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  • "Atomic Test" problem feedback

    "Atomic Test" problem feedback

    Dear cat friends:

    "Super Phantom Cat: Traces of Light" "Atomic Test" has been successfully launched. Thank you for your enthusiastic participation!

    If you encounter any problems during the game, and if you have any complaints or suggestions, you can report them in the comment area of ​​this post. The friends of the project team will carefully watch every message and serve you wholeheartedly!

    In order to quickly locate the problems encountered by cat friends during the test, please provide feedback in the following format for BUG issues:

    1. Brief description of the problem: (Just describe the problem in one sentence, such as: black screen in the game)

    2. Character number: (Game main interface-player information-number in the lower left corner)

    3. Device information: (device and model logged into the game, such as Redmi 14, iPhone 16 p)

    4. Time when the problem occurred: (such as 18:00 on August 28)

    5. Detailed description of the problem: (steps, screenshots, videos, etc. to help us locate the problem more quickly)

    If you encounter urgent or very important problems, you can join the official QQ group: 780367604 and contact customer service for feedback! Thanks for your cooperation, friends, and I wish you all a happy game!

    For test FAQs, click:

    2024-08-31
  • [Pet Show Lottery] "Super Phantom Cat: Traces of Light" "Atomic Test" recruitmen

    [Pet Show Lottery] "Super Phantom Cat: Traces of Light" "Atomic Test" recruitmen

    Dear cat friends:

    "Super Phantom Cat: Traces of Light" "Atomic Test" test qualifications have been distributed. Don't forget to participate in the lottery below!

    Test format: limited billing file deletion test

    Test time: August 28, 2024 10:00 ~ September 4, 10:00 (7 days in total)

    Test platform: Android

    Participation method: There is no need to obtain a quota in advance for this test. Starting from 10 a.m. on August 28, download the game and successfully create a character to qualify for the test.

    Number of testers: Once the number of registered people reaches the upper limit, the download channel will be closed. Please download as soon as possible to avoid running out of money.

    Click the link below to obtain test qualifications:

    During the two tests, Tiny was never idle. I toured with Dafei, Dianyan, and Kewo, and I also earned new funds to give back to my cat friends!

    During the next test period, the cat friends will soon become a glorious "cyber poop scooper" in the light trace. Tiny is also very curious whether the cat friends also take care of the lovely "little master" in reality? Post your beautiful photos of your pets in the comment area, and Tiny will select 5 cat friends to donate to pet raising funds~

    Event time: August 28th - September 26th 12:00

    How to participate: Click the link below, go to the "Super Phantom Cat: Traces of Light" reservation page to complete the reservation, and post any pet photos in the comment area.

    Activity reward: We will randomly select 5 cat friends who participate correctly and give them a 100 yuan Jingdong card!

    Things to note:

    1. This event is an automatic lottery draw by the system. Please confirm that you have successfully reserved the "Super Phantom Cat: Traces of Light" mobile game before participating in the event, otherwise it may be filtered by the system;

    2. Meow friends are asked to participate in the event in accordance with the event rules. If the comment content does not meet the participation conditions or there is cheating such as floor brushing, you will be disqualified from winning;

    3. The winner must complete the award registration according to the guidance within 7 working days after the notification is sent, otherwise it will be deemed as giving up the award;

    4. Event rewards will be distributed within 30 working days after the registration deadline, please be patient;

    5. The final interpretation right of this event belongs to the "Super Phantom Cat: Traces of Light" team.

    2024-08-31
  • Excuse me, is there a bug in the first floor of Shui Linglong?

    Excuse me, is there a bug in the first floor of Shui Linglong?

    It is said that if you give the conch to the NPC, there will be a treasure chest, but no!

    2024-08-31
  • How to do it

    How to do it

    2024-08-31
  • Does anyone know how to do this?

    Does anyone know how to do this?

    #yeluolielfworld

    2024-08-31
  • Ask for help

    Ask for help

    Where are the other two?

    2024-08-31
  • New thinking

    New thinking

    Does anyone in the family know? Why can’t I unlock my Xinsisi after I’ve unlocked it? It’s so urgent to wait online.

