gradle startGame
gradle startGame --args='--username Pace'
gradle build
If returns No lwjgl64 in java.library.path
run startGame instead of run
For MCP USERS:
unzip badlion src, and create in src folder "Minecraft" directory, then move content in MAIN > JAVA[net, Main.java] to SRC > MINECRAFT and move content in MAIN > RESOURCES[assets] to SRC > MINECRAFT. Can delete empty folders.
decompile Minecraft 1.8.8
go to the MCP folder and replace it with the src folder
open your IDE
add externals libraries
And ready! enjoy badlion client without the launcher.
For Optifine 1.8.8 Gradle:
clone the project
replace src folder with src folder downloaded
open build.gradle file and go to the dependencies braket and add 'org.ow2.asm:asm:8.0.1',
'net.jpountz.lz4:lz4:1.3.0' to compile (remember the comma and ' ' )
run with gradle
Ready, the client is applied.
Libs from mavencentral:
Code: org.ow2.asm:asm:8.0.1
net.jpountz.lz4:lz4:1.3.0