INTL makes short work of creating multilingual software in Visual FoxPro (VFP). It gives you the ability to create multilingual Visual FoxPro applications while minimizing the hassles of creating multi-version software.
This document serves to describe the following:
strings.dbf
MsgSvc()
WorksINTL
cINTLAbstract
cINTLCurrency
cINTLData
cINTLFont
cINTLMemento
cINTLPicture
cINTLRightToLeft
cINTLStrategy
cINTLString
config.fpw
Menu StatementsMsgSvc()
Dialog Return ValuesMsgSvc()
Examplesstrings.dbf
Based on a .PJXstrings.dbf
Based on a .SCXstrings.dbf
Based on a .VCXstrings.dbf
Based on a .MNXstrings.dbf
Based on a .FRXINTLVisitor
First, put the INTL files into a clean new directory.
Then,
Deploy files: Manually place files relative to your project as described in How to Correctly Place Your INTL Files.
Modify the config.fpw
file: For menus, add the two lines to the config.fpw
file as explained in How to Localize Menus.
Seed your Form class definition: For now, probably forever, invoke INTL in forms with a Form::Init()
statement that calls the INTL object. See How to Get Automatic Form Localization.
If you need localization, instantiate an INTL object: Now when localization is required, create and configure an INTL object as described in How to Instantiate an INTL Object.
It is important for VFP to find INTL’s files as needed. Here’s where to put your INTL files so they are available to your development environment:
Deploy your files as follows:
genmenux.prg
intl.prg
SET PATH
.strings.dbf strings.fpt strings.cdx
SET PATH
.msgsvc.dbf msgsvc.fpt msgsvc.cdx
SET PATH
.Create a member named _SCREEN.oINTL
to hold the INTL instance.
In order to use INTL, your application must instantiate an INTL object. There are many ways to do this, the best being to add it to _SCREEN
, like this:
*-- Anywhere, anytime:
*-- Instantiate INTL in _SCREEN
SET PROCEDURE TO INTL ADDITIVE
SCREEN.AddObject( "oINTL", "INTL" )
Localize forms by passing their object references to the Localize()
method of an INTL object.
Forms (and any other container ) are localized by passing its reference to the oINTL.Localize()
method.
*-- Configure oINTL to another language
_SCREEN.oINTL.SetLanguage( "French" )
*-- Instantiate a form. If the form calls INTL in its Init()
*-- method, then the form appears in French....
DO FORM MyForm Name MyForm
....or you can localize the form on the fly.
_SCREEN.oINTL.Localize( MyForm )
Place a call to oINTL
in your Form.Init()
hierarchy.
To make your forms localize themselves automatically call the oINTL.Localize()
method in your form class hierarchy. To do so, place the following code in the Init()
method of your form class definition. |
*-- Don't forget to call the ParentClass!
DODEFAULT()
IF TYPE("_SCREEN.oINTL" ) == "O"
_SCREEN.oINTL.Localize( This )
ENDIF
A GENMENUX driver is used to localize menus. To activate GENMENUX and its INTL.PRG driver, put the following lines in your config.fpw
:
Add these lines to config.fpw
.
*-- Configuring for INTL menus.
_GENMENU = GENMENUX.PRG
_MNXDRV2 = INTL.PRG
*-- End of configuration for INTL menus.
Some of these changes require a VFP restart. To avoid restarting FoxPro at this time, issue the following command in the command window:
_GENMENU = HOME()+”GENMENUX.PRG”
This is all you need to change in your development environment to localize menus. Henceforth, generate menus as usual.
GENMENUX is very cool. Check it out.
Note: GENMENUX does not replace VFP’s native menu generator. Since GENMENUX calls GENMENU.PRG, your code is generated by VFP as usual. The INTL Toolkit uses GENMENUX as a pre-processor. GENMENUX is a rich program. Please see GENMENUX for more information about its capabilities.
The structure of strings.dbf
determines which languages you support.
Use the SetLanguage()
method to change INTL’s language.
INTL comes with a table named strings.dbf
which contains a variety of fields, one of which is cOriginal
, and it may contain other fields for different languages, for example cFrench
, cGerman
, cSpanish
, and so on.
The languages you support are determined by the structure of the strings.dbf
table. To add a new language change the structure of strings.dbf
.
To change the current localization language, use the SetLanguage()
method. Say we want a form to be in French. First set the language, then localize the form:
_SCREEN.oINTL.SetLanguage( "French" )
_SCREEN.oINTL.Localize( _SCREEN.ActiveForm )
Nothing demos better than swapping the display language on the fly.
