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  • "Adventure Village Story 2" will be launched soon, come to Adventure Village to win rent c

    "Adventure Village Story 2" will be launched soon, come to Adventure Village to win rent c

    Everyone has been waiting for a long time! Cairo Game "Adventure Village Story 2" is confirmed to be officially launched at 10:00 on August 4th!

    Adventure Village Story 2 (TapTap Beta) 8.5 role-playing pixel simulation management

    Game introduction

    "Adventure Village Story 2" is a town construction simulation game that revolves around the world of swords and magic. The goal is to make the town continue to grow and develop. The adventurer's story begins in your town! As the village leader of the adventure village, you need to rationally lay out the village and town buildings, improve the quality and charm of the shops, and organize a variety of interesting activities to increase the attractiveness of the village.

    "Adventure Village Story 2", as a new Cairo adventure, won the best independent game on Google Play in 2021. It inherits the classic RPG gameplay, has both adventure and management, and has upgraded professions, maps, buildings, and monsters, waiting for you to explore. !

    Game play

    Take the memories and start the adventure

    Haven't had enough fun in one generation? The second-generation Cairo adventure invites you to set off~ the characters, maps, occupations, and buildings have all been renovated, and the number has doubled!

    Little cute pets, help together

    Adventurers who have never tamed crabs are not good villagers! I treat you as a brother, but you treat me as a mount?

    Popular villages with various styles

    Grassland, forest, snow country, and demon world! Whether it's a hot spring resort or a thrilling Demon King's Castle, it's up to the operator to define it!

    Multiple careers, unlimited development

    1, 2, 3, 4...More than 50 professions can be changed at will! Starting with an adventurer, can you cultivate a 999-sword Cairo King?

    2024-04-30
  • Official announcement! Thunder Games joins hands with Cairo Club to arrange for the game to be put o

    Official announcement! Thunder Games joins hands with Cairo Club to arrange for the game to be put o

    Hello everyone, we are the Cairo Operations Team o(* ̄▽ ̄*)ブ! (There is a lucky draw at the end of the article~)

    Today is our first meeting. Before introducing myself, I would like to announce a big news to you:

    Thunder Games joins hands with Cairo Club to officially represent a series of Cairo games!

    Cairo Games is a series of pixel-style business simulation games developed by the well-known, super powerful, and globally popular Cairo Company (Kairo Co., Ltd.). In more than 20 years, nearly 70 series of games have been developed! Among them are many popular games such as "Game Development Country", "Manga Dojo Story", "Adventure Village Story", "Ninja Village" and other popular games, which have accumulated hundreds of millions of Cairo game enthusiasts around the world.

    In the long journey that Cairo Society has taken, it has always been committed to creating its own unique style. Adhering to the unique "Cairo style" pixel aesthetics, a series of IP characters including "Cairo Jun", "Cairo Ji", "Wailuo Jun" and so on have been constructed. In terms of gameplay, we continue to explore the boundaries of game themes and achieve a good balance between the authenticity and complexity of simulated management. It has a low threshold (easy to become addicted) and is not boring. Through the cultivation of characters, the expansion of buildings and various regular activities, it continuously brings motivation and sense of accomplishment for continuous gaming, and delivers a wonderful gaming experience.

    Thunder Games has always been committed to bringing players a differentiated and wonderful experience, which is highly consistent with the philosophy of Cairo Club. Moreover, it has been a long time coming. In 2017, "Unbelievable Maze" represented by Thunder Games reached a linkage with Cairo Society. During the period of discussing the linkage content, the Cairo Society came to China for many meetings and left a good impression. To commemorate this cooperation, Thunder Games donated the domain name http://kairosoft.com to Kairo Club. Click on the website and you will see a statue of Kairo-kun × Gumball.

    President Usui had his own words to say about why he chose to join forces with Thunder Games.

    Click to view the inner words of President Cairo

    Although Cairo Society’s development path in China is not smooth. Cairo Game, a paradise that provides players with a wonderful experience, has been abandoned for some time due to various reasons, but it is about to reopen and a new paradise will begin!

    ——————————————————————

    Now that the business is down, who are we?

    The Cairo Operations Team is a new team that is responsible for its own profits and losses. They came together because of their love for the Cairo game. However, they are still in a state of starting a business o(╥﹏╥)o. The team has a total of 1, 2, 3, 4, and 5 , 6 people.

