Hello everyone, I am the best light tank veteran in the tank company. I am the on-site commentator of the official invitational competition. Currently, all light tanks have graduated, and all light tanks have gold coins.
1. Light tank climbing line selection
Novice friends will ask me which type of light tank I should choose. I don’t want to use the experience of WOT and WOTB. After all, this is an independently developed game by NetEase, so I need the most beautiful veteran driver to explain it to everyone. Before giving a conclusion, we need to know which aspects of performance the light tank should focus on. My personal summary is as follows: the first is concealment, the second is vision, the third is maneuverability, the fourth is defense, and finally firepower, which is broken down into small details. Finally I made a table as follows:
(1) First compare the naked equipment and naked member data of the top light tanks in the five lines to see the capabilities of your future top tanks:
With the comparison table above, the characteristics of the fifth series light tanks are actually more obvious:
1. The German tank is an average light tank, with the best field of vision and the highest speed. The 127-penetrating armor-breaking projectile has a high DPM, is cheap and fast, and will not be strengthened after strengthening the side clearance. Newbies can have a third choice.
2. The biggest highlight of the Soviet light tank is its concealment and off-road capabilities. Its unique water wading ability is not popular in this game. In addition, the body is very long and it is difficult to hide the body, so it is basically a light tank for experts. Mainly used for the beauty of vast and large maps, not recommended for novices.
3. From the table, it can be seen from the table that the American light tank has one performance that is obviously different from other light tanks, which is fire defense. As the saying goes, Sheridan has more than one beauty. He has fast acceleration and is the only one who can defeat gap armor. It is difficult for others to hit HE as it is a HE; its firepower is super strong, and it has the highest single shot in the game except for artillery. It is a very good light tank whether it is killing people or assisting teammates. Beginners can practice it as the first or second light tank line.
4. The characteristics of the mid-range light tank are high DPM and good defense. In other aspects, it is quite satisfactory. It is an output light tank and is not the first choice.
5. The characteristics of French light tanks are magazine guns and high concealment, strong ability to seize opportunities, and good turnaround ability. The only drawback is that the view is crappy. It can be played as the first or second light tank for beginners.
Therefore, for novice friends, the first light tank is the American or Legal system, then the Chinese system, then the German system, and finally the Soviet system.
(2) Let’s take a look at the personal evaluations of each light tank in the entire three-series line.
After all, the level 8 light tank is still the final result, and the intermediate process is also very important. Some friends like to experience the fun of climbing, so let’s compare the situation of the three series of light tanks climbing the line:
So judging from the comparison above, climbing the lanes with American, Chinese and French light tanks still has a certain amount of fun. The French tanks are the most playable, and they also test skills. The German tanks will directly discourage novices from climbing the lanes. Based on the comparison of the above two aspects, novice friends can directly go to the French, Chinese and American systems. If they have finished climbing the American system and feel that light tanks are good, then they can go to the Soviet system. If the Soviet system can be tolerated after climbing to 934, then try the weakest German system. Bar.
2. Selection of light tank accessories
The selection of accessories for light tanks is relatively simple. I will give you a set of solutions directly and just copy the homework:
Because the magic system requires magazine output, you can change the infrared to interference when it is above level 6. When it is below level 6, you can change the infrared to a camouflage net. Currently, my fourth level magic system is a double concealment accessory. It can light up when roaming, and the concealment can be directly pulled. The highest in the whole tour. As shown below:
In addition, let’s talk about the choices of large and small maintenance and medical care. It is recommended to choose large. On the one hand, it can repair the entire vehicle or treat all personnel. More importantly, after wearing it, the repair speed increases by 10%, the probability of crew injury is reduced by 10%, and the artillery stun is reduced. 10%. If you really have no money, you can choose small repairs and treatments if you are below level 5. If you are above level 6, it is better to choose larger ones. There’s nothing to say about ranking and clan battles.
