QuadBattle combines the mechanics of four games: MOBA, Monopoly, Meat Pigeon, and Auto Chess. The producer jokingly said that "we have made a four-like game."
(1) Game content
?Core gameplay: The core gameplay of the game is a four-party melee of 4V4V4V4. Each team will occupy one of the corners and continue to expand outwards from the base.
?Action mechanism: The game adopts the Monopoly dice roll point mechanism. Every once in a while, the player can get a roll point opportunity, and the number of steps of the player's action is determined based on the points rolled out. The pace of the game is related to how many dice you have in your hand. If the dice in your hand can be deployed continuously, the pace of the battle can be significantly faster.
?Combat mechanism: The core combat of the characters in the game relies on the deck construction of Auto Chess and the growth of talents refreshed by upgrading meat pigeons.
?Strategy mechanism: Only by fully mastering the gameplay and character skill mechanisms, using the terrain structure, and closely cooperating with teammates to formulate tactics and strategies can you stand out in the fierce melee.
(2) Game evaluation
?Excellence:
1. Novel theme: The game integrates a variety of game mechanisms. When properly integrated, it is like a bowl of delicious platter.
2. Strong strategy: The game requires players to have certain strategic thinking and layout capabilities, and to cooperate with the team to win.
? Disadvantages:
1. Cost of entry time: Since the game integrates multiple mechanisms, players have to learn and deepen more content, which requires more time and is not friendly to novices (except for entertainment bureaus).
2. Unclear positioning: I think although QB claims to be a four-dimensional game, in fact the game content still needs to be weighted. I think the core gameplay in the game is still MOBA confrontation > Monopoly > Meat Pigeon > Auto Chess. Regarding the strategy of confrontation and roaming, there is not enough time to adjust the auto chess deck. Even if the characters are fully leveled in the later stage and there are tens of thousands of income, fine-tuning the auto chess deck is still a waste of time for confrontation. There are suggestions that the official government should embed preset auto chess deck templates in the game, and you can choose to replace them with one click, whether it is the player's own deck set outside the game or the official default.
3. Too low popularity: As a team to develop a black game, enough players and activity are the basis for ensuring the vitality of the game.
Here, I also wish the game will develop better and better in the future, written one month after the end of the test.
by a lazy player
# Brief Comment #MOBA #大富豪#AUTO chess #rougelike #COOPERATING GAME