To swap languages on the fly, which is always a success in a demo (do it even if it isn't required — it's so easy), create a mechanism in your application to configure the INTL object with INTL.SetLanguage()
, as follows.
_SCREEN.oINTL.SetLanguage("German" ) && Configure INTL for German
FOR i = 1 TO ALEN(_SCREEN.Forms ) && Localize active forms
_SCREEN.oINTL.Localize( _SCREEN.Forms[i] )
ENDFOR
DO MAIN.MPR && Refresh the menu too!
To change your application's locale-based personality, I suggest you
subclass INTL
to work as needed. Subclassing INTL
for your own needs is a great
way to meet locale demands with a minimum of code and fuss.
Here is an example of an INTL subclass that works for me in a variety of locales.
We subclass the INTL
class to change all the locale-specific settings at once.
Take note of the RightToLeft strategy (class cINTLRightToLeft
), which is useful for Middle-Eastern writing systems.
DEFINE CLASS MyINTL AS INTL
FUNCTION SetLocale( tcLocale )
IF EMPTY( tcLocale )
tcLocale = this.GetLocale()
ENDIF
IF INTL::SetLocale( @tcLocale )
DO CASE
CASE PROPER(tcLocale )= "Usa"
SET CURRENCY TO "$"
SET CURRENCY LEFT
SET POINT TO "."
SET SEPARATOR TO ","
SET DATE TO American
SET MARK TO "/"
this.SetRightToLeft( .F. )
this.SetConversion( "Usa", 1.33 )
this.SetLanguage( "USEnglish" )
CASE PROPER(tcLocale )= "France"
SET CURRENCY TO " F"
SET CURRENCY RIGHT
SET POINT TO ","
SET SEPARATOR TO "."
SET DATE TO DMY
SET MARK TO "/"
this.SetRightToLeft( .F. )
this.SetConversion( "France", 0.28 )
this.SetLanguage( "French" )
CASE PROPER(tcLocale )= "Germany"
SET CURRENCY TO " DM"
SET CURRENCY RIGHT
SET POINT TO ","
SET SEPARATOR TO "."
SET DATE TO DMY
SET MARK TO "/"
this.SetRightToLeft( .F. )
this.SetConversion( "Germany", 0.28 )
this.SetLanguage( "German" )
CASE PROPER(tcLocale )= "Israel"
SET CURRENCY TO "ILS"
SET CURRENCY LEFT
SET POINT TO "."
SET SEPARATOR TO ","
SET DATE TO British
SET MARK TO "/"
this.SetConversion( "Israel", 0.41 )
this.SetRightToLeft( .T. )
this.SetLanguage( "Hebrew" )
ENDCASE
ENDIF
ENDDEFINE
INTL is designed to be implemented quickly.
Here’s what you need to do to localize your application this morning for a multilingual demo this afternoon. If you've used VFP's design tools properly, this is a quick job. If not, this will take a tad longer to engineer.
The basic steps are:
Install INTL and seed the Init()
method of your form base classes.
Follow the steps in the section titled Installing INTL. Make sure you review all the steps. Especially important are the steps titled How to Instantiate an INTL Object, How to Get Automatic Form Localization, and How to Localize Menus.
Modify the structure of strings.dbf
and add one field for each language you need.
strings.dbf
table that comes with INTL and put it in your project root directory.ZAP
the strings.dbf
table that you placed in your project root.MODIFY STRUCTURE
of strings.dbf
and add a new column named cSwahili
with a length of 120. Note that the "c" in cSwahili
is required.Make your application create an INTL object. Early in your application, instantiate an INTL object as described in How to Instantiate an INTL Object. Displaying in a different language is now a matter of using its SetLanguage()
method.
Do a “Build All”. Open your project, select "Build", and build an App or Exe, being sure to select "Recompile All Files". Go to lunch.
To automatically load strings.dbf
, either run your app or use the INTLTool utility. There are two ways to populate the strings.dbf
table with your project's interface strings. The first way is to run your program. As objects are instantiated, INTL will append the strings (like Caption
, Tooltiptext
, etc.) into the strings table. A better way is to run the INTLTool update program. See INTLTool.
Input the translations in the strings.dbf
table. In the cSwahili
column, type-in Swahili translations, complete with hot-keys and shortcut-keys as required.
