The game entered the top ten on the iOS best-selling list in 58 countries and regions on the first day. From a regional perspective, "Blast Squad" entered the top 10 on the iOS best-selling list in almost all regions of North and South America. It performed even better in the European market. It has topped the best-selling App Store list in Germany, France, Italy and other countries.
Considering that the game will be launched on May 29th, European and American time, it means that "Explosion Squad" will actually be launched in the Asian market for only half a day. If the first-day performance of all markets is included, the game's first-day sales will exceed 10 million yuan.
Comparing several products that have become popular around the world this month, if the performance of Japan, South Korea and traditional Chinese markets is included, then the first-day mobile game revenue performance of "Explosion Squad" has surpassed "I Level Up Alone" at least in the European and American markets, and even It's "Singing Tide" which has just been launched globally by Clow Games. Of course, the latter two also have an advantage, that is, both have launched PC versions, while Supercell’s new game currently only has a mobile version.
As for the national server version, it is certain that "Explosion Squad" will definitely be launched in the mainland Chinese market. Tencent Games also announced at its annual press conference on May 28 that the game has opened pre-orders for the national server. According to the rhythm of import version number approval, two batches have been issued this year, which means that the national server of "Explosion Squad" may be launched as soon as the second half of the year. Considering that the game already has a traditional Chinese version, the difficulty of localization is almost zero.
In fact, Demolition Squad was already achieving impressive results even before the game was released. Just one day before the game was released, the game's official social media stated that the number of pre-registered users had exceeded 40 million, and only 2 weeks had passed since the previous milestone of 30 million pre-registrations. Sensor Tower's previous statistics show that "Destruction Squad" has become the fastest Supercell game to be downloaded more than 5 million times during the test period, surpassing any of the company's previous officially launched games. #What happened in the game circle today?
[Why I am not optimistic about the national service]
1. Essentially, this game is a plus version of Brawl Stars. It is still a PVP game with sales values. Under the balance that is extremely pursued in China, PVP with values cannot stimulate any greater popularity.
Similar works include "Barbarian Wars 2" pve with guild group book pvp
Tencent Tianmei self-developed "Pokémon Gathering", and the sales value is similar to the original sacred relic, which requires brushing up the entry and equipment.
2. Domestic PVP gameplay has strict audience attributes and is difficult to migrate.
After all, King is too successful, and Laowang has already entered third- and fourth-tier cities. If a big DAU product can reach some players who are hard to shake, it will be difficult to cause large-scale migration.
3. The sc Chinese server has been given a bad reputation by Tencent. Tencent cannot be entirely blamed for this, but the fact is that European and American pvp players are more accepting of some pvp gameplay that sells numerical values. This cannot be questioned.
The situation in China must be that the Kryptonians beat the common people at the beginning, and the civilians have to go to jail and keep fighting to be on par with the Kryptonians. This cannot retain people at the beginning of the game given the extremely fierce competition in domestic games.
4. SC did not conduct long-term data during its own internal testing. To put it bluntly, SC spent most of the day and cut off many projects, but some things were still not fully verified. #游戏information#Game breaking news
There are indeed many homogeneous gameplays in China, not to mention the national server. The tragic situation of the Royal Wilderness is obvious to all. But I’ll still play it after it’s released, but I don’t think it will be very popular.