In this test, it is obvious that the exploration and efforts made by the official to extend the life of the game are also hard work. It is not easy for a small team to develop the game despite so many expectations and doubts from everyone! The following are some of my thoughts~
Compared with the previous times, this time, the degree of freedom has decreased, and it has become a matter of following tasks and upgrades to unlock new seeds, etc. Compared to this, I still prefer the previous method of exploring floating islands and encountering new crops. The way to unlock seed types is full of surprises and has a higher degree of freedom. Everyone's hilltop is different, which is more in line with the different opportunities for everyone in the background of cultivating immortals. There is also hope that the daily quantity of basic seeds (green vegetables, wheat...) can be eliminated, and that fruit trees can be eliminated from occupying plots of land.
As for the card drawing mechanism, I don’t mean to officially abandon this profit model (although I really, really, really, really, really hate card drawing!!!), but I just have a few little thoughts. On the one hand, I hope that the official will add a minimum guarantee. After all, non-chiefs really can't afford to be hurt. On the other hand, I hope that the card pools will be separated (pet pool, character pool, decoration pool...), and on the other hand, I hope that there will be pets of different colors (really I want to raise many different cats and dogs! I once again hope to have more kinds of pets, looking forward to pandas, and even fairy pets-flower demons, grass demons, tree demons, etc.).
The limit for fishing, catching insects, etc. is 200 times, which is quite a lot. It is enough for me because I don’t like fishing. I hope there will be a way to obtain fish illustrations without fishing in the future! The combat system also has limitations. The maximum number of replies over time is 20. As someone uu said in the forum, it feels like getting off work or doing tasks. I think of how many times I have not used up, or how much time I have to take a nap/ If the idle time of doing something exceeds the remaining number of times, you will feel very uncomfortable.
Regarding the floating island, I also prefer the previous mode where you can go to the floating island to rob and kidnap spiritual pets. I feel that this is more in line with the feeling of the secret realm of immortal cultivation, and many islands are particularly difficult to farm! I also beg the officials to consider a non-chief like me, I really can’t get promoted! There are only a few basic islands over and over again, and the recovery speed of spiritual consciousness is slow, which makes it worse for me. Moreover, for a farming and decorating party like me, it has been a long time since I could draw my favorite outdoor decoration drawings, and other ways to obtain them are also difficult, and the game experience will be relatively poor. So can we increase the types of drawings that can be purchased from Yunfeiyu (currently the only ones I can buy are the basic drawings)?
It is too difficult to obtain ore resources. It is really painful to brush the ore layer over and over again. I hope there can be a sweeping function! Also hope for plant types, decoration types, and pet types! Regarding the game becoming an in-app purchase, I was actually very disappointed. I really wanted to buy it out in the beginning. When I saw this, my eyes lit up with joy. I have been suffering from in-app purchases for a long time! Can you consider the model of Taoyuanji? The price can be higher, even as high as 100. I personally can accept it, because the game content is also very rich. In other words, it would be good to buy out the main body and continue to release paid dlc!
This time the test was not too aggressive. I was stuck due to the mission requirements and was forced to go to Buddhism. However, there is nothing wrong with Buddhism. It’s just that everyone was in a hurry to delete the test this time. Even now, there is still a lot of content that has not been played.
The surprises brought by this test are not as good as the second and third tests. The game mechanism has become very similar to most games on the market. I understand that this is for the purpose of extending the life of the game and making profit, but I also hope that small farmers can grasp these two aspects. There is a fine line between freedom and freshness, and there will be no shortage of people playing good games.
I hope small farmers will not be discouraged. Some of everyone’s doubts and disappointments stem from their expectations for the game. Even if it is really early for the open beta, I hope you can pop up often to let us know that you are still working hard. When the opportunity comes, you can test it again and let us see how the game looks in real time. I hope that Small Farmers can make a farming game that everyone really loves (in case it is the next "Stardew Valley" masterpiece)! At the end, I attached a scribbled decoration drawing, looking forward to our next meeting!
Really, it’s not that it’s not fun, but I just feel that the previous design ideas surprised me more. This time I feel more and more satisfactory...
If fruit trees don't take up land, for a liver emperor like me, I think I would delete all unnecessary buildings and lakes and focus on farming. I would probably not build a house until I was extremely rich. I think the ore is okay. Before the test, I still had about 300 copper ores. I support the buyout system to promote the DLC mode. After all, the games that draw cards are heavy on krypton. For office workers, heavy krypton = GG