1. Basics
First of all, this is a card development battle game, which takes time to accumulate, so don’t rush and take your time. You need to take a long-term view. How can civilian players counterattack and defeat the Kryptonians? The first is to rely on time to get rid of the big boss; the second is to rely on details to allocate every resource and use it wisely.
I divide this game into three stages: before level 40, it is the early stage, which is very fresh and has a good experience. It is also a critical period that sets the tone for the entire account (card resets are free before level 40); 40- Level 60 is the mid-term period. During this period, you need to determine the deck and allocate resources to rush to the rankings; level 60 and above is the late stage, and there will be no major changes in various rankings. It is a period of harvesting food and retirement, and it can also be a draw. Red cards, and the stage of planning for the red cards to be drawn in the future.
2. Resource Planning
One word that highlights is "cost-effectiveness". As a civilian, you must consider it carefully. When using ingots, you must purchase resources with the best cost-effectiveness to improve your own strength. Only then can you have a chance to compete with the big guys.
1. Physical strength: If you buy enough in the early stage, you can get more resources as your level goes up. Some people like to level up and beat down people of lower ranks. This is considered a way of playing. I personally don’t think it is necessary. In the mid-to-late stage, the 6-yuan party can only buy 50-yuan treasure, and there will be no choice for 0 krypton. So at this point, it is still recommended to spend 6 krypton. The experience will be better, and there will be one more usable restraint card in the early stage.
In terms of the use of physical strength, it is necessary to increase the grade of the main card in the early stage to facilitate the promotion of the map (especially the grade of the Qimen card will increase the trigger probability, which is particularly important. However, it is ineffective to level both in Sword Theory and Douzuan. Only Stars are valid), in the middle and late stages, the main focus is on farming the fragments of the main card.
2. Shop: Mysterious Shop: In the early and mid-term, when the ink is full, clicking on the illustrated book is one of the final ways to increase blood volume and combat power. It is extremely important in the early stage and exceeds the priority of drawing cards. If I use silver coins for martial arts fragments, I personally only buy the discounted ones. There are some purple cards that are quite useful if they have a high star rating. For other items bought with Yuanbao, monthly card members can buy them at a discount. For 6 yuan and 0 krypton, I suggest you only buy the breakthrough stone with a 50% discount, and forget about the rest.
Performance Martial Arts Store: Meditation Scroll, buy the Comprehension Scroll, buy it if you can buy it on the black market, tell the guild that everyone uses bad cards to defend, so that everyone can play personal martial arts to improve their scores.
Wulin Shop: Scroll of Meditation. Those who play poison can buy pieces of Five Poison Palms.
Gang Store: It depends on the strength of your gang. It is generally recommended to buy ink. I personally don’t recommend buying equipment. It is practical without ink. Orange equipment will always be eliminated.
Sword shop: Change the knights of your faction. The strongest ones at present are Poison Zhang Buji, Dao Hu Zhengyi, Quan Guo Kang, Qi Men Huang Ru, Hidden Weapon Li Yunxiu. I personally think the sword given by Zhou Ruoxian is good, Linghu Leng or Yang You can choose whether you are wrong or not. The higher the knight's star rating, the higher the qualifications will directly determine the attack percentage of the card (150 qualifications is equivalent to 150% attack)
Zhulu Shop: Buy the remaining stamina to buy universal fragments.
Trial Shop: Cultivation Coupon.
Honor Store: I personally buy equipment coupons.
Equipment Store: Exchange gold equipment for red equipment
Season Store: This is easy to miss. I recommend buying gold cultivation. It is the only place where you have the opportunity to slowly change to red cultivation. If you have a suitable cultivation, install the upgrade. It will greatly improve each card. If it doesn't fit, break it down and replace 10 gold repairs with one red repair.
3. Use of Yuanbao: In addition to using some in stores, the most important consumption for civilians should be to draw cards. However, it is recommended not to draw too hard. In the early stage, draw some cards to determine the general direction. From the mid-term, you cannot use them randomly. During the Shenmu King Cauldron event from Monday to Wednesday, draw 10 consecutive cards (if you draw 500, you will be happy to draw, there are 5 wishes for gold and orange cards, and you will draw one from the 10 cards you selected), draw once Equip 5 companies, and use the tripod to exchange for the cards you want. The number of repurchases is appropriate. Personally, I rarely buy them. One or two purchases are the most for ranking. In the evening, I played 15 times in the sword discussion. If I lose the next 5 times, I can still earn gold coins. If resources are used rationally, and if you are familiar with the cards, you can reach at least the top 100 in all major lists and not fall behind. In this way, you should be able to save a lot of ingots in the middle and later stages. Why use them? Of course, I will draw a red card later, and I will introduce it later.
3. Card matching
In fact, what newcomers are most concerned about is how to assemble the cards. I was very confused at first. Newbies should open more illustrations to familiarize themselves with the effects of each card, and then explore more in practice.
The deck in the early stage must be based on which cards you have drawn. There are several types of cards:
Drawing them can support a deck of cards: Wild Geese Sword, Five Poison Palms, and Zhu Jing Jade Toad.
