This README contains information that I've learned over the years about dealing with JavaScript errors, reporting them to the server, and navigating through a lot of bugs that can make this all really hard. Browsers have improved in this area, but there is still room left to improve to make sure that all applications can sanely and soundly handle any error that happens.
Test cases for content found in this guide can be found at https://mknichel.github.io/javascript-errors/.
Table of Contents
Introduction
Anatomy of a JavaScript Error
Producing a JavaScript Error
Error Messages
Stack Trace Format
Catching JavaScript Errors
window.onerror
try/catch
Protected Entry Points
Promises
Web Workers
Chrome Extensions
Catching, reporting, and fixing errors is an important part of any application to ensure the health and stability of the application. Since JavaScript code is also executed on the client and in many different browser environments, staying on top of JS Errors from your application can also be hard. There are no formal web specs for how to report JS errors which cause differences in each browser's implementation. Additionally, there have been many bugs in browsers' implementation of JavaScript errors as well that have made this even harder. This page navigates through these aspects of JS Errors so that future developers can handle errors better and browsers will hopefully converge on standardized solutions.
A JavaScript error is composed of two primary pieces: the error message and the stack trace. The error message is a string that describes what went wrong, and the stack trace describes where in the code the error happened. JS Errors can be produced either by the browser itself or thrown by application code.
A JS Error can be thrown by the browser when a piece of code doesn't execute properly, or it can be thrown directly by code.
For example:
var a = 3;a();
In this example, a variable that is actually a number can't be invoked as a function. The browser will throw an error like TypeError: a is not a function
with a stack trace that points to that line of code.
A developer might also want to throw an error in a piece of code if a certain precondition is not met. For example
if (!checkPrecondition()) { throw new Error("Doesn't meet precondition!");}
In this case, the error will be Error: Doesn't meet precondition!
. This error will also contain a stack trace that points to the appropriate line. Errors thrown by the browser and application code can be handled the same.
There are multiple ways that developers can throw an error in JavaScript:
throw new Error('Problem description.')
throw Error('Problem description.')
<-- equivalent to the first one
throw 'Problem description.'
<-- bad
throw null
<-- even worse
Throwing a string or null is really not recommended since the browser will not attach a stack trace to that error, losing the context of where that error ocurred in the code. It is best to throw an actual Error object, which will contain the error message as well as a stack trace that points to the right lines of code where the error happened.
Each browser has its own set of messages that it uses for the built in exceptions, such as the example above for trying to call a non-function. Browsers will try to use the same messages, but since there is no spec, this is not guaranteed. For example, both Chrome and Firefox use {0} is not a function
for the above example while IE11 will report Function expected
(notably also without reporting what variable was attempted to be called).
However, browsers tend to diverge often as well. When there are multiple default statements in a switch
statement, Chrome will throw "More than one default clause in switch statement"
while Firefox will report "more than one switch default"
. As new features are added to the web, these error messages have to be updated. These differences can come into play later when you are trying to handle reported errors from obfuscated code.
You can find the templates that browsers use for error messages at:
Firefox - http://mxr.mozilla.org/mozilla1.9.1/source/js/src/js.msg
Chrome - https://code.google.com/p/v8/source/browse/branches/bleeding_edge/src/messages.js
Internet Explorer - https://github.com/Microsoft/ChakraCore/blob/4e4d4f00f11b2ded23d1885e85fc26fcc96555da/lib/Parser/rterrors.h
Browsers will produce different error messages for some exceptions.
The stack trace is a description of where the error happened in the code. It is composed of a series of frames, where each frames describe a particular line in the code. The topmost frame is the location where the error was thrown, while the subsequent frames are the function call stack - or how the code was executed to get to that point where the error was thrown. Since JavaScript is usually concatenated and minified, it is also important to have column numbers so that the exact statement can be located when a given line has a multitude of statements.
A basic stack trace in Chrome looks like:
at throwError (http://mknichel.github.io/javascript-errors/throw-error-basic.html:8:9) at http://mknichel.github.io/javascript-errors/throw-error-basic.html:12:3
Each stack frame consists of a function name (if applicable and the code was not executed in the global scope), the script that it came from, and the line and column number of the code.
Unfortunately, there is no standard for the stack trace format so this differs by browser.
