#spiritknight
When I see weapon development, I only think it is a mode similar to bringing pets to gain experience. After all, the new mode should take care of old players.
1. First, there are three or four kinds of currencies in a mess. Upgrading only changes the value of points, and there are seemingly no entries. Simply going down the path of prequel
2. The fancy upgrade interface. I did a lot of mental preparation before reading some entries. Most of those templates just change the values.
3. I only like weapon skins, although there may be discrimination against weapon skins in the later stage.
4. Another thing I noticed is the qualification for weapon forging. I saw that just drawing can unlock forging. This is not only contrary to the number of acquisitions in the old version, but also slaps the player in the face.
5. Regardless of krypton or not, just talking about liver and pass, the time for growth in exchange for weapons should not be...
6. Good luck comes
The mess of currencies is really disgusting. It would be nice if I could just get a blueprint to upgrade it.
I really can't stand it. I think our players are so easy to cut. They are becoming more and more perfunctory and just come out with new things to make money. Especially this new currency is really disgusting to me.
I still have 300 blue coins for playing. I have more than 200 dried small fish, so I asked Liangwu if you can give me new currency to cut leeks.
Prison players and pension players are all boycotting the new currency