"Animals: Laws of the Forest" is a casual competitive war chess game. The most important thing about war chess is some "special chess grids". If these chess grids are used well, they can turn the tide of the battle to a large extent. I will give you some information below. Introducing some special chess effects in game battles:
If the bridge deck is "interrupted", it will be difficult to get to the opposite square.
In addition, we have many other terrain tiles:
[Grass] There is no cover. In the flat chessboard of grass, you will expose yourself and become the target of other people's attacks.
[Grass] Move to the grass to hide your position, which is very suitable for confusing opponents.
[Water] When moving to water, most land attack skills cannot attack water units.
[Quicksand] If you move to the quicksand, your movements will be restricted by the quicksand. You will need more action points to get out of the quicksand, which will put you in a passive situation. However, letting your opponent enter the quicksand will be a good combat strategy.
[Rock] A very solid chess board that is difficult to be destroyed by random events in the scene.
[Snow] An exclusive chess grid in the snow. There is no obstruction. Similar to grass, you will expose yourself and become the target of attacks by others.
A simple science popularization of some basic terrain elements, I hope it can help everyone in your future game experience~~
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