Vulkan and the Vulkan logo are registered trademarks of Khronos Group Inc.
All hair styles are courtesy of Cem Yuksel's great HAIR model files repository.
The ponytail and bear hair geometry are from the TressFX 3.1 repository, and proper rights have been granted by AMD Inc. to be used in this repository. However, you are not allowed to use it outside of this repository! i.e. not the MIT license for it!
The woman model was created by Murat Afshar (also for Cem Yuksel's repo).
Everything in this repository is under the MIT license except the assets I've used. Those fall under the license terms of their respective creators. All of the code in this repository is my own, and that you can use however you like (under the license).
Both GLFW and Embree are pre-compiled to facilitate building on Windows.
See: foreign/glfw/COPYING and foreign/embree/LICENSE for these licenses.
The screenshot above is another render of the ponytail from TressFX (with 136,320 hair strands), but from a different angle.
Above are screenshots of the bear from TressFX 3.1 (961,280 fur strands and 3,845,120 line segments) rendered in real-time.
In the figure above we show the component-by-component difference between our rasterized and raymarched solutions.
The comparisons above shows the differences between the actual tangents (on the left) and their voxelized approximations.
Above is a comparison of the ground-truth AO (on the left) from our raytracer and our approximation (middle and right).
Here we show the difference between not handling anti-aliasing and transparency at all (on the left) and when doing so ;-).