Generally rely on infinite conspirators to suck blood, the ideal state is as follows
If you're lucky (or on the other hand, you're very unlucky and don't draw the conspirator component at all.), you can occasionally kill someone by restraining them, that is, restraining others and then directly attacking their face.
[Analysis of playing methods]
It is best to have no cards in the deck (there are other cards that can be activated, and they are basically gone as you live), and it is best to have > 4 0-cost conspirators in the deck. After the conspirators occupy a battle line, sacrifice one. , wash one in for 0 fee, draw one for 0 fee, cooperate with Liar Market, wash one for 0 fee and draw one, unlimited blood sucking.
It is expected that the opponent will be fast attack at the beginning, so it is recommended to keep torturer/aoe/low-cost creatures. It is estimated that the speed will be slow and it is recommended to keep the mastermind, ghost, and conspirator. But whether you can win or not depends mainly on luck.
[Single card analysis]
Main beheading components
beheading components
Cooperate with the market
Ghost can copy the 0-cost 3/1 Conspirator, the 1-cost 3/3 Poison Brotherhood Assassin who draws one card, and the Thieves Guild novice. Copying can trigger the summoning effect, so you can have one more station and one more card to draw. . Combined with the Harpy, it can bind two opposing creatures.
The mastermind mainly copies the conspirator, in case there are not enough conspirators, and occasionally cooperates with the courier to draw cards.
restraint components
Bind and cooperate with Torturer to remove monsters,
If you encounter a fast-attacking first-health monster with an arrow in your knee, just hand it over.
card removal component
Clearance
Bangzi, a hard solution, was added because of the lack of a simple solution.
The ideal effect is as follows: it can reduce the size of the proud dragon to save its life.
[Some optional cards can be added]
Absorb and guard other creatures,
Because beheading relies on blood sucking from the market, the blood recovery in the early stage is insufficient, so you can bring it.
But maybe there are no creatures on the field, and 3 blood can be easily solved.
It can be combined with the card-checking 0-cost spell to escape from death and the 0-cost schemer.
However, generally slow decks have walls that prevent sneak attacks, and against fast attack decks, it is difficult to play the Vampire Conspirator. So sometimes it's a bit tasteless.
In the mid-term, you may help draw 0-cost Conspirator to match the ghost, or you can bring 2 cards.
Binding Warhammer, I didn’t add it to this version because it costs 3 fees, which is too high, and it also requires a creature on the field.
I chose to fully braid an arrow in my knee.
You can also choose to join, and you can save monsters/remove the field. Maybe it can be paired with Weapon Master like the first one on the list.
[Some game videos]
【advantage】
It is extremely difficult to operate and highly challenging. Suitable for players who are tired of ordinary decks and like challenges.
If you kill it successfully, it will be very interesting to watch.
【shortcoming】
If he is not strong in the early stage, he will be killed easily.
The fault tolerance rate is low and it is difficult to get started. You need to estimate how many points the opponent will kill, calculate the number of cards in the deck, etc. If you make a wrong move, the rest will collapse.
I'm very lucky. Sometimes all the 4 3/1 initial conspirators are on the bottom. Once I drew only 9 cards in the deck, and I didn't draw even one of the initial conspirators. There was no conspirator in the whole game. Sometimes there are restraints but never a torturer.
Civil War is slower than the powerful draw-based Vampiric Schemer.
The conditions for killing are extremely strict. If one of the conspirators is silenced in the early stage, the mastermind needs to copy three 0-cost conspirators into the deck to ensure that they can be recycled.
Analysis of this deck in the current environment:
Because the first deck on the list also has a restraint component, some decks have deliberately added traitors who are immune to restraints.
Moreover, decks represented by blue-purple and red-purple have extremely high-quality minions in the early and mid-term, which are simply unstoppable and difficult to survive into the later stages.
So it’s harder to win in the current environment.
It costs 0 to hit 5, it costs 1 to fireball, it costs 1 to move, it costs 2 to kill, it costs 2 to draw Dwemer, it costs 6 to ice storm, it costs 10 to give up the market and join it, it costs 10.
Refined
1
At this time, the invincible black dragon needs to appear.
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