1Zero is more gamified
Compared with Mijia's previous games, JueZuoZero has a different production concept. Xingtie is more like a TV series, focusing on the plot, character creation, and even automatic battles are prepared for you. The core combat gameplay that JueZu Zero has carefully polished is the core of "coolness". One focus is the gameplay, and the other focus is the plot. Although the world view of JueZuZero is slowly revealed, compared to Genshin Impact and Xingtie, which are large-scale maps of a world/country, JueZuZero's small block model needs to be filled with more details and is more oriented towards daily life. scene development. This is a fundamental difference in worldview narrative techniques.
2 more aggressive combat modes
A completely different battle mode from Beng 3, Beng 3 is: alternate small skills and level A, accumulate big moves, release big moves to cause a wave of explosion, and then cycle.
The Zero Zone is more like a fighting game. You need to test and interact with your opponent, and find the opponent's rhythm, so that you can continuously flick the knife, accumulate energy and release skills. Although Beng 3 also has QTE and combo skills, the upper limit of the zero-selection timing in the absolute zone is higher. If you follow the technique accurately, you can do 60% more damage than someone who presses randomly.
3. Low limit, high limit
Advantages: It's so fun to play. Even a newcomer who has never played action games can make a fancy game with just a bunch of random presses.
But for another expert, Wu Shang and Dao Dao Liehuo's fight was even more impressive. For Ambi given at the beginning of the game, the basic A-leveling technique is AAA heavy A, or AAAE, or AAEAE. If you keep pressing randomly, the damage of this character will be lost a lot, but the novice tutorial does not explain it at all. You need to look at the character's move list yourself.
And the very confusing thing about JueZuZero is that you are really AAA and AAA, you are brighter and you look good, but you only lose more than half of the damage.
4 The taste of the game is too exciting
Unlike Genshin Impact, some people like to watch the scenery, some people like to watch the plot, and some people like to draw characters, but Zero Zone Zero is like many old-school games, very slow to get started. People who like it will feel that this game has many details. As the difficulty increases in the later stages, the feeling of exhilaration becomes stronger and stronger, and more and more techniques can be explored. People who don't like it will sigh after AAA is finished in the early stage of the fight: "That's it?"
#极区zero#极区zero public beta strategy collection#Game planting plan
"A provocative, slow-burning work"... Can criticism of Mi be so reserved? The game is provocative, the plot is slow-burning, the CG is unskippable, the grid is about to go, and the battles are highlighted in some places. Cultivating is the worldview of Genshin Impact, the streets of the city are Japanese welfare, the card pool is shallow, the running water is deep, the reputation of reaching the top is the reputation of the street, the comments are polarizing, the game is single-player, the forum is PVP
This article looks like I received a lot of money
By slow heat, do you mean beating slowly until there is no enthusiasm????
It’s a slow-burning work that still picks people, what do you think of the job fair? Players are admitted on a merit-based basis, right? Games are made to be played by a large number of people and made money, but you still indulge in this slow popularity. Why don't you say that you need to be selective in playing games, and only those with a monthly income of not less than tens of thousands can play? Add money to the library
Let me tell you a joke, a slow-burning pigeon fighting masterpiece
Those who slander ZZZ, let me see what you use to help yourself sleep when you have insomnia!
I hope the poster can find a partner who is slow to warm up.
However, the essence of the second game is numerical values. Every point is a gap in numerical values, including the sacred relic weapon and the Bangbu. No matter how strong the unique skill boss is, he can only slightly make up for this gap. Just look at Beng 3 and you will know. Cutting down a character without martial arts for a long time is not as high as the damage done by others with a single knife, not to mention the expansion from character to character and from monster to monster. It's not like that kind of fighting game where you can play one character. , you can use this character to penetrate in the future. The numerical changes in a single-player game are definitely not as big as the change of a new character in 42 days. I advise you that instead of consuming yourself and complaining that your skills are not good, it is better to leave early and make it big now. No need for new players
Haha, for some players, the filtering condition is whether they have crystallized or not.
To tell a joke, this theory can be applied to basically all games.
It is indeed a very slow-moving grid game.
The core is not only fighting but also moving around. You don’t even have much time to fight and move around.
No, it is an action, a game that advertises act, with meaty pigeon elements. . . Then warm up slowly? Do these things go with slow heat?
You can eat ramen every day, play scratch-off games, drink coffee, play lattice, sokoban, bombman, and snake, and say good night to your brother.
Translation: Love to play or not play
The correct solution is to select people for the game. The quality of JuZero is very high and people who like it will naturally play it. But some people think it's shit and insist on eating it, so don't blame others. In the most classic words, if you like to play, don’t play. I know, at this time, someone will definitely jump out and say that the game is too bad? All I can say is block him. This kind of person is for forums, not games. There are also people who scold MiHoYo for his childhood. All I can say is why don’t you scold NetEase’s Onmyoji and Ping An Jing? I just feel that MiHoYo is a small company that is easy to bully.
The fighting style is more aggressive than Bengbi? Do all QTE links have to be typed? A steady stream of flick knives? Testing each other? I tried to use my numerical value to try and crush it. The boss attack module only had a few hits in total. If it couldn't hit me twice, it was all in my rhythm. It could completely dodge its first attack.
When selecting people for a game, can’t you tell the priority?
What's better is the carefully polished core combat gameplay? What exactly? Go grid?
There are indeed beige beiges, but many of them are beige beiges from the past.