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Wenn Sie gute Hintergrundmusik haben, wird der Effekt noch schockierender
<!-- website:http://www.downcodes.com --> <!-- bbs:http://bbs.downcodes.com --> <!- - Der vollständige HTML-Code lautet wie folgt --> <HTML> <HEAD> <title>Picture Horror Effect Display (Website Building Academy)</title> <meta name="Author" content="http:// www.downcodes.com" > <meta http-equiv="imagetoolbar" content="no"> <STYLE> BODY {cursor:url("../CRCROSS.cur"); } </STYLE> </HEAD> <BODY bgColor=#000000 scroll=no onload="zyva()"> <DIV id=load style="font-family:courier;font-size:11pt;color:#FFFFFF">Laden... Bitte warten. ..</DIV> <DIV id=images style="display:none"> <IMG src=""> </DIV> <!-- DAControl-Layout --> <OBJECT id=DAControl style="position:absolute ;Z-INDEX: - 1; width=expression(document.body.offsetWidth);height=expression(document.body.offsetHeight*.66);left=0;top=expression((document.body.offsetHeight-(document .body.offsetHeight*. 66))/2)" classid=CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D> <PARAM NAME="OpaqueForHitDetect" VALUE="0"> <PARAM NAME="UpdateInterval" VALUE=" 0.030"> </OBJECT > <!-- muzzik --> <BGSOUND balance=0 src="dgate014.mid" volume=0 loop=infinite> <SCRIPT> // =========== ====== =================================== // http://www .downcodes.com // ========================================== ====== ==== var xm=ym=0 var m, PerCam-Funktion programDA(){ m = DAControl.MeterLibrary // quadratische Geometrie (2 Dreiecke) quadrat=m.TriMesh (2, neues Array(1 ,0,-1, -1,0,-1,-1,0,1,1,0,-1,-1,0,1,1,0,1), neues Array(0,1,0 ,0,1,0 ,0,1,0,0,1,0,0,1,0,0,1,0), neues Array(1,1,0,1,0,0,1,1 ,0,0,1 ,0), null) quadrat = quadrat.Transform(m.Scale3Uniform(0.05)) // light geo = m.AmbientLight.LightColor(m.colorRgb255(255,255,255)) // Flächen positionieren addFace(0 , m.xVector3,Math .PI/2, m.zVector3,Math.PI/2, 0.05,0,0) addFace(0, m.zVector3,0, m.zVector3,0 , 0,-0.05,0) addFace(0, m. yVector3,-Math.PI, m.xVector3,-Math.PI, 0,0.05,0) addFace(0, m.xVector3,Math.PI/2, m.zVector3,-Math.PI /2, -0.05, 0,0) addFace(0, m.zVector3,0, m.xVector3,Math.PI/2, 0,0,-0.05) addFace(0, m.zVector3,Math.PI, m .xVector3,-Math. PI/2, 0,0,0.05) // rotation geo = geo.Transform(m.Rotate3Rate(m.xVector3, 0.5)).Transform(m.Rotate3Rate(m.yVector3, 0.1)) .Transform(m.Rotate3Rate (m.zVector3, 0.1)) // camera PerCam = m.ModifiableBehavior(m.PerspectiveCamera(0.05,0.04)) // rendern DAControl.Image = geo.render(PerCam) } function addFace(i , v1,r1, v2 ,r2, tx,ty,tz){ // Bild importieren htmlTexture = m.ImportImage(images.children[i].src).MapToUnitSquare() img = quadrat.TextureImage(htmlTexture) // Ausrichtung face geo = m.UnionGeometry (geo,img.Transform(m.Rotate3(v2,r2)).Transform(m.Translate3(tx,ty,tz)).Transform(m.Rotate3(v1,r1))) } document.onmousemove = function( ){ // Mausbewegung xm = window.event.x ym = Math.abs(window.event.y - (document.body.offsetHeight*.5)) } function Om(){ // --- Brennweite ändern p=0.005+ym/5000 PerCam.SwitchTo(m.PerspectiveCamera(p,p-0.001).Transform(m.Translate3(0,0,-p/4)).Transform(m.Rotate3 (m.yVector3,xm /100))) } // --- start ------ function zyva(){ programDA() DAControl.Start() load.style.visibility="hidden" setInterval("Om ()",16) } // -------- </SCRIPT> </BODY></HTML>