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The post has finally passed review. I praise TAP. It is a real-time tactics game and a free battle on a sandbox map. It is really not SLG or changing pickup cards. Everyone can rest assured.
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For a moment, I didn’t know when I started talking about it. When the day of release came, I looked back and saw that I had been working on it for 5 years. Things have changed, people have changed, and I am filled with emotions. Let me talk to you about this product and the story of the project.
This hard-core military-themed product was established one year earlier than the Hunting Hour project, which is exactly five years since 2018. At the beginning of the project, there was no big reason. At that time, the market was chaotic and the small team basically had no chance to succeed. In the end, there was no other way. I thought I would just make some games that I liked, so I started to draw a direction, and a few hard-core military fans started to work together. Click to build the framework of this project.
This game is a hard-core sandbox war game. Players can freely control characters to complete the main storyline, and can also obtain resources on the large map to produce war materials and launch large-scale PVP battles. There is no strong numerical suppression in the game, and the numerical growth between weapons of the same level is limited. However, if you make artillery, tanks and other war machines, you will gain greater war advantages (all resources are available, and each legion saves materials together). Under this concept, the core expression of combat power will not be cold combat power numbers, but the scheduling, resource collection, battlefield command, and tactical coordination of each legion. To put it bluntly, the quality of personnel is the winning weapon for the strongest legion. The game should start its first round of testing around Q2. Let’s take a quick look at the specific effects from the PV above. (PV contents are all game records that have already been played)
Now that we have finished talking about the product, I would like to tell you about the story behind this product. The five-year history of heartache and blood and tears is a bit suspect of poor sales, but I really hope that after seeing it, you can understand that the small team is really working hard to create content.
In 2018, due to common interests and hobbies, Brother Pi and friends from the fighting tribes (Slavic brothers such as Da Mao and Er Mao) decided to set up a team to develop hard-core military-themed games after discussion by chance. The development of the game began and the basic framework was produced.
In 2019, the project collected information and actually experienced the feel of various military weapons and vehicle performance. And prepare for the first official demo. I visited a lot of places during this period, and the Kubinka Tank Museum was really good.
2019-2020 was the first painful period of work. Because we planned to make weapons and vehicles for the four major departments, as well as many resource models such as map characters, I don’t know how many overtime days and nights I worked, Davarisi, For our more fun products!
2020-2021, the second painful period, with endless bugs, strange parameters, and all kinds of crappy animations, I had no choice but to spend money on motion capture and do all the animations again.
In 2022-2023, the project finally began to wrap up, and there seemed to be less bugs. The parties after overcoming difficulties were always happy, and the classic repertoire was loved by the audience (photographed secretly during rehearsals).
At the end of writing, I breathed a sigh of relief. I was really happy to be able to complete this project until it was released. I would like to thank everyone who participated in the project and hope that the world will always be peaceful.
I love you, my dear brother.
In addition, Brother Pi will also be watching about hunters and other projects. If you have any questions, you can @ me as always.
Ah, why can’t I play? Brother, how did you do it? Can you teach me? I want to play it too, and I think this introduction is pretty good.
6 It turns out you didn’t put your eggs in one basket. Are the big ones here?
Ulla
Brother P said that there were several waves of optimizations in the weapon rework, and the stick was strengthened by 3% and then it dodges people. He is not true to his word.
Please post some new content. There is nothing to do in the game now. It’s so boring.
This company is cheating players. You are a self-righteous ass.
Now that I have joined, I will become an old fan (*^_^*)
Hunting becomes a substitute
It’s a game type that I haven’t played before. I looked it up and it simply means RTS to build, right? How to implement the charging model? This type of gameplay can only be bought out.
I never expected that your new game would be about martial arts, but with the "jewel" of hunting in front of it, I always feel that you have a strange understanding of the word "hardcore"~ Although you are not interested in games like military and martial arts. I’m very cold, and I’ll check it out after it goes online. I hope you don’t give up on hunting. In terms of potential, hunting is actually bigger. After all, among the current hunting mobile games, except for soul hunting, you are the only one.
Ah Fui, I'm paying attention. Remember to post an announcement when it goes online. I’ll give you another shot at this game!
Brother Pi, come on!
Bullfrog, I support you mentally, hahahaha, I don’t play any games anymore.
It turns out that all the money earned from hunting comes here. I just want to say that if this game can be more popular than the original hunting, I will join the game.
Come on! leather! I love you!
It’s embarrassing to say that it hasn’t been released to the public for five years.
No wonder hunting is so useless, I didn’t take it seriously
The game should be run properly now, don’t kill yourself to death just like every other time.
I really want to know when the server will be launched or the public beta will be launched. I am looking forward to it. It is one of the few FPS real-time battle games from a god's perspective.