    We very much cherish this opportunity to join hands with Cairo Society! We are very excited to be able to participate in the operation of Cairo Games (〃'▽'〃)! Like everyone, we very much hope to put the Cairo game back on the shelves as soon as possible, but due to manpower and time constraints, and fear that everyone will wait too impatiently, we will first put 3 games on the shelves for everyone to play. There is the classic "Adventure Village Story"

    "Pixel Ranch Story", and "Summer Water Park Story" that you have "reserved" for a long time, it is really here this time!

    Exclusively on TapTap starting from October 28th!

    Adventure Village Story 8.5 Cairo Simulation Role Playing

    Pixel Harvest Story 8.6 Business Simulation Cairo

    Summer Water Park Story (TapTap Beta) 9.3 Cairo Management Pixel

    As an official special benefit, the first three models are completely free, with no ads and no in-app purchases!

    Moreover, based on our experience as Cairo players, we have made some optimizations:

    [New cloud archive function] (Every archive is precious, it carries not only data, but also our memories. No need to worry about losing the archive when changing mobile phones or accidentally uninstalling the game, just go and play!)

    [New micro-community function] (Game guides, master updates, watch directly in the game, breaking the barriers between games! This community belongs to all Cairo players and the Cairo world!)

    The subsequent launch plan is also under intense preparation. We guarantee that games will be re-released every short period of time, and there will be new domestically launched games. As soon as we finish tuning the game and fix the bugs, we will release the game. It would be great if we could get help from everyone in this process. After all, everyone has seen our recruitment notice. We are really short of people/(ㄒoㄒ)/~~

    As for the follow-up direction, of course it is to create a happy Cairo game world! We want to work with you to protect Cairo and create a simple, childlike and joyful Cairo world!

    Finally, special thanks to TapTap for standing firmly on the side of every game creator and copyright owner and cooperating with rights protection measures after verifying the situation.

    Finally, let’s hold a lottery!

    Click the [Event Link] and participate in the event immediately to win the exquisite stand-up card [Cairo Jun and his friends]!

    ——Sincerely, Cairo Operations Team

    2024-04-30
  • "Hot Springs Story 2" will be launched soon, with limited warm distribution in winter!

    "Hot Springs Story 2" will be launched soon, with limited warm distribution in winter!

    Hello everyone, this is the Cairo Operations Team o(* ̄▽ ̄*)ブ!

    The Android version of Cairo Game "Hot Springs Story 2" will be officially launched at 10:00 on January 11th! The iOS version will be launched after it is approved by the store~

    Hot Spring Story 2 (TapTap Beta) 8.9 Simulation Business Pixel Cairo

    Game introduction

    "Hot Springs Story 2" is a game that simulates running a hot spring hotel. Players can build guest rooms and shops, attract guests, tap hot springs, create their own hot spring resort, and become a hot spring hotel that attracts worldwide attention. Through games, let’s face tomorrow full of energy!

    Game play

    [Collection expert, unlock architectural illustrations]

    Jacuzzi, recumbent hot spring, cold bath, sushi restaurant, ramen shop, dessert shop... There are many kinds of building facilities, all kinds of food are available, and the architectural illustrations can be unlocked one by one~

    [Hot spring management, creating a personalized space]

    Plant azalea, cherry blossom trees and other plants to quietly enjoy the changing seasons and feel the passing years~

    [Be resourceful and satisfy unfair customers]

    The guest's strange request was finally completed. It's not easy!

    【Be innovative and win the election for the best hotel】

    Participate in the competition and win the first place in the travel guide!

    2024-04-30
  • Monday, Monday, first in fishing! "Hot Springs Story" and "Manga Dojo Story" are

    Monday, Monday, first in fishing! "Hot Springs Story" and "Manga Dojo Story" are

    Hello everyone, this is the Cairo Operations Team o(* ̄▽ ̄*)ブ!

    The Android version of "Hot Springs Story" and "Manga Dojo Story" are now online. The iOS versions are available. Please wait a little longer~ From 10:00 on April 29 to 23:59 on May 12, "Hot Springs Story" and " "Manga Dojo Story" Android has a limited-time discount price of 6 yuan, and the original price will be restored to 12 yuan after the event!

    Comic Dojo Story 9.6 Management Cairo Development

    Hot Spring Story 9.2 Business Simulation Cairo

    【Game introduction】

    "Manga Dojo Story" is a cartoonist simulation game. You will start your life as a cartoonist in a room with bare walls, traveling between major publishing houses with only a pen in your hand.

