bring you a better experience next time we meet.
2. The manual will introduce some map contents first. If explorers want to retain the complete adventure experience, they can choose whether to read it or not~ (The following involves gameplay analysis)
Basic introduction
In this power test, two classic modes, five-player and eight-player, were opened. Depending on the number of players, the size of the open map area is slightly different. Of course, players can also invite friends to open a room, or join a room opened by others to start an exciting custom game.
After clicking Match, there will be a short matching time. After the matching is completed, all players need to click the "Prepare Button" to start the game. Of course, the system will automatically prepare after a period of time.
After entering the game, infiltrators can choose to bring their favorite props, follow the instructions on the mini-map in the upper right corner, and go to the treasure chest to solve the puzzle and obtain gems as soon as possible. In different maps, the props available are slightly different, and making good use of the properties of the props can help the team win faster. (ps: Please read the usage of each prop carefully~)
The guardians need to capture the infiltrators as soon as possible, prevent them from collecting gems, and pay attention to avoiding the flashlight. Guardians have powerful skills, such as setting traps, setting door locks, etc. A total of 3 different guardians are open for this test. Explorers can switch between them in the main interface-dress-up-guardian appearance.
As the game progresses, infiltrators can light up map torches through reasonable division of labor and gain a wider field of vision; guardians can open the "cursed land" area in some rooms to gain stronger abilities and summon familiars. Help capture infiltrators. The game will end when the infiltrators collect all 7 gems, or when the guardian captures all infiltrators.
In this test, at the end of the game, both parties will receive a random gashapon roll, and you can get interesting costumes from the gashapon machine in the lower right corner of the main interface.
Map introduction
A total of 2 different themed maps are open for this test, namely New Humboldt and the 27th Floor of the R&D Center.
new humboldt
New Humboldt was built centuries ago and has a rich history and legends. It was also the starting point for explorers. Due to its long-term disrepair, there are many ground cracks in the castle, and "planks" need to be laid to pass through, so be careful!
R&D Center 27th Floor
The 27th floor of the R&D Center is very mysterious. There are many classic urban legends circulating about this place in the outside world, and it is a favorite place for explorers. Scattered documents, flickering computer screens or sparking wires all seem to hide many clues...
Thank you for reading. We will continue to introduce you to the actual combat skills in the game. See you in the next issue ><!