Players will take on the role of an elite soldier sent to an alien-infested planet to clear it of all hostile forms. The action focuses on multi-level raids, where players will have to explore, fight against saga enemies, manage their resources carefully to survive and not die in their attempt to complete the mission and discover the truth.
Hardware | Minimum | Recommended |
---|---|---|
Central Processing Unit (CPU) | Intel Core i3-8100 3.5 GHz | Intel Core i7-12700K 3.6 GHz |
Graphics Processing Unit (GPU) | NVIDIA GeForce GTX 1050ti | NVIDIA GeForce RTX 3060 |
Random Access Memory (RAM) | 16 GB | 32 GB |
Free Disk Space | 2 GB | 3 GB |
Operating System (OS) | Windows 10 | Windows 10 |
Important
Important
It is recommended that you extract the zip on the parent folder of the disk, so that the path doesn't get too long.
(e.g. D:ClapcomStudios-AlienExtraction_Gold
)
In this case, the executable path will be as follows:
D:ClapcomStudios-AlienExtraction_GoldAlienExtractionAlienExtraction.exe
It is recommended to make a shortcut of the game on your desktop.
Button (XBOX / PS4) | Action |
---|---|
Left Joystick | Move |
LT / L2 | Dash |
RT / R2 | Shoot |
LB / L1 | Heal |
X / Square | Reload |
A / X | Interact |
RB / R1 | Acid Spit |
Y / Triangle | Predatory Rush |
B / O | Tail Swipe |
DPAD Right | Open Inventory |
Start / Options | Pause/Menu |
Key/Button | Action |
---|---|
F1 | Activate Debug Keys & Show Colliders |
F5 | Take Damage |
F6 | Heal |
F8 | Save Game |
F9 | Add Alien Core to Inventory (XP) |
1 | Change to Weapon Submachine |
2 | Change to Weapon Shotgun |
3 | Change to Weapon Plasma Cannon |
V | Instant Death |
, | Downgrade Weapon |
. | Upgrade Weapon |
K | Change to Exploration Music |
L | Change to Combat Music |
NumPad 1 | Travel to Level 0 Base |
NumPad 2 | Travel to Level 1 Warehouse |
NumPad 3 | Travel to Level 2 Laboratory Part 1 |
NumPad 4 | Travel to Level 2 Laboratory Part 2 |
NumPad 5 | Travel to Level 3 Hatchery Part 1 |
NumPad 6 | Travel to Level 3 Hatchery Boss |
Website: https://clapcom-studios.github.io/Website/index.html
Twitter/X: https://x.com/AlienExtraction
Linkedin: https://www.linkedin.com/in/alien-extraction-citm-videogame-792bba307/
Youtube: https://www.youtube.com/@Clapcom_Studios
Clapcom originated as a third-year project in the Video Game Design and Development bachelor's degree program at CITM | UPC. It is comprised of members with diverse skills and talents across three departments.
If you want to know more in detail about the work of each member you can see it here.
Ymir Engine Logo
Ymir Engine is part of the Game Engines subject, on the third year of the Videogame Design and Development degree, taught at CITM UPC (Terrassa) and supervised by Miquel Suau.
The engine has been made from scratch in C++ using SDL and OpenGL to manage graphics. The main target of the project is to be able to integrate complex systems such as graphics management and game engine architecture in a simple and understandable way for educational purposes.
During the development of Alien Extraction, the engine was also being improved adding more high level systems, in order to be able to develop all the features required by the game.