Secondly, if you already have the fire-fighting skills of four members, you can use the fire extinguisher instead of using fuel to increase maneuverability; if you have the skill of the commander to replace the members, you can also use the treatment pack instead of the high-level rations, which is equivalent to a ventilation system.
Finally, when selling a car during line climbing, remember to remove all accessories and supplies and keep them for the new car, don’t sell them all together!
3. Light tank skill selection
The skill selection of light tanks is also relatively simple. I will give you a set of solutions directly. Just copy the homework:
The above skill configuration is based on Sheridan's template, especially after the third skill, which is mainly to enhance his firepower, including shrinkage, reloading, projectile speed, and module damage. The first two skills of the light tank are Concealment and Brother's Must-Select, and then there are some differences, which can be adjusted according to your own car type and gameplay. For legion battles, there must be more than three skills. The third skill is replaced according to the skills described in the table, and then replaced again in daily matching and ranking. The following is my personal Sheridan's current skill map, which is basically based on the above-mentioned configuration for legion battles. I am too lazy to change skills for matching and ranking. The main thing is that I have 100% attendance in legion battles to avoid the trouble of changing.
Commander: I have learned the three skills of early lighting (0.5 seconds in advance, which is a bit tricky) and quick occupation, and I am now learning to extend lighting.
Driver: I am learning to turn on the spot and to drive smoothly.
Gunner: I learned aiming and am learning the turret steering accuracy.
Loader: I learned burst loading, which really can’t be compared with WOT. The skill is a bit useless. If Sheridan didn’t need to switch between the three types of ammunition frequently, no dog would learn it. The fourth skill increases the gun speed, Sheridan. It’s really intoxicating to board three types of shell speeds.
4. Brief description of low-level light tank gameplay
Low-level light tanks mainly refer to light tanks of level 5 and below. At this stage, most players in the room are in the process of climbing. They have at most one skill, low gun damage, and more casual gameplay. Therefore, light tanks can be played more relaxedly. It’s too cool, here’s the overall idea:
1. Level 1, 2, and 3 vehicles don’t need to bring accessories, just a small supply belt is enough; don’t worry about the fact that you are a light tank, focus on black guns for output. At this stage, there are more people and machines in the room, so you can just hide behind and attack. Yes, it will be over soon.
2. Level 4 and 5 vehicles need some time to climb, so get all the accessories and continue to supply small amounts of supplies. At this stage, the light tank should start to learn how to assist with lighting. Pay attention to each lighting position (will be introduced below). Don’t worry about being beaten if you run over. Be more confident. As long as the opponent does not use a small car like T7E1 to refuel, it will basically be the same as the T7E1. If you are of the same skill level, you can either brighten each other, or you can boldly enter the ward position in advance and brighten the opponent's area.
3. Regarding the inheritance of crew members, in fact, the first and second level crews no longer need to train and move to the rear crews. It is a waste of silver coins. When you advance from level 3 to level 4, just move the crew over and train again, and then you can use this crew until you get old. When you buy a new car, remember to check "Do not recruit members" in the upper right corner. This will save you silver coins and not occupy warehouse beds.
4. Let’s talk about the pass reward vehicle T7E2 separately. This small light tank is very good. It is absolutely dominant in lighting up the fourth-level room. It is quite cool to pull the Sheridan crew over to oil it when having fun. Regarding this car, you can watch the bicycle test video of this car at my B station.
5. Introduction to advanced light tank gameplay
(1) When you reach level 6, congratulations, you have already half-stepped into a new team. The world of level 6 cars is full of monsters, and you will have a wider world to show your abilities!
1. Field team matching: The field team is mainly familiar with the performance of various types of vehicles, how much gun damage, armor, where are the weaknesses, which vehicles pose a greater threat to you, which vehicles can pass in front of him without lighting you up. , etc., so after each game is settled, please go to the hit demonstration and combat demonstration pages to check. Be sure to understand clearly the damage done to the tank you attacked and the armor of the tank attacking you.