    Experience a variety of comic creation combinations and participate in comic publishing and marketing activities. When drawing comics, your experience will become increasingly rich, and you will become more comfortable with technology and plot creation. After you draw a satisfactory manuscript, bring it to the publishing house! Can comics created with care win the smile of the devil's editor? !

    The classic memory work "Hot Springs Story"! What is it like to run a hot spring hotel from scratch?

    Freely configure various store facilities such as concession stands, canteens, and game rooms. Different facilities will cause unexpected effects! The lamps reflect the bamboo shadows on the pine stones, and there are a few plum blossoms among the maples on the pond. The beautifully cultivated courtyard allows you to sit and enjoy the scenery. No matter if you make an appointment or not, you should receive every visitor with your heart. Only sincerity can bring you a welcome next time. Participate in different types of travel guide selections, hit the top list, and build the number one hot spring hotel in the country!

    【Game Activities】

    〓Steps to participate〓

    Go to the review section of the TapTap homepage of "Manga Dojo Story" or "Hot Springs Story" to write your review of the game, and share your game review screenshot in the review section of the "Manga Dojo Story" online event post to participate!

    〓Activity Rewards〓

    We will draw 1 super koi and give away [100 Yuan Jingdong Card]*1, and then draw 2 lucky people and give away [Hot Spring Story Standing Plate] or [Manga Dojo Story Standing Plate]*1!

    〓Activity time〓

    April 28, 2024 - May 27, 2024

    The final interpretation right of the event belongs to the Cairo Game Operation Team.

    (●'?'●) Don't forget to follow the Cairo operation team to get the latest game news and win benefits~

    Little Red Book: @Cairo game kairosoft

    Station B: @Cairo game kairosoft

    Weibo: @凯iro游戏kairosoft

    WeChat public account: @Cairo game kairosoft

    2024-04-30
  • Fixed file丨Simulation management·Running a hot spring hotel from scratch

    Fixed file丨Simulation management·Running a hot spring hotel from scratch

    ??Name: Hot Spring Story

    ?Platform: TapTap (10:00 on April 29)

    ?? Tags: business simulation, pixel style, Cairo game

    -

    ?A classic Cairo game that simulates running a hot spring hotel.

    ·

    ?Build a hot spring resort from scratch and freely plan various facilities, such as canteens, canteens, etc. Different facilities can also produce different effects. As the game progresses, more building types, room types and decorations are gradually unlocked. Use various publicity methods skillfully to attract more tourists to come for vacation.

    ·

    ?Every decision and layout you make will affect the future development of the resort.

    ·

    ??The classic Cairo game is available immediately, with a 50% discount of 6 yuan for the first launch.

    #游戏Amway#stand-alone game#Cairo game#simulation business game#game planting plan#casual game#hot spring story#pixel game recommendation#will be online soon

    2024-04-30
  • He is not strong, he is close to God

    He is not strong, he is close to God

    id 5007910179558

    Messi, the contemporary king of football, there is no need to say much else.

    2024-04-30
  • Update box players quickly

    Update box players quickly

    None of this is in the player box. Can't do it

    2024-04-30
  • A must read for newbies

    A must read for newbies

    1. After receiving 10 redemption codes, upgrade your hero to push the map.

    2. After pushing the ten consecutive chapters of each chapter, draw a hero, and then continue to push with the obtained hero. If you can't push, you will get krypton gold. If you don't get krypton gold, you will only have S-level heroes. Push hard until you can push.

    3. After playing for a whole day you will discover the secret

    2024-04-30
  • Many games have TapTap scores exceeding 9.5. This studio has found a new approach in a blue ocean ma

    Many games have TapTap scores exceeding 9.5. This studio has found a new approach in a blue ocean ma

    For a long time, Chinese people have had very complicated feelings about video games, and their reviews have been mixed. However, in recent years, with the emergence of functional games and popular science games, the public's reputation for games is gradually reversed. A few days ago, Mr. Gyro noticed a studio on TapTap that focuses on the development of popular science games: MuccyGames. Its titles "Miracle Doctor", which is based on European medieval medicine, "The Blessing of Social Animals", which tells the story of the entrepreneurship of an Internet company, and "Famous Painting Exhibition", which is based on the art appreciation of world famous paintings, all scored more than 9 points on TapTap and Haoyou Kuaibao In addition, the performance of "Young Song Ci", which shows the style of ancient Chinese forensic medicine, is also quite eye-catching. Recently, the demo of "Exhibition of Famous Paintings" has been released on Steam, and another "Miracle Doctor" that has received millions of downloads on TapTap will also be launched in the near future. After experiencing the two games, I had a chat with Lapin, the product director of Muxi Studio. After in-depth communication, we can find that through the combination of knowledge and gameplay, this studio specializing in popular science games has already made a breakthrough in this game. Find a different path on the road.

