netcode is a secure client/server protocol built on top of UDP.
It's intended for use by real-time multiplayer games, which need a connection oriented protocol but without the head of line blocking of TCP.
netcode has the following features:
netcode is stable and production ready.
Start by generating a random 32 byte private key. Do not share your private key with anybody.
Especially, do not include your private key in your client executable!
Here is a test private key:
static uint8_t private_key[NETCODE_KEY_BYTES] = { 0x60, 0x6a, 0xbe, 0x6e, 0xc9, 0x19, 0x10, 0xea,
0x9a, 0x65, 0x62, 0xf6, 0x6f, 0x2b, 0x30, 0xe4,
0x43, 0x71, 0xd6, 0x2c, 0xd1, 0x99, 0x27, 0x26,
0x6b, 0x3c, 0x60, 0xf4, 0xb7, 0x15, 0xab, 0xa1 };
Create a server with the private key:
char * server_address = "127.0.0.1:40000";
struct netcode_server_config_t server_config;
netcode_default_server_config( &server_config );
memcpy( &server_config.private_key, private_key, NETCODE_KEY_BYTES );
struct netcode_server_t * server = netcode_server_create( server_address, &server_config, time );
if ( !server )
{
printf( "error: failed to create servern" );
return 1;
}
Then start the server with the number of client slots you want:
netcode_server_start( server, 16 );
To connect a client, your client should hit a REST API to your backend that returns a connect token.
Using a connect token secures your server so that only clients authorized with your backend can connect.
netcode_client_connect( client, connect_token );
Once the client connects to the server, the client is assigned a client index and can exchange encrypted and signed packets with the server.
For more details please see client.c and server.c
This repository holds the implementation of netcode in C.
Other netcode implementations include:
If you'd like to create your own implementation of netcode, please read the netcode 1.02 standard.
These people are awesome:
Thanks for your contributions to netcode!
The author of this library is Glenn Fiedler.
Other open source libraries by the same author include: reliable, serialize, and yojimbo.
If you find this software useful, please consider sponsoring it. Thanks!
BSD 3-Clause license.