Microsoft Edge and IE 11's stack trace looks similar to Chrome's except it explicitly lists Global code:
at throwError (http://mknichel.github.io/javascript-errors/throw-error-basic.html:8:3) at Global code (http://mknichel.github.io/javascript-errors/throw-error-basic.html:12:3)
Firefox's stack trace looks like:
throwError@http://mknichel.github.io/javascript-errors/throw-error-basic.html:8:9 @http://mknichel.github.io/javascript-errors/throw-error-basic.html:12:3
Safari's format is similar to Firefox's format but is also slightly different:
throwError@http://mknichel.github.io/javascript-errors/throw-error-basic.html:8:18 global code@http://mknichel.github.io/javascript-errors/throw-error-basic.html:12:13
The same basic information is there, but the format is different.
Also note that in the Safari example, aside from the format being different than Chrome, the column numbers are different than both Chrome and Firefox. The column numbers also can deviate more in different error situations - for example in the code (function namedFunction() { throwError(); })();
, Chrome will report the column for the throwError()
function call while IE11 reports the column number as the start of the string. These differences will come back into play later when the server needs to parse the stack trace for reported errors and deobfuscate obfuscated stack traces.
See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Error/Stack for more information on the stack property of errors. When accessing the Error.stack property, Chrome does include the error message as part of the stack but Safari 10+ does not.
The format of stack traces is different by browser in form and column numbers used.
Diving in more, there are a lot of nuances to stack trace formats that are discussed in the below sections.
By default, anonymous functions have no name and either appear as empty string or "Anonymous function" in the function names in the stack trace (depending on the browser). To improve debugging, you should add a name to all functions to ensure it appears in the stack frame. The easiest way to do this is to ensure that anonymous functions are specified with a name, even if that name is not used anywhere else. For example:
setTimeout(function nameOfTheAnonymousFunction() { ... }, 0);
This will cause the stack trace to go from:
at http://mknichel.github.io/javascript-errors/javascript-errors.js:125:17
to
at nameOfTheAnonymousFunction (http://mknichel.github.io/javascript-errors/javascript-errors.js:121:31)
In Safari, this would go from:
https://mknichel.github.io/javascript-errors/javascript-errors.js:175:27
to
nameOfTheAnonymousFunction@https://mknichel.github.io/javascript-errors/javascript-errors.js:171:41
This method ensures that nameOfTheAnonymousFunction
appears in the frame for any code from inside that function, making debugging much easier. See http://www.html5rocks.com/en/tutorials/developertools/async-call-stack/#toc-debugging-tips for more information.
Browsers will also use the name of the variable or property that a function is assigned to if the function itself does not have a name. For example, in
var fnVariableName = function() { ... };
browsers will use fnVariableName
as the name of the function in stack traces.
at throwError (http://mknichel.github.io/javascript-errors/javascript-errors.js:27:9) at fnVariableName (http://mknichel.github.io/javascript-errors/javascript-errors.js:169:37)
Even more nuanced than that, if this variable is defined within another function, all browsers will use just the name of the variable as the name of the function in the stack trace except for Firefox, which will use a different form that concatenates the name of the outer function with the name of the inner variable. Example:
function throwErrorFromInnerFunctionAssignedToVariable() { var fnVariableName = function() { throw new Error("foo"); }; fnVariableName();}
will produce in Firefox:
throwErrorFromInnerFunctionAssignedToVariable/fnVariableName@http://mknichel.github.io/javascript-errors/javascript-errors.js:169:37
In other browsers, this would look like:
at fnVariableName (http://mknichel.github.io/javascript-errors/javascript-errors.js:169:37)
Firefox uses different stack frame text for functions defined within another function.
The display name of a function can also be set by the displayName
property in all major browsers except for IE11. In these browsers, the displayName will appear in the devtools debugger, but in all browsers but Safari, it will not be used in Error stack traces (Safari differs from the rest by also using the displayName in the stack trace associated with an error).
var someFunction = function() {};someFunction.displayName = " # A longer description of the function.";
There is no official spec for the displayName property, but it is supported by all the major browsers. See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/displayName and http://www.alertdebugging.com/2009/04/29/building-a-better-javascript-profiler-with-webkit/ for more information on displayName.
IE11 doesn't support the displayName property.
Safari uses the displayName property as the symbol name in Error stack traces.
If an error is reported without a stack trace (see more details when this would happen below), then it's possible to programatically capture a stack trace.
In Chrome, this is really easy to do by using the Error.captureStackTrace
API. See https://github.com/v8/v8/wiki/Stack%20Trace%20API for more information on the use of this API.