    2024-08-31
  • A letter from the developer丨Welcome to the super cool action world of "Codename: Zhan"

    A letter from the developer丨Welcome to the super cool action world of "Codename: Zhan"

    Hello everyone, we are the production team of "Codename: Zhan".

    This event is our first external test. Thank you all for participating, and we sincerely hope that you can provide more valuable opinions, so that we can work together to create a super cool action meat pigeon game on mobile phones!

    [Dark Princess’ Choice]

    What was the reason for the rapid decline of the prosperous Tang Dynasty? Is there any connection between the series of major events that occurred during the Tianbao period? What happened to so many literati, generals and heroes during this period. The team often chatted, and we got a lot of inspiration during this period. Brother Lou put these inspirations together and turned out to be a very imaginative story. We want to share it with everyone through the game. In this long story, we will start with Gao Xianzhi's destruction of the Stone Kingdom, and give the spotlight to a princess who was born in the Stone Kingdom. When she was a child, she was asked to throw away toys, kill maids, and skin pets. The kind-hearted girl was at a loss to deal with these things; when she grew up, she fled the city for love, and exchanged her heart for a sword to give to her lover. However, Gao Xianzhi was taking advantage of her. After his innocence, he was exterminated and poisoned. In the game, we will play the role of a reborn princess. Faced with various choices, we will be reborn to complete revenge. We will also come into contact with the respective plans of Li Chunfeng and An Lushan, and uncover the story of Tang Legend layer by layer.

    It can be [Diary of a Weak Woman's Anti-PUA Darkness Growth Diary], or it can be [The light of humanity drives away all ghosts and monsters]; no matter what, it will be our own choice in the game, and we will experience this story in our own way.

    Regarding the way of storytelling, rather than laying out a grand world view, we prefer to bring one or two characters to life to promote the development of the plot. Rather than pushing large chunks of information, we prefer players to experience the story and associate it with the story. We will use stage plays to express the fierce conflicts or strong emotions in each story. Use a fragmented approach to allow players to obtain information as they grow, allowing interested players to have the experience of discovering the plot. Players who are indifferent are not forced to read the plot content. They just need to enjoy the game. Therefore, we designed a story room to tell the story of the princess line, and a strange story to complete the background and easter eggs of the story. We very much hope that the princess's growth will be related to her revenge method, so when the princess goes through the choices in the plot room, we use a diary-like form to record the princess's choices, and give the princess rewards with different combat props based on the accumulated choices. ; We will also transform the princess's choice into the growth of the princess's cumulative attributes. Whether she is a violent princess or a princess with strong survivability will be shaped after multiple plot choices.

    [Understanding of Action Meat Pigeon-Construction]

    There is a set of operation modules, based on which a variety of skill changes can be made. The combination of multiple skill changes and enhancements can provide a very enjoyable combat experience. This is the most basic building experience. For example, there is a level A operation. Under the influence of terms such as blessing/equipment/special skills, you can attach splitting/range expansion/attack speed increase/attach elements and other mechanisms. After superposition and amplification, some greatly improved fault tolerance is produced, or The result of almost abnormal injury. We extracted it into three keywords: "fuck", "change" and "cool" for the convenience of description later.

    [Fuck] We hope to make a meat pigeon that can be enjoyed on mobile phones, so we hope that the operation can be simpler and the rhythm allows time for observation and thinking. There is a master on the forum who divided the action combat into four sections: soul-based/run-and-gun/mowing/assassination, which respectively correspond to the four combat experiences of hard-core operation/quick attack and defense switching/low-pressure group monsters/calm analysis. We will position ourselves accordingly. Between run and gun and mowing, build a combat experience of running and gun before taking shape, and having a stronger feeling of mowing after taking shape. For the run-and-gun experience, one high-frequency operation for offense and defense, combined with 2 to 3 low-frequency strategy/timing skills, has been verified by us to be a relatively comfortable operating experience on the mobile phone. In the past, when I played the masterpiece of action meat pigeon on the PC, my fingers would always get blistered when I pressed down, or when I played the game on the mobile phone for a long time and continued to operate, I sweated, causing the screen to become sticky or disconnected; therefore, we added execution Skills can slow down the battlefield during execution, and they are also protected by the mechanism of the invincible hegemony. In fact, the addition of execution not only adjusts the battle, but also improves the comfort of our operations to a certain extent! In the future, we will also enrich the gameplay mechanisms and performance forms of execution skills.