2. When you climb the American car, you are a bulldog at this time. This car is fast and can fire rapidly. Please do not fire the cannon when lighting up in the early stage. Your one shot of 140 has no effect. You mainly focus on lighting up the light and roaming to light up, saving blood. Don't be greedy with guns. Unless the opponent can be defeated with one shot and you can penetrate the opponent 100%, don't fire at all. When there are less than 5 people at the end, it is basically the endgame. If you still survive with full health at this time, you will be a god on the battlefield. You can light up the opponent from a long distance and let your teammates call him. Or you can fire a gun from 15 meters behind. One shot takes away his health. Remember not to telescope and run against each other. If you are a light tank, you must switch to steal the butt and sides, and do not hit the front.
3. When you climb up to the Soviet system, that is Project 906. This vehicle is a high-damage cannon. It can shoot some black guns in the middle, and the damage is basically around 300, which is very impressive. The prerequisite for using a black gun is that you can hide immediately after shooting. Don't use a black gun on the ground and then die suddenly when exposed. 906 Endgame is relatively powerful among level six light tanks, just because of its powerful cannon, which is worthy of anyone.
4. When climbing the German system, just pretend to be a grandson all the way, and only come out to deal a dozen damage at the end of the game. His rear turret is really hard for ordinary people to play. Fortunately, his body is smaller and accelerates faster, so he can run quickly, and it is difficult for others to hit him. you.
5. The mid-level climber is Type 62. You have to remember that you are the most handsome guy in the game. In the past, before the French ELC90 appeared, he was the strongest light tank at level 6. He had a great feel, powerful guns, and ricocheting warheads. Very powerful.
6. The climbing system is the amx13 FL10, a magazine cannon, which is worth fighting against light tanks. Anyone who can hit it can hit it; the most important thing is that its brother gold coin tank ELC90 at level 6 is among all light tanks at present. Note that it is all light tanks. SAO's products make people both love and hate them! The legal system deserves no one!
(2) When you reach level 7, if you are in the American system or the French system, congratulations, the entire seventh-level room will be ruled by you, and all other tanks will tremble under your cannon. .
1. For American T92/French 1390, be sure to light up the light first at the start. Don’t just go to the black gun position thinking that you have NB output. First you are a light tank, and then you are an output light tank. Of course, you can be careful when lighting the lamp and move around. You don't need to go to too aggressive eye positions. It doesn't matter if you are conservative, but you must go to the eye position first. Don't fire for the first few minutes. The biggest deterrent is to let others not know where you are. In the mid-term, look at the situation of the upper, middle and lower lanes. Be sure to go to the advantage lane or single-handedly challenge tanks with residual health below 800/900 without anyone interfering. If you go to the advantage lane at 92/1390, you can immediately widen the number difference between the enemy and us. If you make the enemy fearful, you will basically win. If you are single-handedly challenging a tank with a residual health of less than 800/900, be careful to pick some tanks that are easy to penetrate, such as 257, 111, -6, 54, and 121. Even if the opponent only has 500 health, you may not be able to take down the opponent because the armor is too high. Magic, don't tease these tanks. There is also the American T54E1, a magazine-heavy tank, unless it is confirmed that it is out of ammunition. Eat all the remaining HP below 800/900. Generally, the opponent can only hit you with one shot. This business is definitely profitable. Not much to say about the endgame, 92/1390 dominates the field, uses the advantage of vision to light up, and then runs to the side or butt to directly end the opponent's life.
2. The Soviet Union's Project 685 is a thin-skinned car with no merit other than maneuverability! Not much to say, just play the normal game, no tricks, be sure to avoid T92 and 1390!
3. German RU251/Chinese 132, a black-eye car, its positioning is similar to that of Project 906, hiding from T92 and 1390!
(3) Level 8 light tanks. I made the comparison at the beginning. I won’t go into details here. Sheridan and 13105 are the grandfathers, 62G is the father, and 301 and 934 are the two sons. Be sure to avoid their sharp edges.