Note: you can get a "quick-and-dirty" translation for testing and internal demos by doing:
`REPLACE ALL cSwahili with "**"+TRIM(cOriginal)+"**" FOR cOriginal <> "(("`
I recommend making a main INTL object named _SCREEN.oINTL
.
It's possible to have several separate INTL objects co-exist together. Each INTL object is an amalgam of other INTL objects called hooks or strategies. Your main INTL object is the master INTL object in your environment, which I assume is called _SCREEN.oINTL
.
Use the SetConfig( n )
method to configure your main INTL object.
You configure INTL with a _SCREEN.oINTL.SetConfig( n )
method, where n
is a bitwise integer value with the following interpretation:
Value | Configuration Meaning |
---|---|
1 (Default)2 4 8 16 32
|
Load the String strategy Load the Font strategy Load the Data strategy Load the Picture strategy Load the Currency strategy Load the RightToLeft strategy |
Example: create an INTL object that localizes strings and fonts
*-- create an INTL object
_SCREEN.AddObject("oINTL", "INTL" )
*-- Load the strings and font strategies.
_SCREEN.oINTL.SetConfig( 1 + 2 )
The operative language and locale of the main INTL object are configured
with the SetLanguage()
and SetLocale()
methods.
Strategies are bitwise configured.
Configuring individual strategies as follows: get a reference to the strategy, then configure it. Here are the configuration meanings for each configurable strategy.
Strategy | Value | Localization |
---|---|---|
Data |
1 (Default)2 4 8 16
|
BoundColumn ControlSource RowSource RecordSource InputMask
|
Font |
1 (Default)2 (Default) |
Font and FontSize DynamicFont and DynamicFontSize
|
Picture |
1 (Default)2 4 (Default)8
|
Picture DownPicture Icon DragIcon
|
RightToLeft |
1 (Default) |
All objects reversed within their respective containers |
Strings |
1 (Default)2 (Default)4 (Default) |
Caption ToolTipText StatusBarText
|
To get a handle on a loaded strategy, use the oINTL.GetStrategy()
method.
Thereafter, use the handle's oINTL.SetConfig()
method to configure the
strategy.
Example: create an INTL object that localizes strings but not Tooltips
Use the oINTL.GetStrategy()
method to get an object reference, then use its oINTL.SetConfig()
method to configure it.
*-- create an INTL object
_SCREEN.AddObject("oINTL", "INTL" )
*-- Load the strings and font strategies.
_SCREEN.oINTL.SetConfig( 3 )
*-- Configure Strings to NOT localize ToolTips
LOCAL loTempHandle
loTempHandle = _SCREEN.oINTL.GetStrategy( "String" )
*-- For the string strategy, the configuration
*-- for Caption and StatusBarText is 5
loTempHandle.SetConfig( 1 + 4 )
Example: create an INTL object that localizes only strings and InputMasks.
*-- create an INTL object
_SCREEN.AddObject( "oINTL", "INTL" )
*-- Load the strings and data strategies.
_SCREEN.oINTL.SetConfig( 5 )
*-- now modify the data strategy from its default.
LOCAL oTemp
oTemp = _SCREEN.oINTL.GetStrategy( "Data" )
*-- Input masks only.
oTemp.SetConfig( 16 )
Interface strings are usually the first things that come to mind when we think of translating software.
INTL loads only the string strategy by default.
The following table lists the configuration bits for INTL. These configuration bits decide which strategy is loaded. By default, only the String strategy is loaded, which is to say that strings are automatically localized by INTL by default.
Class | Configuration bits | Localization |
---|---|---|
INTL |
1 (Default)4 2 8 16 32
|
cINTLString strategy loadedcINTLFont strategy loadedcINTLData strategy loadedcINTLPicture strategy loadedcINTLCurrency strategy loadedcINTLRightToLeft strategy loaded |
CINTLString |
1 (Default)2 (Default)3 (Default) |
Caption ToolTipText StatusBarText
|
Activate the string strategy as follows:
*-- cINTLString is loaded by default.
*-- So there’s usually no need to do this
_SCREEN.oINTL.SetStrategy( "String", "cINTLString" )
Another more cryptic way to load the String strategy is:
-- Set configuration bit 2^0 "ON"
_SCREEN.oINTL.SetConfig( BITSET( oINTL.GetConfig(), 0 ))
So there are two ways to do it.
Strings can be localized by providing translations in strings.dbf
.
cOriginal | cFrench |
---|---|
Yes |
Oui |
No |
Non |
Configure the String Strategy with its SetConfig()
method.