    Use gameplay and stories to let players "eat in" knowledge. In 2021, Liu Xiaoyu, Zhao Longxi, and Lapin established Muxi Studio in Chengdu, planning to produce games using self-developed tools. Now that we have a studio, what can we do? After much thought, the three of them decided to focus on popular science games that are suitable for killing time after studying and working. On the one hand, popular science games allow players to acquire knowledge and increase their knowledge without wasting time; on the other hand, players can also get some fun and excitement to relieve stress. After determining the category, how to convey knowledge points to players through popular science games has become a hurdle in front of everyone. Their solution is not to add too many knowledge points into the game, just the right amount; but at the same time, these details must be absorbed by players as subtly as possible and become part of their knowledge framework. Take "Exhibition of Famous Paintings" as an example. There are two key knowledge points that the game wants to convey: one is to allow players to take a serious look at these classic arts, and the other is to allow players to patiently read the text beside the paintings. Specific to the design, "Famous Painting Exhibition" condenses the characteristics of the painter and the painting school into a number of keywords - every time the player draws a new card, he needs to label the painting such as "religion", "family", "character" and "child" " and other tags. The labels range from thick to thin and come in a variety of types, and some paintings have specific descriptions.

    The reason why so much effort is put into designing the label is to establish a relationship between the label and the painting. Lapin explained that the painter Van Gogh had a very distinctive personal painting style, and he usually used yellow and blue colors (such as "Starry Sky" and "Sunflowers" and other famous paintings handed down from generation to generation), so players would have trouble labeling Van Gogh as "yellow and blue". It may have a corresponding impression. Maybe in the future when you see oil paintings mainly colored with yellow and blue pigments, you will subconsciously think of Van Gogh. In this way, popular science games also play a corresponding role.

    Van Gogh's "Crows on a Wheatfield" also takes Impressionism as an example. Before its birth, oil paintings were mainly based on indoor scenes and character sketches. It was not until the emergence of Impressionism that this stereotype was broken. For example, Monet, the representative of this painting school, "Sunrise·Impression", "Haystack" and "Water Lilies" are all outdoor themes, with great emphasis on seasonal light. Therefore, in "Exhibition of Famous Paintings", Impressionism is naturally labeled as "outdoor", and players can easily make "connections" between the three points of the painter, the painting and the text description.

    According to different seasons, weather, and light, Monet painted hundreds of "Water Lilies" and more. After labeling famous paintings, he used puzzles (multiple choice questions) and match-3 gameplay (that is, to select the most suitable paintings for visitors). ) and "debate" with the museum director, "Famous Painting Exhibition" further deepens the player's impression of the paintings.

    "Integrate knowledge points into gameplay and run them throughout the story." This kind of design idea can be seen in all games of Muxi Studio. For example, the gameplay of "Miracle Doctor" mainly revolves around three knowledge points: amputation, bloodletting and dispensing medicine. In the early stage, players need to prepare medicines to balance the patient's body fluids based on the four-humor theory believed in in the Western Middle Ages; in the later stage, Western medicine has entered a new stage, and treatment needs to be based on the symptoms of the disease. Through these changes in medical methods in the early, middle and later stages, players can feel that the original "old Western medicine" was as outdated as European "old Western medicine", and the medical concepts of different eras are also slightly different.

    "The Blessings of Social Animals" shows players the true side of company bosses through the perspective of entrepreneurs in the Internet industry. "We want players to know that managing a company is far from simple as the general public imagines, and the boss cannot be summarized by just a 'capitalist.'" Lapin believes that a company is a chaotic body composed of many people and many things. , the boss is actually not as hateful and mercenary as the "beating workers" imagine. Muxi Studio wants to convey these perceptions to players, and at the same time, it will also add some workplace knowledge into the game to provide some workplace science to young people who are new to society.

    Making a popular science game is like being a "cyber teacher". The world doesn't want profound knowledge to be shelved, and Muxi Studio doesn't want to see players regard famous paintings as snow. In Lapin’s view, the science popularization done by Mu Xi Studio is not particularly advanced professional knowledge, nor does it have to instill some big principles into players. “We actually want to tell players some little anecdotes and add some to their daily lives. Small talk in the game - just like watching the knowledge-based UP master. It would be best if the players can become interested in a certain field because of our works and study it in depth; even if the players are not interested, it is good to enrich their experience. "So when working on "Famous Paintings Exhibition", the project team first tried to make the overall style and story tone of the game as relaxed as possible. For example, the protagonist's journey of appreciating famous paintings is made into a journey to challenge art museums and gain approval from the curators, and meet artists and art lovers with different ideas along the way - just like in "Pokémon".