    [Change] We have always liked games with a relatively high degree of skill freedom. You can choose what skills you want to bring, and the combined skills can produce "chemical reactions". In this way, we can expect new tricks to be produced after the combination, which can bring Lots of fun. [Change] includes changes in moves, effects, and attributes. In addition, in our game, we specially integrate elements into combat changes. Two layers of [Change Seeds] were constructed. The first layer of seeds corresponds to the five elements, which also correspond to lightning paralysis and breaking the body, flame ignition to penetrate the shield, wood and vines to wrap around and control maneuvers, wind shields to rebound and block bullets, and water walls to block and divide. Five types of confrontations against monsters; the second layer of seeds corresponds to the growth of each fighting mechanism, such as thunder, lightning chain, thunder punishment, rockets, bombs, ground fire, etc. Each mechanism corresponds to a "soul character" To form skills and moves, and then the genre under this mechanism can be improved through the growth of the corresponding element "so". We have currently made 2 weapons, 15 souls and 145 souls. In order to give greater freedom in construction, we have made a cross design between the first-layer seeds and the second-layer seeds, that is, there is a customized combination of elements and elements. Therefore, in addition to the single-element forming gameplay, there are also The construction method of combining two elements appeared.

    [Cool] At the beginning of the demo, we tried to create some refreshing experiences in terms of ACT, meat pigeons, and numerical values. Since the meat pigeons were built relatively slowly, we didn’t have much experience in how to make the numerical values ​​​​refreshing, so our game At that time, it looked more like an ACT game. Some friends who liked our story and art style found it difficult to play. At the same time, we ourselves also found that it was difficult to balance between heavy ACT and meaty fun. We chose to lock the upper limit of the action elements at that time and use the limited resources to make meat pigeons fun, forming an experience structure of light ACT - meat pigeon growth - BOSS release; in terms of meat pigeon growth, our mechanism accounts for more than the numerical value The ratio should be higher, so that in addition to the more interesting gameplay, the scene after we build it will be strong and look cool. The disadvantage is that we have invested more money in optimizing the performance of the mobile phone, and we need to think of new ways to make the actual damage increase appear more obvious in terms of numerical feedback. We will continue to optimize this area.

    At first we thought that if we achieved these three points, we would have a good meat pigeon experience. As the production progressed and we experienced a lot of various meat pigeon games, we began to have several new understandings. The first understanding is that behind the great degree of freedom is definitely not disordered freedom, it should be freedom introduced with a purpose. Otherwise, many players who enter the game will be at a loss and unable to find the way. So we thought about adding the [Minato] experience to the game.

    [Minato] The inspiration comes from the self-propelled flag. There is a great thing about the self-propelled flag. I don’t need to understand every character. I can play it immediately. Every choice has a sense of purpose and there is no shortage of changes. After I become proficient, I can adjust the role according to the role. Understand that you can play more deeply. By analogy to action meat pigeons, I can have a sense of purpose every time I choose without affecting the richness of changes. When the game is deeper, I can match in-depth play styles based on my understanding of specific skill terms. Wonderful! So we let the formation skills be activated when the souls of the same element reach a certain number. Of course, we have also matched it with a relatively powerful effect, which is equivalent to a big move. It will be more fun to put it together.

    Another understanding is that the core event that brings about the difference in strategy results is selection. The limited capacity can provide a selection experience that makes matching very interesting. We summarize this understanding as the word "limited".

    [Limited] I particularly like the game Backpack Brawl. In addition to the obsessive-compulsive storage, it is very fun to figure out which items to keep, where to place them, how to rotate them so they can be placed, and then to conduct battle verification. There are similar settings in many RPG games. There are 20 skills and only 4 are allowed to be carried. There is a lot of room for research on how to match these 4 skills. It provides a meaningful way to choose. Combined with another problem I have, in many games where you can get unlimited entries, I can't remember which ones I currently have, so I will feel painful when choosing the next one. Therefore, our concept of three souls and seven souls integrates well with our construction philosophy. We can carry up to three souls that change moves, and 7 souls that affect the effects of moves. After three souls are full, when I get a new soul, I will carefully choose which move to change next. When faced with full pos, I need to think carefully about which pos should be replaced. Of course, we are not completely rejecting the thrill of breaking through the numerical upper limit brought by infinite superposition construction, but we may only enable it in specific modes in the future.