The INTL String strategy, like all strategies, is bitwise-configured. You can control the string strategy object as follows:
Example: to disable font processing for the ToolTipText
property:
*-- Get a handle on the string strategy:
oFont = _SCREEN.oINTL.GetStrategy( "String" )
*-- We want Caption( 1 ) and StatusbarText( 4 ) only
oFont.SetConfig( 5 )
Fonts can be locale-specific.
Fonts like Arial, Times New Roman, MS Sans Serif might not be suitable in some languages. This matters; we may need a way to change fonts when we change locales.
The following table lists the configuration bits for the INTL object to load the Font strategy, and the configuration integers to configure the Font strategy.
Class | Configuration bits | Localization |
---|---|---|
INTL |
1 (Default)2 4 8 16 32
|
cINTLString strategy loadedcINTLFont strategy loadedcINTLData strategy loadedcINTLPicture strategy loadedcINTLCurrency strategy loadedcINTLRightToLeft strategy loaded |
CINTLFont |
1 (Default)2 (Default) |
Font and FontSize DynamicFont and DynamicFontSize
|
Activate the font strategy as follows:
*-- cINTLFont is the Font strategy class.
_SCREEN.oINTL.SetStrategy( "Font", "cINTLFont" )
Another more cryptic way to load the Font strategy is:
*-- Set configuration bit 2^1 "ON"
_SCREEN.oINTL.SetConfig(BITSET(oINTL.GetConfig(),1 ))
So there are two ways to do it.
Fonts can be localized by providing translations in strings.dbf
. Font
specifications are prefixed with the identifier “((Font ))
”, for example:
cOriginal | cRussian |
---|---|
((Font))Courier New,10 |
((Font))Courier New Cyr,10 |
((Font))Arial,16 |
((Font))Arial Cyr,16 |
Configure the Font Strategy with its SetConfig()
method.
The INTL Font strategy, like all strategies, is bitwise-configured. You can control the font strategy object as follows:
Example: to disable font processing for DynamicFont
and
DynamicFontSize
, which will slightly improve the font strategy
performance:
*-- Set Font localization on
oINTL.SetConfig( BITSET( oINTL.GetConfig(), 1 )) && Set 2^1 "ON"
*-- Get a handle on the font strategy:
oFont = _SCREEN.oINTL.GetStrategy("Font" )
*-- We want Font and FontSize and to disable DynamicFont
*-- and DynamicFontSize
oFont.SetConfig( 1 )
Data can be locale-specific.
Sometimes it is the data itself that needs to be localized. INTL allows you to present different fields for different locales.
The Data strategy works like the other strategies.
The following table lists the configuration bits for the INTL object to load the Picture strategy, and the configuration integers to configure the Picture strategy.
Class | Configuration bits | Localization |
---|---|---|
INTL |
1 (Default)2 4 8 16 32
|
cINTLString strategy loadedcINTLFont strategy loadedcINTLData strategy loadedcINTLPicture strategy loadedcINTLCurrency strategy loadedcINTLRightToLeft strategy loaded |
CINTLData |
1 (Default)2 4 8 16
|
BoundColumn ControlSource RowSource RecordSource InpuMask
|
Activate the data strategy as follows:
*-- cINTLData is the Graphics strategy class.
_SCREEN.oINTL.SetStrategy( "Data", "cINTLData" )
Another more cryptic way to load the Data strategy is:
*-- Set configuration bit 2^2 "ON"
_SCREEN.oINTL.SetConfig(BITSET(oINTL.GetConfig(),2 ))
So there are two ways to do it.
Data elements can be localized by providing translations in strings.dbf
. Data specifications are prefixed with the identifier “((Data))
”, like for example:
cOriginal | cRrussian |
---|---|
((Data))cEngDesc |
((Data))cRussianDesc |
Configure the Data Strategy with its SetConfig()
method.
The INTL data strategy, like all strategies, is bitwise-configured. You can control the picture strategy object as follows:
Example: Localize ControlSource properties.
*-- Set Data localization on
*-- Set 2^2 "ON"
oINTL.SetConfig( BITSET( oINTL.GetConfig(), 2 ))
*-- Get a handle on the data strategy:
oData = _SCREEN.oINTL.GetStrategy("Data" )
*-- We want ControlSource (2)
*-- property localized.
oPicture.SetConfig( 2 )
Images can be locale-specific. Some of the icons and images we use every day may not be appropriate in other locales. INTL provides a way to change the displayed images when we change locales.
