Hello everyone, meeting you again. What I bring to you today is a detailed explanation of the game functions and development points of Champions Soccer Story 1, an early classic game in the Cairo series.
1. Game functions
(1) Basic resources
There are four basic resources in this game, namely hearts, light bulbs, power and courts.
Taoxin: Mainly used to carry out regional activities. It can be simply understood as the main way to unlock new features. The main contents include adjusting ticket prices, discovering new sponsors, discovering new coaches, discovering new players, discovering new player training methods, discovering new trophy matches and discovering new club facilities.
Lightbulb: Mainly used to negotiate with sponsors. When the negotiation progress of a certain sponsor reaches 100%, you can obtain his sponsorship. While receiving fixed rewards, you will also receive additional monetary benefits for each subsequent game. The higher the sponsor's satisfaction, the more sponsorship money will be.
Strength and pitch: Mainly used for special training. Players can gain 5 sports attributes by upgrading, with the highest level being level 30. If you want to obtain additional attributes, you need to let them undergo special training individually, up to 3 at a time.
The main ways to obtain these basic resources are:
1. Obtained by players using club facilities. Facilities can be upgraded with money. After upgrading, the resources players obtain each time they use them will increase.
2. After the game, additional resources will be provided based on the coach’s ability.
(2) Special resources
In addition to the four basic resources that we can see at a glance, the game also has four special resources. They are team evaluation, popularity, cheering enthusiasm and fans.
Team evaluation: The higher the team evaluation, the easier it will be to negotiate with sponsors or introduced players, and it will also unlock competition events and club management plans. The outcome of each game will affect the team's evaluation.
Visibility: The higher the visibility, the less difficult it will be to negotiate for sponsors or imported players.
Cheer fever: up to 100 points, affecting the player's anger accumulation speed and additional bonuses after the game.
Fans: The more fans you have, the more ticket money you can earn.
In addition to team evaluation, there are many ways to obtain the latter three resources: game wins, trick goals, total number of wins, consecutive wins, or regional activities, but some will be lost if the game fails.
(3) Player attributes
Shooting (kicking): affects the success rate of shooting and is affected by the opponent's goalkeeping ability.
Speed: Affects movement speed. If you run fast, the opponent may not be able to grab the ball.
Skill: Affects the accuracy and distance of the pass.
Physical fitness: Similar to the health bar, when a player is dribbling the ball, if he encounters an opponent player grabbing the ball, the amount will decrease. When it drops to 0, he will fall. At this time, the opponent will be considered successful in grabbing the ball.
Goalkeeping: The goalkeeping success rate is affected by the opponent's shooting attributes.
2. Team development ideas
The difficulty in getting high scores in this game lies in how players balance the use of four basic resources and promote the acquisition of special resources, so as to build a team of all superstars as quickly as possible and become the number one in the world.
(1) Making money: The income of the league is not high, and the timeline is long. Our main way to make money is to play trophy games. In trophy games, playing against other teams is generally used to unlock new features, and the rest is used to make money.
(2) Priority suggestions for regional activities: Aozora Football Classroom>Visiting Tour>Club Surrounding Facilities>Coach Lectures>Player Signing Sessions. Others can be clicked if you have the energy to spare.
(3) Priority suggestions for player recruitment: forward > midfielder > defender > goalkeeper. The coach suggested that at the end of the second year, you should upgrade at the end of the second year and just choose one with a grade above B and keep upgrading. Later, the coach can upgrade every year if he renews his contract. Just replace it with Cairo at the end.
(4) Starting from the middle of the game, the coach's policy is to focus on utilizing facilities. First strengthen a few forwards for use, and then slowly upgrade other players to open up the situation.
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