Update: a python version of this code with both CPU/GPU support can be found here.
CUDA/C++ code to fuse multiple registered depth maps into a projective truncated signed distance function (TSDF) voxel volume, which can then be used to create high quality 3D surface meshes and point clouds. Tested on Ubuntu 14.04 and 16.04.
Looking for an older version? See here.
tsdf2mesh.m
now properly generates a mesh in camera coordinates instead of voxel coordinates.SaveVoxelGrid2SurfacePointCloud
in demo code to enable creating point cloud visualizations with only one depth frame.This demo fuses 50 registered depth maps from directory data/rgbd-frames
into a projective TSDF voxel volume, and creates a 3D surface point cloud tsdf.ply
, which can be visualized with a 3D viewer like Meshlab.
Note: Input depth maps should be saved in format: 16-bit PNG, depth in millimeters.
./compile.sh # compiles demo executable
./demo # 3D point cloud saved to tsdf.ply and voxel grid saved to tsdf.bin
[Optional] This demo also saves the computed voxel volume into a binary file tsdf.bin
. Run the following script in Matlab to create a 3D surface mesh mesh.ply
, which can be visualized with Meshlab.
tsdf2mesh; % 3D mesh saved to mesh.ply
This repository is a part of 3DMatch Toolbox. If you find this code useful in your work, please consider citing:
@inproceedings{zeng20163dmatch,
title={3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions},
author={Zeng, Andy and Song, Shuran and Nie{ss}ner, Matthias and Fisher, Matthew and Xiao, Jianxiong and Funkhouser, Thomas},
booktitle={CVPR},
year={2017}
}