    Then, some gossip or popular language is added to it, using modern expressions to deconstruct the artist and his story. Whenever a painter is introduced, "Famous Painting Exhibition" usually chooses to start with details of his life or a love story. "It's a bit like how people usually browse Weibo to read celebrity gossip. We also want to tell players through this form that painters are also Ordinary people also have to eat and sleep, have emotions, and have emotional entanglements." Lapin believes that these life-like lenses can shorten the distance between art masters and players, making players feel close to the artist.

    The emotions and subjective opinions infused by the creators also make popular science games essentially different from functional games. Popular science games are more vital and better at providing solutions after asking questions, allowing players to release their emotions and acquire knowledge at the same time. Its unique content output path is like a professor telling students the knowledge in his mind in easy-to-understand language. However, in order to produce this seemingly simple knowledge, the studio has paid a huge learning cost. Lapin told me that Mu Xi Studio will set aside one and a half to two months for pure research on all projects. During this time, they screened and summarized the most interesting and valuable knowledge by reading books, watching documentaries, checking papers, and talking to practitioners, and then incorporated it into the game. After more than a year, the office of the studio was filled with books, which were placed on the floor if they could not be placed on the table. In order to test professional knowledge, the studio also specially opened a CNKI super membership.

    In addition, Zhao Longxi is also responsible for knowledge research. Lapin said, "He reads all kinds of books all year round, including durian farming, whaling, mafia... there are books on all fields. When he sees interesting knowledge points, he writes them down as a reserve." Up to now, Mu Xi Studio has been established I have a library of over 100 themes. Whenever I want to start a new project, I go to the library to pick from it. However, the relatively unique research and development model has also brought a lot of troubles to Muxi Studio. Especially in terms of planning and recruitment, some people don’t know what popular science games are, some don’t know how to make popular science games, and some are uncertain about the prospects of developing this category. In fact, their questions also represent the industry’s curiosity and confusion about this emerging track. Human curiosity is the basis for popular science games. The audience is still expanding. The production team must learn the knowledge of each product from scratch... You must be very curious, can popular science games have a place in the future game market? When I mentioned that the sales of some popular science games on Steam were not ideal, Lapin also admitted that she did have such concerns. After all, there are very few developers in this category and there is not much data to refer to, but she is still concerned about it. We are optimistic about the development prospects of popular science games. Lapin believes that under the influence of the general environment, the spiritual culture of contemporary people has become increasingly empty, and enriching personal spiritual culture is what most people today pursue. And as all walks of life are involved, people's desire to improve themselves will become stronger. Moreover, human beings are born with a thirst for knowledge and curiosity, and are always interested in novel things. This also means that popular science games themselves have a certain appeal. Although the number of players of popular science games cannot be determined at present, Lapin believes that at least the audience size will not be too small. "The fact that "The Miracle Doctor" can reach millions of downloads is enough to show this." In addition, every popular science game with different themes will have a specific audience group - such as "Famous Painting Exhibition". In addition to art lovers and practitioners, casual players are also the audience group of the game.

    Taking this into consideration, in order to make the game reach as wide an audience as possible, Muxi Studio will also set the learning threshold for the game lower and control the length of the game within a relatively reasonable range. "For example, you start playing after you get home from get off work and finish it the night before going to bed. Although it is not a long time, it is enough to leave an impression on the game and knowledge." But while remaining optimistic, Lapin also pointed out that popular science games The development of science and technology will be a slow process. On the one hand, popular science games themselves are difficult to make, and on the other hand, the cost of game development is not directly proportional to the commercialization results. "Exhibition of Famous Paintings" is Mu Xi Studio's first commercial project. Lapin said that popular science games are generally stand-alone games and the process is short. Since commercial elements such as advertising and krypton gold that are popular in the market will break the immersion of the game, they are not suitable for this category. The most suitable monetization model is still limited to the buyout system. From the overall market point of view, popular science games are still a blue ocean, and there are very few products on the market for reference. Therefore, the prospects of this track still need to be explored by Muxi Studio. Fortunately, the rapid development of electronic technology has brought considerable dividends to popular science games. Nowadays, the education industry and digital devices are inseparable. In a sense, popular science games can be regarded as the replacement of interest classes or popular science readings. Players can learn about a culture or a certain field of knowledge in popular science games, or through Games help people discover and cultivate interests and hobbies. The form of entertaining and entertaining is not limited to children, but will be an effective learning method for people of all ages.

