Reverse-engineering Flyover (3D satellite mode) from Apple Maps. Similar work is done for Google Earth here.
Roughly, these parts have been figured out:
We can authenticate URLs and retrieve textured 3D models from given coordinates (latitude, longitude).
Data is stored in map tiles. These five tile styles are used for Flyover:
Type | Purpose | URL structure |
---|---|---|
C3M | Texture, Mesh, Transformation(, Animation) | ?(?|&)style=15&v=⓿®ion=❶&x=❷&y=❸&z=❹&h=❺ |
C3MM 1 | Metadata | ?(?|&)style=14&v=⓿&part=❻®ion=❶ |
C3MM 2 | Metadata | ?(?|&)style=52&v=⓿®ion=❶&x=❷&y=❸&z=❹&h=❺ |
DTM 1 | Terrain/Surface/Elevation | ?(?|&)style=16&v=⓿®ion=❶&x=❷&y=❸&z=❹ |
DTM 2 | Terrain/Surface/Elevation | ?(?|&)style=17&v=⓿&size=❼&scale=❽&x=❷&y=❸&z=❹ |
ResourceManifest
└─ AltitudeManifest
├─ C3MM
│ └─ C3M
└─ DTM?
Focusing on C3M(M) for now. DTMs are images with a footer and are probably used for the grid that is displayed when Maps is loading.
This repository is structured as follows:
Directory | Description |
---|---|
cmd | command line programs |
pkg | most of the actual code |
proto | protobuf files |
scripts | additional scripts |
vendor | dependencies |
Install Go 1.15.x and run:
go get -d github.com/retroplasma/flyover-reverse-engineering/...
cd "$(go env GOPATH)/src/github.com/retroplasma/flyover-reverse-engineering"
Then edit config.json:
./scripts/get_config.sh > config.json
./scripts/get_config_macos.sh > config.json
resourceManifestURL
: from GEOConfigStore.db/com.apple.GEO.plist or GeoServices binarytokenP1
: from GeoServices binary (function: GEOURLAuthenticationGenerateURL
)Here are some command line programs that use code from pkg:
Usage:
go run cmd/export-obj/main.go [lat] [lon] [zoom] [tryXY] [tryH]
Parameter Description Example
--------------------------------------
lat Latitude 34.007603
lon Longitude -118.499741
zoom Zoom (~ 13-20) 20
tryXY Area scan 3
tryH Altitude scan 40
This exports Santa Monica Pier to ./downloaded_files/obj/...
:
go run cmd/export-obj/main.go 34.007603 -118.499741 20 3 40
Optional: Center-scale OBJ using node.js script:
node scripts/center_scale_obj.js
In Blender (compatible tutorial here):
This authenticates a URL using parameters from config.json
:
go run cmd/auth/main.go [url]
This parses a C3M v3 file, decompresses meshes, reads JPEG textures and produces a struct that contains a textured 3d model:
go run cmd/parse-c3m/main.go [file]
This parses a C3MM v1 file. The C3MM files in a region span octrees whose roots are indexed in the first file.
go run cmd/parse-c3mm/main.go [file] [[file_number]]
~/Library/Containers/com.apple.geod/Data/Library/Caches/com.apple.geod/GEOConfigStore.db
~/Library/Preferences/com.apple.GEO.plist
~/Library/Caches/GeoServices/Resources/altitude-*.xml
altitude-*.xml
url in resource manifest~/Library/Containers/com.apple.geod/Data/Library/Caches/com.apple.geod/MapTiles/MapTiles.sqlitedb
/System/Library/PrivateFrameworks/GeoServices.framework/GeoServices
/System/Library/PrivateFrameworks/VectorKit.framework/VectorKit
/System/Library/PrivateFrameworks/GeoServices.framework/XPCServices/com.apple.geod.xpc
GeoServices
/Applications/Maps.app/Contents/MacOS/Maps
VectorKit
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