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After CE test
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  • dancing lightlydancing lightly

    The UI interface feels like it still needs polishing, and the sci-fi style is not quite there... (PS, as a side note, why is no one making the next Galaxy on Fire 2? That is the most fun mobile sci-fi game I have ever played. Isn’t it technically difficult?)

  • The smile after the stormThe smile after the storm

    Don't mess with the set of heroes and cards. It's better to have a game where players compete with each other in terms of the number of battleships and their own attack and defense. Add some strategy. You don't need to have so many types of battleships, just distinguish between large, medium, small, and giant. That’s it. Players can match their own large and small battleships, and there is no need to create battle scenes. It’s best to refer to NetElement.com’s Interstellar Empire. I wonder if you have played it before.

  • sunshine in the forestsunshine in the forest

    It would be a lie to say that I wasn’t in a hurry, but I didn’t seem to be in too much of a hurry. . .

  • memories of youthmemories of youth

    I would like to ask if there are any gameplay differences between Lightyear and Stargrazer?

  • the far sidethe far side

    You said there are big changes? Since we have to change it anyway, how about adding a multi-ending mission? Different choices bring different results. Preferably a good story. You know, a story with a good enough different ending will bring excellent publicity effect. A good story is difficult to copy.

  • distant memoriesdistant memories

    Is there an alliance established by Chinese players in this game?

  • Memories of the seasideMemories of the seaside

    Come on, keep an eye on you! ! !

  • bridge of dreamsbridge of dreams

    I feel like the UI is not good, it doesn’t have that hard-core mechanical feel, it’s a bit like the web game UI from a few years ago.

  • Stars and dreamsStars and dreams

    come on