This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.
ReShade can optionally load add-ons, DLLs that make use of the ReShade API to extend functionality of both ReShade and/or the application ReShade is being applied to. To get started on how to write your own add-on, check out the API reference.
The ReShade FX shader compiler contained in this repository is standalone, so can be integrated into other projects as well. Simply add all source/effect_*.*
files to your project and use it similar to the fxc example.
You'll need Visual Studio 2017 or higher to build ReShade and Python for the gl3w
dependency.
git clone --recurse-submodules https://github.com/crosire/reshade
32-bit
or 64-bit
target platform and build the solution.Release
configuration for both 32-bit
and 64-bit
targets and only afterwards build the Release Setup
configuration (does not matter which target is selected then).A quick overview of what some of the source code files contain:
File | Description |
---|---|
dll_log.cpp | Simple file logger implementation |
dll_main.cpp | Main entry point (and optional test application) |
dll_resources.cpp | Access to DLL resource data (e.g. built-in shaders) |
effect_lexer.cpp | Lexical analyzer for C-like languages |
effect_parser_stmt.cpp | Parser for the ReShade FX shader language |
effect_preprocessor.cpp | C-like preprocessor implementation |
hook.cpp | Wrapper around MinHook which tracks associated function pointers |
hook_manager.cpp | Automatic hook installation based on DLL exports |
input.cpp | Keyboard and mouse input management and window message queue hooks |
runtime.cpp | Core ReShade runtime including effect and preset management |
runtime_gui.cpp | Overlay rendering and everything user interface related |
Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.
See the ReShade Forum and Discord server for feedback and support.
ReShade is licensed under the terms of the BSD 3-clause license.
Some source code files are dual-licensed and are also available under the terms of the MIT license, when stated as such at the top of those files.