    At this point, we suddenly discovered that this logic is like playing mahjong. Each card can participate in a variety of combination changes. We need to gather cards, which limits the number of cards. We also need to draw one and I need to play one, and finally form different Card type. It turns out that mahjong is a very powerful game, and it is multi-player PVP. But in comparison, we seem to have missed one link, [Hu].

    [Hu] Regarding Hu cards, we were originally seven formations made up of one element, three souls, one element, and seven souls, which is equivalent to making only one color. After experiencing each color once, there won’t be much freshness. . So we took the single-element Hu tiles and removed a layer of dual-element Hu tiles in the middle, so that there is a linkage play between the two elements, and the formation of another series of elements can be superimposed on the single-element formation. Compared with all-color, mixed-color Hu cards have been added. Hahaha, the Four Water Formation·Thunder Change has appeared. It's a pity that we can't keep up with some details in this test. Let's keep the gameplay first.

    The above is our understanding of the construction of meat pigeons, and it is also based on this understanding that we made this game test package. I believe everyone can see that we are not a mature action meat pigeon team. Everything is still being explored and moved forward. We can believe that by absorbing everyone’s feedback and our continuous polishing, our action meat pigeon experience will be improved. Be more fun.

    [About Action Meat Pigeon-Level Randomness]

    We are currently in the trial stage and have made a small amount of content to verify our understanding. If it goes well, we will add more.

    The first understanding is that the mechanism must serve the combat strategy, and it is better if it can be related to the elemental seeds of the construction (so that the mechanism can grow while its own construction is improved). This is the influence of playing Tank 1990 when I was a child. Each level encounters different terrain elements. Iron walls can hide, snow can accelerate, and I can even build terrain elements myself in specific modes to fight. This makes me believe that when our combat capabilities are well combined with terrain elements, even if it is the same map base, we will have a lot of fun. We made 5 different trap gameplays this time, trying to coordinate with the battle. The water wall blocks the movement of monsters and bullets, the wind suction can be used to gather monsters, the falling rocks can stun monsters, and the fire breath can assist you in dealing damage. In each level map, you will randomly encounter one of them. When entering the map, open a blind box first (due to some reasons, this mechanism can be designed and observed, but the experience is still far from the effect we want)

    The second understanding is that Random Meat Pigeon hopes to continue to have new experiences. Level upgrades and the continuous release of new content are the most effective and direct new experiences, such as new monsters, new challenge rules, new abilities, new scene combinations and mechanisms. , new risk options. Even if they are arranged and combined, it must be a fresh combination experience. Today's players' aesthetics have improved, and pure randomness is difficult to be recognized by today's players. Unfortunately, we are currently not doing enough in terms of new level experience. We hope that everyone will bear with us at this stage and we will work hard in the future. If you have good ideas, you can give them to the project team, and the project team will take them seriously.

    [Write at the end]

    We are a very immature and currently relatively small team. It has been less than a year since its establishment last year. The product is currently in its first test and is not complete yet. We have some temporary resources. We hope to hear your real voices. It will provide us with real help in optimization; I also hope that everyone can give us some time to grow. We will tell this story more and more beautifully!

    Welcome to join the official player QQ group. You can quickly grasp game information as soon as possible. Welcome to communicate together~

    Click to join the "Codename: Zhan" player exchange group 1: 943862223

    2024-08-28
  • I've been confused since just now

    I've been confused since just now

    What exactly is this icon?

    #code-kill

    2024-08-28
  • No one has to look at ads to refresh every ranking list.
  • The number of advertisements has been archived for me...
  • Unlimited pumping....

    Unlimited pumping....

    The more you smoke, the more you smoke

    2024-08-27
  • Full level 60

    Full level 60

    I reached level 60 in one night, which is the full level.