The Picture strategy works like the other strategies. The following table lists the configuration bits for the INTL object to load the Picture strategy, and the configuration integers to configure the Picture strategy.
Class | Configuration bits | Localization |
---|---|---|
INTL |
1 (Default)2 4 8 16 32
|
cINTLString strategy loadedcINTLFont strategy loadedcINTLData strategy loadedcINTLPicture strategy loadedcINTLCurrency strategy loadedcINTLRightToLeft strategy loaded |
cINTLPicture |
1 (Default)2 4 (Default)8
|
Picture DownPicture Icon DragIcon
|
Activate the picture strategy as follows:
*-- cINTLPicture is the Graphics strategy class.
_SCREEN.oINTL.SetStrategy( "Picture", "cINTLPicture" )
Another more cryptic way to load the Picture strategy is:
*-- Set configuration bit 2^3 "ON"
_SCREEN.oINTL.SetConfig(BITSET(oINTL.GetConfig(),3 ))
So there are two ways to do it.
Pictures can be localized by providing translations in strings.dbf
.
Picture specifications are prefixed with the identifier “((Picture))
”,
for example:
coriginal |
crussian |
---|---|
((Picture))Doctor.BMP |
((Picture))Doktor.BMP |
((Picture))Friend.BMP |
((Picture))Comrade.BMP |
Configure the Picture Strategy with its SetConfig()
method.
The INTL picture strategy, like all strategies, is bitwise-configured. You can control the picture strategy object as follows:
Example: Localize Picture, DownPicture, and Icon properties.
*-- Set Picture localization on
*-- Set 2^3 "ON"
oINTL.SetConfig( BITSET( oINTL.GetConfig(), 3 ))
*-- Get a handle on the font strategy:
oPicture = _SCREEN.oINTL.GetStrategy("Picture" )
*-- We want Picture (1), DownPicture( 2 ) and Icon (4)
*-- properties localized. 1+2+4 = 7
oPicture.SetConfig( 7 )
INTL provides a simple yet adaptable multi-currency capability.
INTL enables you to endow your application with a simple multi-currency capability. This architecture is flexible, and by subclassing the cINTLCurrency
class you can probably implement almost any multi-currency scheme you need.
At the heart of it all, the INTL Currency strategy works only on fields having a format property of "$".
Recall that INTL strategies are bitwise-configured according to the following table.
Class (with default) | Value | Localization |
---|---|---|
INTL (1) |
1 (Default)2 4 8 16 32
|
cINTLString strategy loadedcINTLFont strategy loadedcINTLData strategy loadedcINTLPicture strategy loadedcINTLCurrency strategy loadedcINTLRightToLeft strategy loaded |
Activate the currency strategy as follows:
Use oINTL.SetConfig()
or oINTL.SetStrategy()
to load the Currency strategy.
OINTL = _SCREEN.oINTL
oINTL.SetStratrgy( "Currency", "cINTLCurrency" )
An alternate (and more cryptic) way is to use INTL's SetConfig()
method to make INTL invoke the Font strategy of a given class, as follows:
OINTL = _SCREEN.oINTL
*-- Set bit 2^4 "ON"
oINTL.SetConfig( BITSET( oINTL.GetConfig(), 4 ))
So there are two ways to do it.
The Currency strategy is not like the others. The INTL toolkit currency strategy is a little different from other strategies in three important respects:
currencies are locale-specific, not language-specific.
class cINTLCurrency
does not use class cINTLString
services, and
class cINTLCurrency
makes many input fields read-only when the data is in a converted state.
The default exchange rate for all currencies is 1.00
.
With the cINTLCurrency
class that ships with INTL, you assign currency conversion factors to different currencies. By default the conversion factor used by the Currency strategy is 1.00
.
If you need time-dependent currency conversions, you can subclass cINTLCurrency
to do anything you need it to do, such as lookups.
Let's configure INTL for the following currencies: Canadian dollar, Euro, and US dollar. Assume that our data is based in Canadian dollars.
oINTL.SetConversion()
sets the exchange rate between the original and other locales.