Every deck must bring: Invisible Qin Yin Sword, this card can draw multiple cards, and its strength is even higher than the red card. In a card game, having more cards is king. It is not difficult for newcomers to get it as soon as possible through the sacred wood king tripod, grinding fragments or drawing cards.
Almost every set can bring a panacea: Jinjin (get as much as possible in newcomer activities, mainly used to dispel shields), Bone-piercing (high star steals two cards to blow up the opponent), Clearing Sand Palm (used in the early stage, not much needed in the later stage) Blue is not needed), Secret of the Five Poisons, various cards that block useless cards (Ice Needle backfires and burns internal poison gas), various shields (Feihua is the best, Rouyun comes second, and other shields are barely usable), fantasy Yin hand (because the card draw is too strong, so he who restrains the card draw will become a sweet potato, and it can also prevent the opponent from dispersing your shield).
Various early-stage cards have better substitutes, such as Five Poison Palm instead of Five Poison Secrets, Toad instead of Cold Yin Palm, various cards with stronger swords, etc. Look at the illustrations for yourself, and you will see the same skills. Naturally, it is better to be on top. The upper card also serves as the direction of development in the middle and later stages.
Here are some tricks I personally recommend, which are cards that are easier to draw or give away, for the reference of novices:
1. Dark and strange swords: 2 swords: Subduing Demons, Five Tigers; 3 dark: Heavy rain, sand, any hidden weapon; 3 strange: Qin (if you don’t have it, use ground whip), Bone-piercing, Tendon; 2 Any: Flying Flower (if you don’t have it, use it Other shields), esoteric or clearing sand or other blocking waste.
2. Sword oddity: 5 swords: Xunxiao, Huashan, Green Snake, Tongjin, Sunu (swords have various high-level cards, use whichever one is drawn); 3 odd swords: Qin, Jinjin, Bone Thorn; 2 any: Feihua (or other shields), Qingsha Palm. The sword is mainly taken away by collecting cards and a set of combos.
3. Toxic waste: Secret, Hanyin, Qingsha, Qin, various plugs and wastes, various shields. Whatever it's useful for, rely on poison, block it so that the opponent can't get any normal cards, protect yourself with a shield, and slowly torture the opponent to death.
These are basically recommended for decks in the early stage. In the early stage, it is not recommended to mainly play fists, Qimen, hidden weapons, etc. The cards are not complete and cannot be used for coordination and damage. These three types of decks are suitable for using a few high-intensity single cards as assists or combinations. Use other cards, and the effect is very good. In the later stage, when you have all the cards, even with red cards, these three gates can be very powerful. By the middle and late stages of playing, you will have a certain understanding of the cards, and you can switch to what you like. For example, I switched from Dao Anqi to Qi Men discarding cards. The transition was quite smooth. I continued to use most of the cards. I just slowly added the Shu Dao card and enhanced it. Without the ability to check and discard, the core of discarding is to control the hand, and the cards are poor. However, this routine belongs to the tears of the times. After being weakened many times, it is no longer so strong.
4. Characters
After basically determining the combination of cards, the next step is to focus on the main cards to create improvements in all aspects. You need to try your best to work in the same direction. For example, when playing poison, the knight should use the gifted Shao Min to transition to Zhang Buji, and use weapons. Poison Meridian can temper the poisoning effect or exhaustion effect, and other equipment can temper the blood volume and toughness effects. The meridians use the combined effect of poisoning effect and blood volume. By concentrating resources, the effect of playing cards can be stronger. The same goes for playing with knives and swords, so I won’t go into details.
5. Later Development
With excellent management in the early and mid-term, newcomers along the way will become big bosses, and those who can't continue to play will give up early. After that, you need to plan the future development route based on the red cards that will be issued in the future. The ingots saved must be used after all. The red card is the top card among all cards. One card can be used at most, and the damage is also higher. It is definitely right to use all the resources on the red card, but it is also Cost-effectiveness also needs to be considered. A red card event has a guaranteed draw of 140 and requires 50,400 ingots. It is not impossible that the entire card will be released in the middle, but the chance is extremely low. Don’t bet on this. Just treat it as if it is 50,000 ingots and buy a red card. Every 10 draws will yield 2-3 fragments. In one event, 140 draws will result in a whole card. Subsequent draws will not have whole cards, they will only be fragments. Drawing later will give you 3 times the fragments, but you will not make any profit, but you will not lose money. There are so many, and they are exclusive to Kryptonians, so civilians recommend that you only draw 140 at a time and then stop after drawing the entire card. As for which red cards to draw, everyone has their own understanding of this in the middle and late stages of the game. I’m afraid I don’t need to say more. I’ll just mention a few that I think will be drawn in the future, and the ones that have been released so far that I highly recommend. Red card bar:
Knife: bloody killing, four elephants
Sword: Thunder, Golden Buddha, Like Water
Boxing: Shenlong, Xumi, Tathagata, Yu Yangzhi
Poison: Taiqing, Buddha's light, smiling
Qi: Each has its own uses and powerful functions. You can draw them all. It depends on the specific deck.
Dark: Talisman of life and death, silver nails spitting from the mouth, peacock feathers, embroidery needles
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