1. When matching with the Sheridan wild team, it is recommended to highlight the opponent's car as soon as possible and give the opponent a HE shot. It is recommended to use the No. 2 HE shell throughout the whole process. Happiness is the way to go. After cleaning up the light tank, change to the No. 1 shell. Use high-piercing HEAT to cover the sides of various vehicles. One shot is worth 700, which is super cool. The No. 3 bomb is gone and there is no need to carry it.
2.301 Sometimes you can use HE to hit the sides and butts of various vehicles at the right time, especially 934, Sheridan and 13105. The damage is very objective, and the loading is fast and the accuracy is high. Experts will hit it. In my B-site video, there is a video of 301 using HE to penetrate the butt of an E100 destroyer vehicle, so basically all the vehicle butts can be penetrated, some vehicles can be penetrated on the sides, and light tanks and the Soviet 120 line can also be hit on the front. Wear, not to mention artillery, wild team matching 301 can still be played, and the entertainment is slightly lower than Sheridan.
3.934 Haha, not worth playing.
4.62G, there is nothing to play in the wild team, it is quite satisfactory, you can use it to play in ranking and clan battles.
5. Law system 13105, wild team playability is on the same level as Sheridan, happy car, can also output in ranked and legion battles, very good.
6. Selection of light tank lighting eye positions in each map
Regarding this topic, I have published a large number of videos on Station B. Each map has its own running map and actual combat video. You only need to go to the homepage of Station B to find the collection of light tank eye position videos and watch them one by one. There are no links in the forum here, so you can only browse them manually.
At the same time, advanced eye positions were also released separately on the same map, including a video of radical eye positions for ELC after the ELC90, a car that was incredible, came out.
7. Things to note about light tanks in qualifying
1. Choose light tanks. Type 62 or FL10 is recommended for level 6 silver coins, and ELC90 for gold coins. If you don’t have ELC90, you can use 131-1. Ranked eight cannon Sheridan or 13105.
2. Team selection. If you play a light tank and team up with a friend, it is best for your teammates to choose a dark gun vehicle, so that the interests of both parties are maximized. You can assist and the other party has output, a win-win situation. Remember that teammates should not choose dogfighting vehicles, such as 44, K91, 54 original and various heavy tanks. This is no different from solo queue.
3. The first purpose of ranking should be to change cars, so ranking coins are the most important. Therefore, it is good to use a few more light tanks to switch back and forth. You don’t have to wait for the end. If you die suddenly, you can just come out and change to another light tank. Get on the field.
4. There are a lot of K91s in the current ranking environment, which is a bit similar to the 59 brigade in the front-end game. Therefore, when light tanks light up, be sure not to go to the route that K91 must pass, otherwise you will die suddenly at the start.
5. If there are more than two light tanks at the beginning, and you see that the opponent has gone to the regular eye position, and then you look at the eye positions of the various maps I mentioned above, then you don’t need to be crowded with the opponent, go to some other eye positions, both eyes Isn't the position good? If they are crowded together, a cannon shot will kill both of them suddenly. But if the opponent does not go to the regular ward position and has his own thoughts, then please go to the regular ward position, such as the login place. If your partner starts with a light tank and goes straight to the town in the middle depression, then you should honestly go to the sniper station to light up, and do not go to Run in one place.
6. Ranked light tanks should not go to the front line of battle, as they are very easy to die suddenly, and no one will help you block the gun unless you kill them in the endgame.
7. At the same time, ELC90 has become popular recently. Be careful not to be detected by other parties. Many people use this car for detection.
8. Things to note about light tanks in legion battles
1. For light tanks, choose 13105, Sheridan or 62G, depending on the needs of the legion. These three vehicles have output and can light up lights. The 62G has a slightly weaker killing ability. .
2. Light tanks in legion battles generally have two functions. First, if there is a large army behind you, you will open the way. After you find the opposite side, run aside immediately and leave the rest to your teammates. Do not rush forward. The second type is defensive when there is no one behind you. After lighting up the opponent's attacking vehicle, immediately tell your teammates what vehicle it is, and then continue to retreat. Be careful not to run away in a hurry. You must point while running to keep the opponent's team on your side at all times. in the field of vision.