For example:
function ignoreThisFunctionInStackTrace() { var err = new Error(); Error.captureStackTrace(err, ignoreThisFunctionInStackTrace); return err.stack;}
In other browsers, a stack trace can also be collected by creating a new error and accessing the stack property of that object:
var err = new Error('');return err.stack;
However, IE10 only populates the stack trace when the error is actually thrown:
try { throw new Error('');} catch (e) { return e.stack;}
If none of these approaches work, then it's possible to create a rough stack trace without line numbers or columns by iterating over the arguments.callee.caller
object - this won't work in ES5 Strict Mode though and it's not a recommended approach.
It is very common for asynchronous points to be inserted into JavaScript code, such as when code uses setTimeout
or through the use of Promises. These async entry points can cause problems for stack traces, since they cause a new execution context to form and the stack trace starts from scratch again.
Chrome DevTools has support for async stack traces, or in other words making sure the stack trace of an error also shows the frames that happened before the async point was introduced. With the use of setTimeout, this will capture who called the setTimeout function that eventually produced an error. See http://www.html5rocks.com/en/tutorials/developertools/async-call-stack/ for more information.
An async stack trace will look like:
throwError @ throw-error.js:2 setTimeout (async) throwErrorAsync @ throw-error.js:10 (anonymous function) @ throw-error-basic.html:14
Async stack traces are only supported in Chrome DevTools right now, only for exceptions that are thrown when DevTools are open. Stack traces accessed from Error objects in code will not have the async stack trace as part of it.
It is possible to polyfill async stack traces in some cases, but this could cause a significant performance hit for your application since capturing a stack trace is not cheap.
Only Chrome DevTools natively supports async stack traces.
Stack traces for code that was eval'ed or inlined into a HTML page will use the page's URL and line/column numbers for the executed code.
For example:
at throwError (http://mknichel.github.io/javascript-errors/throw-error-basic.html:8:9) at http://mknichel.github.io/javascript-errors/throw-error-basic.html:12:3
If these scripts actually come from a script that was inlined for optimization reasons, then the URL, line, and column numbers will be wrong. To work around this problem, Chrome and Firefox support the //# sourceURL=
annotation (Safari, Edge, and IE do not). The URL specified in this annotation will be used as the URL for all stack traces, and the line and column number will be computed relative to the start of the tag instead of the HTML document. For the same error as above, using the sourceURL annotation with a value of "inline.js" will produce a stack trace that looks like:
at throwError (http://mknichel.github.io/javascript-errors/inline.js:8:9) at http://mknichel.github.io/javascript-errors/inline.js:12:3
This is a really handy technique to make sure that stack traces are still correct even when using inline scripts and eval.
http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/#toc-sourceurl describes the sourceURL annotation in more detail.
Safari, Edge, and IE do not support the sourceURL annotation for naming inline scripts and evals. If you use inline scripts in IE or Safari and you obfuscate your code, you will not be able to deobfuscate errors that come from those scripts.
Up until Chrome 42, Chrome did not compute line numbers correctly for inline scripts that use the sourceURL annotation. See https://bugs.chromium.org/p/v8/issues/detail?id=3920 for more information.
Line numbers for stack frames from inline scripts are incorrect when the sourceURL annotation is used since they are relative to the start of the HTML document instead of the start of the inline script tag (making correct deobfuscation not possible). https://code.google.com/p/chromium/issues/detail?id=578269
For code that uses eval, there are other differences in the stack trace besides whether or not it uses the sourceURL annotation. In Chrome, a stack trace from a statement used in eval could look like:
Error: Error from eval at evaledFunction (eval at evalError (http://mknichel.github.io/javascript-errors/javascript-errors.js:137:3),:1:36) at eval (eval at evalError (http://mknichel.github.io/javascript-errors/javascript-errors.js:137:3), :1:68) at evalError (http://mknichel.github.io/javascript-errors/javascript-errors.js:137:3)
In MS Edge and IE11, this would look like:
Error from eval at evaledFunction (eval code:1:30) at eval code (eval code:1:2) at evalError (http://mknichel.github.io/javascript-errors/javascript-errors.js:137:3)
In Safari:
Error from eval evaledFunction eval code eval@[native code] evalError@http://mknichel.github.io/javascript-errors/javascript-errors.js:137:7
and in Firefox:
Error from eval evaledFunction@http://mknichel.github.io/javascript-errors/javascript-errors.js line 137 > eval:1:36 @http://mknichel.github.io/javascript-errors/javascript-errors.js line 137 > eval:1:11 evalError@http://mknichel.github.io/javascript-errors/javascript-errors.js:137:3
These differences can make it hard to parse eval code the same across all browsers.