    After playing for a whole night, I watched about 20 ads. Because if you watch 6 times, you will get 3 times free, so you have missed 9 ads.

    Because it is a test, many functions are currently not enabled.

    If a disciple is seriously injured, he only needs to upgrade to level 1 to get full health and return to battle without having to watch ads.

    First, the most disciples were orange, but red was not opened. Even after swiping 100 times, more than 50,000 copper coins were not obtained. The odds of writing are 16.6.

    Second, the Hall of Fame is not open. It's just a ranking list, it looks motivating, and you also have to watch advertisements, so please look forward to the results.

    Third, there is a bug in the elixir, and combos and counterattacks are confused. Then I took 4 blood-sucking pills, each adding 10%. For a 34-star assassin, adding 3.4 each time. Theoretically, it should be 34 3.4X4=47.6, and the result is 49.77.

    Fourth, the martial arts and equipment are only at the first level. I don’t know the skills to upgrade in battle, and there are no new equipment. There are only three types of equipment on the whiteboard: ordinary, advanced, and rare.

    2024-08-27
  • Is this graduation?

    Is this graduation?

    2024-08-27
  • Christmas event is coming soon! Want a bite of tender, juicy baked ham?

    Christmas event is coming soon! Want a bite of tender, juicy baked ham?

    Jingle bell, jingle bell, do the little chefs hear this familiar rhythm? Open the door quickly, Santa Claus is here to invite everyone to prepare a sumptuous holiday meal for him~

    The Christmas event of "Little Food Master" will be grandly launched from December 21st to December 30th! Secret baked ham, fragrant mashed potatoes, delicious oyster soup, the most authentic Christmas delicacies, spend this cold winter with you!

    ~Christmas Restaurant~

    ●Oyster cream bisque●

    As the saying goes, "Soup comes before you eat." The most common soup choice at Christmas is oyster cream bisque.

    The selection of ingredients and preparation method of oyster soup are very simple, but the deliciousness is not compromised at all. Using rich cream as the soup base and adding plump oysters makes it even more delicious. It is perfect as the first appetizer of the Christmas dinner.

    ●Honey Baked Ham●

    After finishing the soup, it’s time to serve our large ham! Honey baked ham is the star of Christmas, so you must prepare this dish carefully~

    Christmas ham is often roasted using a whole ham, with a diagonal pattern cut on the surface for easy flavoring. There are also many choices for sauces, such as brown sugar, honey, mustard, cinnamon powder, clove powder, etc. Sometimes beer is used to add some unique flavors.

    When the ham is out of the oven, don’t forget to add asparagus and tomatoes as decoration at the end. The combination of meat and vegetables is healthier~

    ● Smoked salmon●

    Smoked salmon was originally a Western dish created by the Inuit people. Now it has become a frequent guest at various holiday feasts due to its fresh taste and rich nutritional value.

    Smoked salmon tastes more delicious because it has been cured and smoked. At the same time, because the smoke reduces the moisture, its nutrient content is even higher than that of fresh salmon.

    ●Mashed potatoes●

    The last dessert to go with the meal is our cute and chewy Christmas mashed potatoes!

    Don’t underestimate this simple side dish, it is also an indispensable part of the traditional Christmas dinner! The ingredients are simple, easy to prepare, affordable and delicious. Even children can quickly get started and make a pot of smooth and soft dessert~

    ~New clothes for Christmas~

    In addition to the sumptuous Christmas dinner, there are also limited holiday decorations that you shouldn’t miss!

    Participate in Christmas events and you will have the chance to get exclusive Christmas avatars and exclusive Christmas clothes! Put on your new clothes full of festive elements and invite a few friends to have fun~

    Value-for-money Christmas gift packs will also be available online for a limited time, giving you great Christmas gifts!

    Updates and Optimizations In order to bring you a better gaming experience, we have also made relevant adjustments and optimizations:

    - Optimized some game screens to allow you to cook easily and better enjoy the fun of food!

    - Fixed some game issues to give you a better and smoother gaming experience!

    Finally, thank you for your support of "Food Master" and I wish you a happy game~

    2024-08-27