    However, I still have doubts about one thing: there are many obstacles, what is the driving force that supports them going down? Lapin told me that Mu Xi Studio’s biggest wish at the moment is to make money back; in the future, they hope to build Mu Xi into a more recognizable brand. When players see Muccy, they will know that this is the company that makes science games. room. To this end, the team has been improving its production capabilities and establishing a product matrix. Now Muxi Studio can produce 4 to 6 games a year. They want to prove that making popular science games is not an ideal and unprofitable career. This seemingly niche category is also worth paying for. Conclusion In the early years, I worked in the system, and later led the production of Muxi development tools at Orange Light. Now I have started to make popular science games. Along the way, Lapin always believes that people should do things that can achieve self-achievement in their lives. , and then you can openly tell others a few years later: "Look, I made this game." Similar footprints are also subtly engraved in the works of Mu Xi Studio. The story of "Famous Painting Exhibition" begins in Shenzhen Dafen Oil Painting Village - those who know a little about Dafen Village may know that this urban village was known as the "No. 1 Oil Painting Village in China". In its heyday, the world's oil painting 70% come from China, and 80% of Chinese oil paintings come from Dafen Village, with an annual output of 5 million oil paintings. But Lapin told me that before the "Famous Painting Exhibition" project was established, the project team did not know about Dafen Village. When she learned about the past and present of Dafen Village and learned that it was this humble place that supplied so many high-quality and low-priced oil paintings to the world every year, she was deeply impressed by "this great thing" that Dafen Village was doing.

    Lapin feels that Mu Xi Studio and Dafen’s folk oil painters actually achieve the same goal by different paths. “We use more entertaining methods to put knowledge into games and pass it on to more people; and they use their own efforts to bring the world to the world. Famous paintings have been brought to thousands of households, allowing everyone to enjoy art and beauty, which is a very admirable thing.”

    2024-04-30
  • Dragon's Breath

    Dragon's Breath

    I remember a few years ago, this game was called Breath of the Dragon. At that time, you could call the boss if you couldn't beat it, Lily 2019. At that time, the interface was not as simple as it is now.

    The main page is almost like this. Lily had already passed when I played. I don’t know if there is Lily in the public beta.

    2024-04-30
  • There's nothing left to do with the music

    There's nothing left to do with the music

    It's over, almost 300 strokes

    2024-04-30
  • [Today’s Topic] What are your favorite toppings for drinking milk tea~~

    [Today’s Topic] What are your favorite toppings for drinking milk tea~~

    Good morning, fellow milk tea house owners~(~ ̄▽ ̄)~

    Today I will talk about the most confusing question when drinking milk tea: what toppings should be added~~

    Is it a Q-bomb pearl?

    Still sweet taro balls

    Still fragrant and glutinous taro paste

    Still smooth coconut

    Still slippery sago

    The editor comes first! My favorite is mashed taro and mochi, take a sip and it’s sweet and glutinous! Hey, I’m not hungry anymore after drinking it.

    PS: We have recorded all the issues you have reported and will arrange optimization as soon as possible to give you a better gaming experience~~

    2024-04-30
  • [Online Notice] Fantasy Milk Tea House is officially online!

    [Online Notice] Fantasy Milk Tea House is officially online!

    Dear players:

    "Dream Milk Tea House" has been officially launched! During the development process, "Dream Milk Tea House" went through a lot of experiments and repeated modifications. Our development team is committed to making the game more perfect and innovative, so we are very much looking forward to players' evaluation and feedback on "Dream Milk Tea House".

    Our team will always pay attention to player feedback in order to continuously improve and improve our games. With your support, we believe that "Dream Milk Tea House" will go better and further.

    Finally, thank you for your support and understanding of our team's game development. I hope you have a good time!

    2024-04-30
  • (?ω?) We are destined to meet you during the holidays!

    (?ω?) We are destined to meet you during the holidays!

    A stand-alone game that relieves stress and heals ~ Capture scattered time and gain happiness

    On May Day in 2024, share your leisure time with "Dream Milk Tea House"!

    Welcome to the Dream Milk Tea House, where unlimited delicious food and surprises are waiting for you!

    2024-04-30
  • I would like to ask, how do the big guys get their talents?