Use SetLocale()
to change the currency locale. Then localize as usual.
oINTL = _SCREEN.oINTL
*-- Load the currency strategy
*-- Set 2^4 "ON"
oINTL.SetConfig( BITSET( oINTL.GetConfig(), 4 ))
*-- Define a few locales and currencies
oINTL.SetConversion( "Canada", 1 )
oINTL.SetConversion( "Euro", 1.55 )
oINTL.SetConversion( "USA", 1.33 )
*-- Lets assume we want to see it in US dollars
oINTL.SetLocale( "USA" )
*-- Localize the current form
oINTL.Localize(_SCREEN.ActiveForm )
INTL will automatically make your form objects display from right to left.
INTL enables you to display objects from right-to-left, which is required by Middle-Eastern writing systems. To do this, INTL reverses the location of objects within containers along the vertical centerline of the container. INTL also modifies the alignment property of checkboxes and option groups.
INTL does not change the orientation of caption text. To change the orientation of caption text, you must be using a Middle-Eastern localization of Windows.
The result is forms are reversed; if they were read from left-to-right now they read from right-to-left, and vice-versa.
Recall that INTL strategies are bitwise-configured according to the following table:
Class (with default) | Value | Localization |
---|---|---|
INTL (1) |
1 (Default)2 4 8 16 32
|
cINTLString strategy loadedcINTLFont strategy loadedcINTLData strategy loadedcINTLPicture strategy loadedcINTLCurrency strategy loadedcINTLRightToLeft strategy loaded
|
Activate the currency strategy as follows:
Use oINTL.SetConfig()
or oINTL.SetStrategy()
to load the Currency strategy.
OINTL = _SCREEN.oINTL
oINTL.SetStratrgy( "RightToLeft", "cINTLRightToLeft" )
An alternate (and more cryptic ) way is to use INTL's `SetConfig()` method make INTL invoke the Font strategy of a given class, as follows:
OINTL = _SCREEN.oINTL<b
*-- Set bit 2^5 "ON"
oINTL.SetConfig( BITSET( oINTL.GetConfig(), 5 ))
So there are two ways to do it.
The RightToLeft strategy is the only strategy that actually rearranges objects in containers.
The INTL toolkit right-to-left strategy is a little different from other strategies in four important respects:
cINTLRightToLeft
does not use class cINTLString
services.cINTLRightToLeft
reverses the location of objects within containers along the container's vertical axis. What was on the left ends up on the right, and vice versa. Also the alignment property of Checkboxes and Optiongroups is reversed, as is the sequences of Pages in Pageframes and Columns in grids.cINTLRightToLeft
strategy to write from left-to-right.Let's configure INTL for a right-to-left language. The cleanest way to do this is with a subclass of the INTL::SetLanguage()
method. Alternately, you could also do it with the SetLocale()
method. Either way, the implementation is the same.
In this example, we use SetLanguage()
to configure for the RightToLeft transformation.
Note: for clarity we've omitted configuring for the Font strategy, which we would probably need to do. See How to Localize Fonts.
DEFINE CLASS MidEastINTL AS INTL
FUNCTION SetLanguage( tcLanguage )
LOCAL llRetVal
LlRetVal = INTL::SetLanguage( tcLanguage )
*-- The right-to-left strategy is configured
*-- with the fifth INTL configuration bit.
IF tcLanguage = "Hebrew" OR ;
TcLanguage = "Arabic"
this.SetConfig( BITSET( this.GetConfig(), 5 ))
ELSE
this.SetConfig( BITCLEAR( this.GetConfig(), 5 ))
ENDIF
RETURN llRetVal
ENDDEFINE
Need different behavior? Consider a subclass. You may encounter situations where you need to do thing differently. Instead of changing the INTL source code (which will create difficulties when merging future releases) consider subclassing an existing strategy for desired behavior.
In the diagram below, we've created two subclasses, one from the
cINTLString
class and one from the cINTLCurrency
class. The class
hierarchy now looks like this:
New classes added to the INTL class hierarchy.
To use your subclasses instead of those that ship with INTL, call the setstrategy()method as follows:
*-- Assuming _SCREEN.oINTL is already Instantiated
_SCREEN.oINTL.SetStrategy("String", "cMyString" )
_SCREEN.oINTL.SetStrategy("Currency", "cMyCurrency" )
You can create your own strategies and use INTL to automatically invoke them. Make your new strategy a subclass of the cINTLStrategy class (so you'll have the properties and methods INTL expects) and then run with it!
As in the case of subclassing an existing strategy, use the
SetStrategy()
method to load your strategy into INTL.
Three ways:
You can make INTL ignore an object or a container object by placing the string "INTL Ignore" in the object's comment property. This string is not case sensitive.