3. At the beginning of the light tank, listen to the command and go wherever you are told. When your teammates have already started the war, the basic captain has no time to care about you. At this time, you must use your subjective initiative. Steal your butt when you should, steal your butt when you should, and collect people when you should. Go find a light tank to duel one on one. The principle of conduct is to collect people and widen the head gap.
9. Some tips on light tanks
Finally, I will briefly talk about some tips or knowledge about light tanking. This is not a new content, but can be used as advanced content. I will briefly talk about it here:
1. It is said every day that the chance of being lit is greatly reduced when you fire a gun 15 meters behind the grass. So how do you know if it is 15 meters? The easiest way is to open the scope and see if the grass will block your field of vision. If it blocks your field of view, it is 15 meters. , it doesn’t reach 15 meters without blocking the view.
2. At the beginning, artificially create some high-hidden eye positions, such as knocking down a tree, knocking down the tree and superimposing it on the grass next to it, or knocking down all the trees around the grass to form a bird's nest, commonly known as "making a nest". Hiding in the nest, he is hidden from all sides.
3. When lighting the lights on the front line, be sure to turn the front of the car around and be ready to run away. Since you are not armored, it doesn’t matter which way you are facing the other side. Running away is the most important thing.
4. Regarding the field of view distance, after opening the scope, place the crosshair on the opponent's car body. The distance of the opponent will be displayed above the crosshair in small black fonts. Please read it carefully. This number is very important, as explained in the next article.
5. Regarding the distance to being illuminated, light tanks are most afraid of being illuminated, right? As for how to calculate the specific distance to be illuminated, newbies don’t have to worry about it. It’s more complicated. Just remember a few numbers. If the number reaches the critical value, run away and retreat immediately. :
(1) If the opponent is a heavy tank, keep it 250 meters away from the opponent without grass; keep it 80 meters away from the opponent if there is single grass, and it will not light up.
(2) If the opponent is a medium tank, add 10 meters to the above lighting distance;
(3) If the opponent is a light tank, it is best to be 300 meters away without grass, and 90 meters away with grass is no problem.
(4) If you want to fire the cannon yourself, the distance calculation will be a little more complicated. Try to fire the cannon at the edge of the green circle on your map to avoid being highlighted.
(5) If the opponent rushes into the base in a wave, immediately retreat and make a nest 60 to 80 meters away from the back of the base, and then squat in it to let your teammates attack and happily enjoy the assistance.
That’s it for today. Welcome everyone to come to my B station homepage to see the detailed version of how to play various light tanks. Including ranking, legion battles, various killings, live broadcasts, unboxing and overturning, haha
Please support me from the group next door.
ACE is pretty cool. Last time I wanted to change jobs and join a tour group, I had a private chat with the management of an expensive group, but because of his arrogant attitude, I instantly lost my impression of ACE.
It’s so deserted…………
top oneself
Which tank does the most damage?
If you don’t understand, just ask, wading ability means that you won’t drown in relatively deep water, right?
All light tanks have been greatly nerfed. Before, I could play around casually. Except for the opposite light tank, no one could light me up. Now that light tanks have been nerfed, it’s no longer fun.
I started playing with the Z series, but in the middle I switched to the D series and regretted it to death.
I can't play light and tank, I was too frustrated in the early stage, and I still have to take the blame.
Although you were very good at playing when I met you in the wild team, it’s not easy for you to write so much.
What is a silenced infrared gun scope?
Thanks man! Boss French Chicken, how about the other two medium tanks? Meng is new to the pit and has wot aw. Magic Thunder experience. I have been active in the past few days and have become a lion. How can I advance to level 7 every time I pass the squad leader?
Finished reading
Why does this game have so few guides? I think it's a good game
I started posing as a German Lolita when I played Lolita. I can sometimes become an MVP by lighting up the lights and breaking off the tracks.
Should I choose the one with wheels or the one with tracks?
How to judge 80 meters or 10 meters?