Each browser uses a different stack trace format for errors that happened inside eval.
Your JavaScript code can also be called directly from native code. Array.prototype.forEach
is a good example - you pass a function to forEach
and the JS engine will call that function for you.
function throwErrorWithNativeFrame() { var arr = [0, 1, 2, 3]; arr.forEach(function namedFn(value) {throwError(); });}
This produces different stack traces in different browsers. Chrome and Safari append the name of the native function in the stack trace itself as a separate frame, such as:
(Chrome) at namedFn (http://mknichel.github.io/javascript-errors/javascript-errors.js:153:5) at Array.forEach (native) at throwErrorWithNativeFrame (http://mknichel.github.io/javascript-errors/javascript-errors.js:152:7) (Safari) namedFn@http://mknichel.github.io/javascript-errors/javascript-errors.js:153:15 forEach@[native code] throwErrorWithNativeFrame@http://mknichel.github.io/javascript-errors/javascript-errors.js:152:14 (Edge) at namedFn (http://mknichel.github.io/javascript-errors/javascript-errors.js:153:5) at Array.prototype.forEach (native code) at throwErrorWithNativeFrame (http://mknichel.github.io/javascript-errors/javascript-errors.js:152:7)
However, Firefox and IE11 do not show that forEach
was called as part of the stack:
namedFn@http://mknichel.github.io/javascript-errors/javascript-errors.js:153:5 throwErrorWithNativeFrame@http://mknichel.github.io/javascript-errors/javascript-errors.js:152:3
Some browsers include native code frames in stack traces, while others do not.
To detect that your application had an error, some code must be able to catch that error and report about it. There are multiple techniques for catching errors, each with their pros and cons.
window.onerror
is one of the easiest and best ways to get started catching errors. By assigning window.onerror
to a function, any error that is uncaught by another part of the application will be reported to this function, along with some information about the error. For example:
window.onerror = function(msg, url, line, col, err) { console.log('Application encountered an error: ' + msg); console.log('Stack trace: ' + err.stack);}
https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onerror describes this in more detail.
Historically, there have been a few problems with this approach:
No Error object provided
The 5th argument to the window.onerror
function is supposed to be an Error object. This was added to the WHATWG spec in 2013: https://html.spec.whatwg.org/multipage/webappapis.html#errorevent. Chrome, Firefox, and IE11 now properly provide an Error object (along with the critical stack property), but Safari, MS Edge, and IE10 do not. This works in Firefox since Firefox 14 (https://bugzilla.mozilla.org/show_bug.cgi?id=355430) and in Chrome since late 2013 (https://mikewest.org/2013/08/debugging-runtime-errors-with-window-onerror, https://code.google.com/p/chromium/issues/detail?id=147127). Safari 10 launched support for the Error object in window.onerror.
Safari (versions below 10), MS Edge, and IE10 do not support an Error object with a stack trace in window.onerror.
Cross domain sanitization
In Chrome, errors that come from another domain in the window.onerror handler will be sanitized to "Script error.", "", 0. This is generally okay if you really don't want to process the error if it comes from a script that you don't care about, so the application can filter out errors that look like this. However, this does not happen in Firefox or Safari or IE11, nor does Chrome do this for try/catch blocks that wrap the offending code.
If you would like to receive errors in window.onerror
in Chrome with full fidelity from cross domain scripts, those resources must provide the appropriate cross origin headers. See https://mikewest.org/2013/08/debugging-runtime-errors-with-window-onerror for more information.
Chrome is the only browser that will sanitize errors that come from another origin. Take care to filter these out, or set the appropriate headers.
Chrome Extensions
In old versions of Chrome, Chrome extensions that are installed on a user's machine could also throw errors that get reported to window.onerror. This has been fixed in newer versions of Chrome. See the dedicated Chrome Extensions section below.
The window.addEventListener("error")
API works the same as the window.onerror API. See http://www.w3.org/html/wg/drafts/html/master/webappapis.html#runtime-script-errors for more information on this approach.
Catching errors via window.onerror does not prevent that error from also appearing in the DevTools console. This is most likely the right behavior for development since the developer can easily see the error. If you don't want these errors to show up in production to end users, e.preventDefault()
can be called if using the window.addEventListener approach.
window.onerror is the best tool to catch and report JS errors. It's recommended that only JS errors with valid Error objects and stack traces are reported back to the server, otherwise the errors may be hard to investigate or you may get a lot of spam from Chrome extensions or cross domain scripts.
