After getting all the achievements on the PC, I waited to see if the mobile version was available, and then spent an hour pushing through the first two chapters. This game is considered to be a bit of a business game. Every day is divided into day and night, and action points are required. In terms of the panel, there will be gold coins, tidiness, sanity, evil value, etc. The core gameplay includes oracle, house opening, cooking, alchemy, Tutu, minesweeper, exploration, etc.
It is recommended to save the game frequently. The recommended save points are every weekend, the end of every month, and when you have done something important (such as practicing gold for a long time), and this game has automatic saves (on the first page of the save Front).
Early action points: relatively lacking. It is recommended to clean the courtyard to obtain enough wood and stones to improve the level of the hotel as much as possible.
Oracle options: adding tidiness every day (missing papers in the early stage) can ensure the tidiness of the hotel. There is no need to make up for it during the first week of star settlement. Daily settlement will collect materials (white is enough) and alchemy extra products (white is Yes) Then you unlock the electricity meter reversal. If you rotate it long enough, you can unlock the Xiaonanliang merchant and sell it to get free gold coins (there are few raw materials in the front and it may be troublesome to turn it around), and be productive (increase the number of guests in the room) I feel that the core oracle is useful in the early, middle and late stages. Then at the end of the month, 10 or more will be combined into the supreme oracle (valid globally). It is recommended to give priority to adding action points during the day or night, so as to realize the freedom of action points as soon as possible. For others, see Choose based on your own understanding.
In terms of alchemy, each material has a number, which seems to be called the alchemical value. The calculation of the alchemical value is addition. Alchemical products have different qualities, such as white, green, blue, purple, gold, and red. The higher the quality, the harder it is to appear. Red is an extraordinary item. During alchemy, if the final alchemical value is a prime number (such as 2, 3, 5, 7...) the final product will have a precipitate. The product of the combination of the precipitate and anything is a precipitate, and its alchemical value has no The upper limit (should be, my highest is 5w) is generally used for summoning Yeye Dragon every morning.
San value, if this thing is 0, it will trigger the ending of early death (that is, death), but there is no need to keep it in a high state all the time. It can be reduced to about 10 to 20. The first time the San value is too low, some animation plots will start. Don't worry about it, why should you keep it low? Firstly, there will be different customers coming, secondly, it will increase your harvest (such as gold coins), and then the weekly Hoshino store needs to buy that blue water drop (san value). ) and housekeeping coupons (for cleanliness) were all bought to prepare for the little death Tutu in the future.
Tutu: Around the middle of the second month or the beginning of the third month, the little god of death (Tripocca) comes. After you choose to sign a contract with her, you can travel to Tutu every night (the cracked version belongs to Yes), and then every day Yeyelong is summoned in the morning, and Little Death Tutu is summoned at night. You can harvest a lot of materials and gold coins, but at the beginning it will lose a lot of cleanliness and sanity value and increase the evil value (it will not increase if the evil value is full). Die) and consume action points (if you are not sure whether San will return to zero after completing the map, you can save it in advance. If you have Red Bull in the later stage, you can drink a bottle before trying again). Tutu will gain experience points to increase Tutu's level, and Tutu's level will increase. Later, the negative impact caused by Tutu will be reduced.
Carnival: After unlocking Little Death, an auction called Carnival will be unlocked at the end of each month. The currency consumed is not money but a soul. That thing is not enough to draw Little Death pictures every night. You have to Ye Yelong produces most of them through materials and soul alchemy that costs gold coins. My suggestion for the extraordinary items in the carnival is to collect them all every month, mainly to collect illustrations to increase the detection level, otherwise there will be no way to upgrade the hotel to 10 stars in the later period.
Favorability: There are a total of four characters in this game. Each character has an independent favorability plot and favorability ending. I recommend giving priority to increasing Zero Zero Zero’s favorability by 5 levels before 20 weeks (no more is needed), because one of her The CG plot can only be unlocked before this. Later, the branch plot will be swallowed up by the main plot. Secondly, it is purely a matter of personal preference. If you want to get the full ending, don't think about getting it to level 7 before the finale. and above (because there is a single ending), here is a picture of the full ending, you can take a look at it yourself if needed.
The full ending picture, although it is an old version, the full ending is still acceptable.
Ending: Speaking of the ending, it is recommended to save a lot, because after the ending is triggered, if there is no save, you need to start from the beginning. It can be seen that some endings have evil value requirements. The main improvement of this evil value comes from Tutu, and there are some secondary ones that are insignificant. There are two main ways to reduce the evil value. One is the weekly Hoshino Store. It will be refreshed, but the probability is very low. It is recommended to save and load the files to refresh. You can get six of them. More is better. Secondly, there is a transcendent item that will reduce the damage value to 49 (I personally feel that it is not as useful as the former).
Recommendation: I have been playing the mobile version for the second week and have not found any bugs. However, one aspect that affects the feel is that its buttons are too small and often cannot be clicked. This is especially difficult when the business chooses not to use the hotel crowd. Yes, I don’t know if I can enlarge that thing, and it gets a little hot when playing on my phone #Yog-Sothoth’s Garden
Which character do you like more (single choice) Little Leaf Yevna Xialu Zero Tripolka Family Carnival 135 people participated, and there are still: 30 days, 7 hours and 10 minutes left before the end
I would like to ask if there is currently no final ending on the mobile version, right? It should only be that the story of Little Death has come to an end, right?
However, it doesn’t feel very easy to operate on a mobile phone. Basically, Hoshino should rely on alchemy.
Wow, the baby strategy is so detailed! Thank you very much baby!
fine
Too bad