If you can, give your object's class an INTL property, and assign it logical .F.
If you can, give your object's class an INTL property, and assign it a numeric value of less than 0.
If you have special needs for a particular object, give your object's
class an INTL property, and assign a numeric value to the property in
the class definition or to this object's instance. This numeric value is
the value you would assign to INTL's SetConfig()
method to configure
INTL for this particular object.
If you wish to substitute your own strategies in subsequent strategy
instantiations, use the SetStrategyClass()
method to assign a new
strategy class to an existing strategy alias.
*-- Permanently install cMyStringStrategy for the string strategy.
_SCREEN.oINTL.SetStrategyClass( "String", "cMyStringStrategy" )
strings.dbf
INTL ships with iterator and visitor classes designed to recur VFP
structures and, among other things, load all the string interface
elements into the strings.dbf
.
See Updating strings.dbf
Based on a .PJX.
VFP report structures are not generated or compiled — they are bound into your application "as-is". Reports must therefore be transformed before the .APP or .EXE is created.
Localizing reports is something you really only need to do once. The
transformation process turns your report labels into report expressions
containing a call to INTL's I()
function. For example, the report label
"Name:"
becomes expression I("Name:")
.
See Transforming Reports Based on a .PJX.
If you plan to get really fancy with swapping languages on the fly, it will be helpful to know the following things:
After INTL localizes a form, it adds to the form an object named
oINTL of class cINTLMemento
configured as INTL was configured. This
memento is a lightweight object that allows several INTL objects to
peacefully co-exist because they can know that a particular Form is,
at this moment, displaying in, say, Japanese.
When an INTL object finds a form containing a member named oINTL, it
will adopt the member's configuration as determined by its
GETCONFIG()
value.
If you need alternate behavior — for example if you need the second INTL object to completely override a memento from the first — then first localize the form back to original (which removes the Form.oINTL member) and then localize to the new locale using the second INTL object.
MsgSvc()
WorksUpon first invocation, MsgSvc()
creates an object named _SCREEN.oMsgSvc
which thereafter will manage messaging. If an object named
_SCREEN.oINTL
exists, the _SCREEN.MsgSvc
object will obey its language
settings and use its services.
For run time localization, you need to distribute the following files:
File | Notes |
---|---|
i.prg |
For best performance, place this function in your first SET PROCEDURE file. |
intl.prg |
For best performance, SET PROCEDURE TO INTL Additive . |
msgsvc.dbf |
|
msgsvc.fpt |
|
msgsvc.cdx |
If you use MsgSvc() you will need to distribute these files. |
msgsvc.prg |
The message services library. |
nohot.prg |
For best performance, place this function in your first SET PROCEDURE file. |
strings.dbf |
|
strings.fpt |
|
strings.cdx |
You’ll need to distribute these too. |
For the STRINGS and MSGSVC tables and files, if you include them in your APP or EXE then they will, of course, be read-only.
Here's a description of the files used by INTL. To reckon where these can be best placed relative to your project, see How to Correctly Place Your INTL Files.
File | Description |
---|---|
addendum.txt |
Late breaking news that may or may not be included in the documentation or the help file. |
genmenux.zip |
An archive of the latest available GENMENUX program by Andrew Ross MacNeill. |
i.prg |
A stand-alone function that serves as a shortcut to the _SCREEN.oINTL.I() method. |
intl.prg |
The core code for the classes and utilities in the INTL toolkit. |
intltool.prg |
Developer’s utilities to do batch operations on project files and other VFP structures. Do not distribute this file with your applications. |
msgsvc.dbf msgsvc.fpt msgsvc.cdx
|
Table and supporting files containing messages for dialogs, wait windows, thermometer bars and text blocks. |
msgsvc.prg |
The message services library. |
nohot.prg |
nohot() strips hot key characters from FoxPro prompt expressions. It is a one-line function that you should cut and paste as a procedure somewhere in your application’s invocation stack. |
strings.dbf strings.fpt strings.cdx
|
Table and supporting files containing translated phrases. |
The INTL class hierarchy is based on class cINTLAbstract
. cINTLAbstract
serves to define the interface for the entire hierarchy. Wherever possible, adding rogue properties, events, and methods to subclasses has been avoided.
The figure below shows an OMT diagram of the INTL class hierarchy.
The INTL class hierarchy.
In normal circumstances, the only objects you’ll probably use are of
class INTL
.
