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A modern implementation of OSC for python2/3.
OpenSoundControl is an UDP based network protocol, that is designed for fast dispatching of time-sensitive messages, as the name suggests, it was designed as a replacement for MIDI, but applies well to other situations. The protocol is simple to use, OSC addresses look like http URLs, and accept various basic types, such as string, float, int, etc. You can think of it basically as an http POST, with less overhead.
You can learn more about OSC on OpenSoundControl.org
pip install oscpy
Server (thread)
from oscpy.server import OSCThreadServer
from time import sleep
def callback(*values):
print("got values: {}".format(values))
osc = OSCThreadServer() # See sources for all the arguments
# You can also use an *nix socket path here
sock = osc.listen(address='0.0.0.0', port=8000, default=True)
osc.bind(b'/address', callback)
sleep(1000)
osc.stop() # Stop the default socket
osc.stop_all() # Stop all sockets
# Here the server is still alive, one might call osc.listen() again
osc.terminate_server() # Request the handler thread to stop looping
osc.join_server() # Wait for the handler thread to finish pending tasks and exit
or you can use the decorator API.
Server (thread)
from oscpy.server import OSCThreadServer
from time import sleep
osc = OSCThreadServer()
sock = osc.listen(address='0.0.0.0', port=8000, default=True)
@osc.address(b'/address')
def callback(*values):
print("got values: {}".format(values))
sleep(1000)
osc.stop()
Servers are also client, in the sense they can send messages and answer to messages from other servers
from oscpy.server import OSCThreadServer
from time import sleep
osc_1 = OSCThreadServer()
osc_1.listen(default=True)
@osc_1.address(b'/ping')
def ping(*values):
print("ping called")
if True in values:
cont.append(True)
else:
osc_1.answer(b'/pong')
osc_2 = OSCThreadServer()
osc_2.listen(default=True)
@osc_2.address(b'/pong')
def pong(*values):
print("pong called")
osc_2.answer(b'/ping', [True])
osc_2.send_message(b'/ping', [], *osc_1.getaddress())
timeout = time() + 1
while not cont:
if time() > timeout:
raise OSError('timeout while waiting for success message.')
Server (async) (TODO!)
from oscpy.server import OSCThreadServer
with OSCAsyncServer(port=8000) as OSC:
for address, values in OSC.listen():
if address == b'/example':
print("got {} on /example".format(values))
else:
print("unknown address {}".format(address))
Client
from oscpy.client import OSCClient
address = "127.0.0.1"
port = 8000
osc = OSCClient(address, port)
for i in range(10):
osc.send_message(b'/ping', [i])
By default, the server and client take bytes (encoded strings), not unicode
strings, for osc addresses as well as osc strings. However, you can pass an
encoding
parameter to have your strings automatically encoded and decoded by
them, so your callbacks will get unicode strings (unicode in python2, str in
python3).
osc = OSCThreadServer(encoding='utf8')
osc.listen(default=True)
values = []
@osc.address(u'/encoded')
def encoded(*val):
for v in val:
assert not isinstance(v, bytes)
values.append(val)
send_message(
u'/encoded',
[u'hello world', u'ééééé ààààà'],
*osc.getaddress(), encoding='utf8')
(u
literals added here for clarity).
OSCPy provides an "oscli" util, to help with debugging:
oscli dump
to listen for messages and dump themoscli send
to send messages or bundles to a serverSee oscli -h
for more information.
None
values are not allowed in serializationCheck out our contribution guide and feel free to improve OSCPy.
OSCPy is released under the terms of the MIT License. Please see the LICENSE.txt file.