Given the above section, unfortunately it's not possible to rely on window.onerror
in all browsers to capture all error information. For catching exceptions locally, a try/catch block is the obvious choice. It's also possible to wrap entire JavaScript files in a try/catch block to capture error information that can't be caught with window.onerror. This improves the situations for browsers that don't support window.onerror, but also has some downsides.
A try/catch block won't capture all errors in a program, such as errors that are thrown from an async block of code through window.setTimeout
. Try/catch can be used with Protected Entry Points to help fill in the gaps.
try/catch blocks wrapping the entire application aren't sufficient to catch all errors.
Old versions of V8 (and potentially other JS engines), functions that contain a try/catch block won't be optimized by the compiler (http://www.html5rocks.com/en/tutorials/speed/v8/). Chrome fixed this in TurboFan (https://codereview.chromium.org/1996373002).
An "entry point" into JavaScript is any browser API that can start execution of your code. Examples include setTimeout
, setInterval
, event listeners, XHR, web sockets, or promises. Errors that are thrown from these entry points will be caught by window.onerror, but in the browsers that don't support the full Error object in window.onerror, an alternative mechanism is needed to catch these errors since the try/catch method mentioned above won't catch them either.
Thankfully, JavaScript allows these entry points to be wrapped so that a try/catch block can be inserted before the function is invoked to catch any errors thrown by the code.
Each entry point will need slightly different code to protect the entry point, but the gist of the methodology is:
function protectEntryPoint(fn) { return function protectedFn() {try { return fn();} catch (e) { // Handle error.} }}_oldSetTimeout = window.setTimeout;window.setTimeout = function protectedSetTimeout(fn, time) { return _oldSetTimeout.call(window, protectEntryPoint(fn), time);};
Sadly, it's easy for errors that happen in Promises to go unobserved and unreported. Errors that happen in a Promise but are not handled by attaching a rejection handler are not reported anywhere else - they do not get reported to window.onerror
. Even if a Promise attaches a rejection handler, that code itself must manually report those errors for them to be logged. See http://www.html5rocks.com/en/tutorials/es6/promises/#toc-error-handling for more information. For example:
window.onerror = function(...) { // This will never be invoked by Promise code.};var p = new Promise(...);p.then(function() { throw new Error("This error will be not handled anywhere.");});var p2 = new Promise(...);p2.then(function() { throw new Error("This error will be handled in the chain.");}).catch(function(error) { // Show error message to user // This code should manually report the error for it to be logged on the server, if applicable.});
One approach to capture more information is to use Protected Entry Points to wrap invocations of Promise methods with a try/catch to report errors. This might look like:
var _oldPromiseThen = Promise.prototype.then; Promise.prototype.then = function protectedThen(callback, errorHandler) {return _oldPromiseThen.call(this, protectEntryPoint(callback), protectEntryPoint(errorHandler)); };
Sadly, errors from Promises will go unhandled by default.
Promise implementations, such as Q, Bluebird, and Closure handle errors in different ways which are better than the error handling in the browser implementation of Promises.
In Q, you can "end" the Promise chain by calling .done()
which will make sure that if an error wasn't handled in the chain, it will get rethrown and reported. See https://github.com/kriskowal/q#handling-errors
In Bluebird, unhandled rejections are logged and reported immediately. See http://bluebirdjs.com/docs/features.html#surfacing-unhandled-errors
In Closure's goog.Promise implementation, unhandled rejections are logged and reported if no chain in the Promise handles the rejection within a configurable time interval (in order to allow code later in the program to add a rejection handler).
The async stack trace section above discusses that browsers don't capture stack information when there is an async hook, such as calling Promise.prototype.then
. Promise polyfills feature a way to capture the async stack trace points which can make diagnosing errors much easier. This approach is expensive, but it can be really useful for capturing more debug information.
In Q, call Q.longStackSupport = true;
. See https://github.com/kriskowal/q#long-stack-traces
In Bluebird, call Promise.longStackTraces()
somewhere in the application. See http://bluebirdjs.com/docs/features.html#long-stack-traces.
In Closure, set goog.Promise.LONG_STACK_TRACES
to true.