Class cINTLMemento
can be used as a token.
cINTLMemento
is a configuration token that INTL objects may use to store details of a specific localization. cINTLMemento
includes access methods to protected properties.
INTL is the public interface and template methods for the localization process.
cINTLStrategy is the Parentclass of various localization engines.
cINTLString
, cINTLCurrency
, cINTLFont
, cINTLMeasures
, cINTLPicture
, and cINTLData
are classes of specific strategic implementations.
INTL
The INTL class provides services to localize objects and other elements in your application.
INTL
Exposed PropertiesINTL::cCurrencyStrategy
INTL allows you to localize currencies.
A string specifying the name of the currency strategy class.
Default | "cINTLCurrency" |
Remarks | You may subclass cINTLCurrency to suit your particular needs. You may then use the SetStrategy("Currency",cYourCurrencyClass) method to set this currency strategy property to something other than the default. |
See Also | cINTLMemento::GetStrategy() |
INTL::cDataStrategy
INTL allows different data sources for different locales. A string specifying the name of the data strategy class.
Default | "cINTLData" |
Remarks | You may subclass cINTLData to suit your particular needs. You may use the SetStrategy("Data", cYourDataClass) method to set this data strategy property to something other than the default. |
See Also | cINTLMemento::GetStrategy() |
INTL::cFontStrategy
INTL allows the proper fonts to be substituted.
A string specifying the name of the font strategy class.
Default | "cINTLFont" |
Remarks | You may subclass cINTLFont to suit your particular needs. You may use the SetStrategy("Font", cYourFontClass) to set the font strategy property to something other than the default. |
See Also | cINTLMemento::GetStrategy() |
INTL::cPictureStrategy
INTL can localize pictures, icons, and images.
A string specifying the name of the picture strategy class.
Default | "cINTLPicture" |
Remarks | You may subclass cINTLPicture to suit your particular needs. You may use the ::SetStrategy("Picture", cYourPictureClass ) to set the picture strategy property to something other than the default. |
See Also | cINTLMemento::GetStrategy() |
INTL::cStringStrategy
INTL localizes words and phrases.
A string specifying the name of the string strategy class. The string strategy class is responsible for localizing strings and phrases in the application, and also serves as a function repository for other strategy classes.
Default | "cINTLSting" |
Remarks | You may subclass cINTLString to suit your particular needs. You may use the SetStrategy("String", cYourStringClass) to set the property. |
See Also | cINTLMemento::GetStrategy() |
The cINTLString strategy class is by far the most useful, and it provides services to other strategies. |
Note: many strategies use string-based services that are provided by the active string strategy class. To reduce cohesion with a particular cStringStrategy class, many string methods that would normally belong in class cStringStrategy are found in class cINTLStrategy , the parent strategy class. Thus all strategies have some inherent string localization abilities. |
INTL
Exposed MethodsINTL::Execute()
Localizes a numeric, a string, an object, or array of objects. In the case of objects and array of objects, the execute function passes each object in turn to all the active localization strategies.
Syntax | oINTL.Execute( @PassedObject ) |
Return | Nothing |
Arguments |
PassedObject : Can be of type numeric, string, or object. It can also be an array of object references. |
See Also | INTL::ObjArray() |
Example
DIMENSION laScratchArray[1]
SET PROC TO INTL
oINTL = CREATEOBJECT("INTL" )
oXX = CREATEOBJECT("Form" )
*-- Load the array with object references
oINTL.ObjArray( oXX, @laScratchArray )
oINTL.Execute( @laScratchArray )
INTL::GetAlias()
| Strategies may require resource files, which are referenced by alias.
Returns the alias of the resource table associated with the default localization strategy. Normally, the default strategy object is of class cINTLString
.
Syntax | oINTL.GetAlias() |
Return | The character value of the string strategy table alias. |
Arguments | None. |
Remarks | The GetAlias() method is a hookable method, meaning that if an object of class INTL has an attached hook object, then GetAlias() defers to the method of the hook object. Since by default objects of class INTL are hooked with an object of the cINTLStringStrategy class, invoking oINTL.GetAlias() is the equivalent of invoking oINTL.oStringStrategy.getAlias() . |
Example
_SCREEN.AddObject( "oINTL", "INTL" )
*-- The following two are equivalent
_SCREEN.oINTL.oStringStrategy.GetAlias()
_SCREEN.oINTL.GetAlias() |
INTL::GetTable()
Returns the name of the resource table associated