Different from the simple turn-based system of ordinary card games, the manual operation of "Heroes Arrive" has a very high upper limit. When the automatic battle cannot pass the level, you can use manual operation to make a comeback!
Next, let’s start with a few very important modules in the early stage of the game and introduce how novices should play in the early stage▼
Deputy captains who want to know the basic combat methods of the game can click on the links to send? [Novice Start-Basic Game Mechanism] and [Novice Start-Advanced Game Mechanism].
〓Hero related〓
? During the novice guidance process, 10 consecutive draws will be given for free, and a legendary hero (gold card) will be produced. This will be the main hero of the early lineup. In the early stage, the lineup can basically be matched around this hero.
?The lineup is recommended to have at least 6 heroes, and raise the heroes to the upper level (priority to gold cards and purple cards), but do not use resource bags. There is no need to worry about the heroes developed in the early stage will waste resources. There is an [Assimilation] function in the game. The newly drawn heroes can exchange hero levels through [Assimilation] without any loss of resources.
?Complete the series of missions of [Peris], you can get a destiny hero [Peris] for free. As an auxiliary hero, the good milk volume and monster repel skill mechanism allow this hero to basically be used all the time.
?The upper level limit of the hero is linked to the level of the adventure group. When the level limit of the hero cannot be increased, you can gain experience points by completing daily tasks and weekly tasks to increase the level of the adventure group.
〓Resource related〓
?Don’t open all the resource bags (experience bags, gold coin bags, magic energy bags) obtained in the early stage. The rewards of these props will change according to the progress of the main line. The higher the progress, the more rewards. It is recommended to use it after all other resource-based gameplay/systems in the game are completed to ensure maximum benefits (the same goes for quick replenishment).
?Don’t use the diamonds obtained in the early stage indiscriminately (especially don’t use them to draw cards). They are mainly used to buy [0 yuan purchase] gift packs and diamond pop-up gift packs - super cost-effective, you can make money when you buy them. Notice! The diamond pop-up gift package is limited time, so be sure to buy it in time!
?It is recommended to use the large number of wishing stone rewards obtained in this way~ Prioritize [Ordinary Recruitment], first complete 50 times of ordinary recruitment to open the wish list function, and then select the wish list hero to continue recruiting. Optional recruitment is mainly used to replenish the lineup. It is not recommended to invest all the wishing stones in this card pool from the beginning.
〓Gameplay related〓
?Adventure group level 5 will open the [Infinite Corridor], and you can get equipment by challenging it, which is one of the main ways to improve your combat power. You will gain a disorientation value every time you clear a level. If you reach 100, you will not be able to continue the challenge. The disorientation value will be eliminated by one point every 10 minutes (you can use a sobriety potion to reduce the disorientation value, but it is not recommended in the early stage). Therefore, in order to maximize your profits, you should first play the infinite corridor every day when you go online, and do not let the lost value reach 0; before going offline, you must also remember to fill up the lost value!
?Unlock [Ranger Trial] at level 6 of the adventure group. Try to consume as few bullets as possible in the early stage. Some of the rewards of this gameplay are bound to the progress of the main line. The more you push the main line, the more prop rewards you will get from the Ranger Trial. There are 25 ordinary bullets fixed every day. After they are used up, they can only be recovered the next day.
?The adventure group unlocks [Gate of Destiny] at level 7 and can obtain a large amount of development resources. Before challenging, you need to note that different resources have different damage immunity effects. The [Endless Wealth] copy is immune to physical damage, and the [Trial Ground] copy is immune to magic damage. Properly configure team heroes and get more rewards by reaching higher levels.
?Adventure group level 19 unlocks [Soul Possession]. The difficulty of this gameplay is related to the level of the adventure group when the player enters. It is recommended to open the [Soul Possession] level immediately after unlocking the gameplay. At this time, the difficulty of the level will be bound to your current level. Adventure group level. After opening the level, it will be much easier to play the main story or other gameplay to improve the adventure group level and lineup strength, and finally play [Soul Possession].
?When challenging the main line, remember to collect the [Lost Runes] in the lower right corner of the main line idle interface. These runes can provide the skill effects of the BOSS monsters in the game. They are very powerful and have a very good effect on the main line challenge.
〓Game Easter Egg〓
?[Adventurer Alliance Knowledge Competition] event can obtain a large number of wishing stone rewards, but what should new players do if they don’t know the answer? First, answer the questions repeatedly until they are all correct to get all the rewards. Secondly, before answering the question, click on the proctor in the lower right corner several times and hand in 100 gold coins. He will give you some tips during the answer process~
?If you are lucky enough to get the hero [June Yellow] when drawing cards, you can click on the [June Yellow] body on the hero interface to experience the mini-game [Drop Blocks] in advance, as well as the [Wish Stone] reward! Others can only experience it after the [dormitory] function is turned on~
The Hero Arrives as Promised 7.9 Card Magic Light Roguelike
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