Chrome 49 added support for events that are dispatched when a Promise is rejected. This allows applications to hook into Promise errors to ensure that they get centrally reported along with the rest of the errors.
window.addEventListener('unhandledrejection', event => { // event.reason contains the rejection reason. When an Error is thrown, this is the Error object.});
See https://googlechrome.github.io/samples/promise-rejection-events/ and https://www.chromestatus.com/feature/4805872211460096 for more information.
This is not supported in any other browser.
Web workers, including dedicated workers, shared workers, and service workers, are becoming more popular in applications today. Since all of these workers are separate scripts from the main page, they each need their own error handling code. It is recommended that each worker script install its own error handling and reporting code for maximum effectiveness handling errors from workers.
Dedicated web workers execute in a different execution context than the main page, so errors from workers aren't caught by the above mechanisms. Additional steps need to be taken to capture errors from workers on the page.
When a worker is created, the onerror property can be set on the new worker:
var worker = new Worker('worker.js');worker.onerror = function(errorEvent) { ... };
This is defined in https://html.spec.whatwg.org/multipage/workers.html#handler-abstractworker-onerror. The onerror
function on the worker has a different signature than the window.onerror
discussed above. Instead of accepting 5 arguments, worker.onerror
takes a single argument: an ErrorEvent
object. The API for this object can be found at https://developer.mozilla.org/en-US/docs/Web/API/ErrorEvent. It contains the message, filename, line, and column, but no stable browser today contains the "Error" object that contains the stack trace (errorEvent.error is null). Since this API is executed in the parent page's scope, it would be useful for using the same reporting mechanism as the parent page; unfortunately due to the lack of a stack trace, this API is of limited use.
Inside of the JS run by the worker, you can also define an onerror API that follows the usual window.onerror API: https://html.spec.whatwg.org/multipage/webappapis.html#onerroreventhandler. In the worker code:
self.onerror = function(message, filename, line, col, error) { ... };
The discussion of this API mostly follows the discussion above for window.onerror. However, there are 2 notable things to point out:
Firefox and Safari do not report the "error" object as the 5th argument to the function, so these browsers do not get a stack trace from the worker (Chrome, MS Edge, and IE11 do get a stack trace). Protected Entry Points for the onmessage
function within the worker can be used to capture stack trace information for these browsers.
Since this code executes within the worker, the code must choose how to report the error back to the server: It must either use postMessage
to communicate the error back to the parent page, or install an XHR error reporting mechanism (discussed more below) in the worker itself.
In Firefox, Safari, and IE11 (but not in Chrome), the parent page's window.onerror
function will also be called after the worker's own onerror and the onerror event listener set by the page has been called. However, this window.onerror will also not contain an error object and therefore won't have a stack trace also. These browsers must also take care to not report errors from workers multiple times.
Chrome and Firefox support the SharedWorker API for sharing a worker among multiple pages. Since the worker is shared, it is not attached to one parent page exclusively; this leads to some differences in how errors are handled, although SharedWorker mostly follows the same information as the dedicated web worker.
In Chrome, when there is an error in a SharedWorker, only the worker's own error handling within the worker code itself will be called (like if they set self.onerror
). The parent page's window.onerror
will not be called, and Chrome does not support the inherited AbstractWorker.onerror
that can be called in the parent page as defined in the spec.
In Firefox, this behavior is different. An error in the shared worker will cause the parent page's window.onerror to be called, but the error object will be null. Additionally, Firefox does support the AbstractWorker.onerror
property, so the parent page can attach an error handler of its own to the worker. However, when this error handler is called, the error object will be null so there will be no stack trace, so it's of limited use.
Error handling for shared workers differs by browser.
Service Workers are a brand new spec that is currently only available in recent Chrome and Firefox versions. These workers follow the same discussion as dedicated web workers.
Service workers are installed by calling the navigator.serviceWorker.register
function. This function returns a Promise which will be rejected if there was an error installing the service worker, such as it throwing an error during initialization. This error will only contain a string message and nothing else. Additionally, since Promises don't report errors to window.onerror
handlers, the application itself would have to add a catch block to the Promise to catch the error.
navigator.serviceWorker.register('service-worker-installation-error.js').catch(function(error) { // error typeof string});
Just like the other workers, service workers can set a self.onerror
function within the service workers to catch errors. Installation errors in the service worker will be reported to the onerror function, but unfortunately they won't contain an error object or stack trace.
The service worker API contains an onerror property inherited from the AbstractWorker interface, but Chrome does not do anything