An open-source userscript editor for Safari
Userscripts is available for iOS (iPadOS) and macOS. For all versions, installation is done through Apple's App Store. On macOS, versions prior to 4.x
were made available to download and install directly from the repository, but due to changes in the way Apple allows developers to distribute apps built with the WebExtension API, that is no longer an option.
To run Userscripts on iOS you should be on iOS 15.1 or higher.
To run Userscripts on macOS you should running macOS 12 or higher, along with Safari 14.1 or higher.
App Store Link
Development Progress
It's recommend to read this documentation and, if you have time, watch the following video overviews to familiarize yourself with the app and extension.
Once the app is downloaded and installed the following steps should be taken:
After installing the iOS App, you need two main steps to make the extension work:
Open the App and set a directory (For saving and loading userscripts)
Set Userscripts Directory
button and select the directoryEnable the extension in Safari (And grant permissions)
AA
button on iPhone, extension-icon
on iPad, also where you open the extension's popup
interface)Always Allow
Userscripts for All Websites
Note
The App cannot detect whether you have enabled the extension in Safari, therefore, the App prompt will not change after you enable the extension. Currently the App interface is only used to set or change the userscripts directory.
You could select an iCloud folder for syncing scripts between macOS and iOS, but please note that there may be delays in synchronization, and you may encounter files be evictioned due to iCloud optimization, please refer to #424.
There are two main ways to install a user script from the iOS version:
.user.js
URL in Safari, then open the extension popup
and you will see an installation prompt.user.js
files directly to the Userscripts directory you set aboveTip
Both of the above work equally well in the macOS version.
The iOS version does not include the script editor provided in the macOS version, but you can always edit script files in the directory you set directly on iOS. (use any third-party code editor apps, support in-place opening and editing)
After installing Userscripts on macOS, you do not need to select a userscripts directory if you do not plan on syncing your userscripts between multiple devices. Instead you can choose to use the default directory, which is located at ~/User/Library/Containers/Userscripts/Data/Documents/scripts
- again, this is default (and automatic) behavior. You only need to select a new location if you want to store your userscripts elsewhere, which is especially useful if you are using an external code editor such as Sublime Text or VSCode.
Refer to Apple's official guide page: Use Safari extensions on your Mac
Here's a short clip showing how to easily create/add a userscript in Safari using this extension on macOS
settings
button (represented by a cog) displays the settings modal (discussed below)plus
button allows users to add new items
New CSS
is a "userscript" that expects CSS codeNew Javascript
is a prototypical userscript that expects Javascript codeNew Remote
allows the user to add a remote hosted userscript (or style) by inputting the web address (ex: https://www.k21p.com/example.user.js
)@version
tag@updateURL
tagDiscard
- while editing, reverts any unsaved changes you've made to a userscriptSave
- while editing, saves all changes you've made to a userscript
Command + S
is the keyboard shortcut for the action() [] {} "" ''
4
because using 2
spaces is absolute insanity@match
patterns (Match pattern structure), a page url that matches against a pattern in this list will be ignored for script injectionUserscripts Safari currently supports the following userscript metadata:
@name
- This will be the name that displays in the sidebar and be used as the filename - you can not use the same name for multiple files of the same type@description
- Use this to describe what your userscript does - this will be displayed in the sidebar - there is a setting to hide descriptions@icon
- This doesn't have a function with this userscript manager, but the first value provided in the metadata will be accessible in the GM_/GM.info
object@match
- Domain match patterns - you can use several instances of this field if you'd like multiple domain matches - please refer to: Match pattern structure
http/s
@exclude-match
- Domain patterns where you do not want the script to run@include
- Used to match against urls for injection, globs and regular expressions are allowed, read more here@exclude
- Functions in a similar way as @include
but rather than injecting, a match against this key's value will prevent injection@inject-into
- allows the user to choose which context to inject the script into
auto
(default), content
, page
GM
apis are only available when using content
@run-at
@weight
@require
@version
@updateURL
, this will allow the user to update a userscript from a remote source, if the version on their machine is <
version at the update URL@version
does nothing by itself, it needs to be paired with @updateURL
for remote updating to function properly@updateURL
>
the version on the local machine, the file will be updated@updateURL
does nothing by itself, it needs to be paired with @version
for remote updating to function properly@downloadURL
@version
and @updateURL
)@version
and @updateURL
, if the local version is <
the version of the file that @updateURL
points to, the extension will attempt to update the file's code with the contents of the file located at the @downloadURL
@downloadURL
does nothing by itself, it needs @version
and @updateURL
to present in order to function properly@noframes
@grant
APIs
(if any) your script uses, one on each @grant
line, only those API methods will be provided.@grant
values are provided, none
will be assumed.none
and something else, none
takes precedence.All userscripts need at least 1 @match
or @include
to run!
Userscripts currently supports the following api methods. All methods are asynchronous unless otherwise noted. Users must @grant
these methods in order to use them in a userscript. When using API methods, it's only possible to inject into the content script scope due to security concerns.
Note
The following API description applies to the latest development branch, you may need to check the documentation for the corresponding version. Please switch to the version you want to check via Branches
or Tags
at the top.
For example, for the v4.x.x version of the App Store: https://github.com/quoid/userscripts/tree/release/4.x.x
For API type definitions, please refer to: types.d.ts
GM.addStyle(css)
css: String
Promise
, resolved if succeeds, rejected with error message if failsGM.setValue(key, value)
key: String
value: Any
- any can be JSON-serializedPromise
, resolved if succeeds, rejected with error message if failsGM.getValue(key, defaultValue)
key: String
defaultValue: Any
- optionalPromise
, resolved with the value
that was set or defaultValue
provided or undefined
if succeeds, rejected with error message if failsGM.deleteValue(key)
key: String
Promise
, resolved if succeeds, rejected with error message if failsGM.listValues()
Promise
, resolved with an array of the key names of presently set values if succeeds, rejected with error message if failsGM.getTab()
Promise
, resolved with Any
data that is persistent as long as this tab is open if succeeds, rejected with error message if failsGM.saveTab(tabObj)
tabObj: Any
- any can be JSON-serializedPromise
, resolved if succeeds, rejected with error message if failsGM.openInTab(url, openInBackground)
url: String
openInBackground: Bool
- optional, false
by defaultPromise
, resolved with tab data for the tab just opened if succeeds, rejected with error message if failsGM.closeTab(tabId)
tabId: Int
- optional, the caller tab
by defaultPromise
, resolved if succeeds, rejected with error message if failsGM.setClipboard(data, type)
data: String
type: String
- optional, text/plain
by defaultPromise
, resolved with a Bool
value indicating succeeds or fails, rejected with error message if failsGM.info
&& GM_info
@grant
scriptHandler: String
- returns Userscripts
version: String
- the version of Userscripts appscriptMetaStr: String
- the metablock for the currently running scriptscript: Object
- contains data about the currently running script
description: String
exclude-match: [String]
excludes: [String]
grant: [String]
includes: [String]
inject-into: String
matches: [String]
name: String
namespace: String
noframes: Bool
require: [String]
resources: [String]
- currently not implementedrun-at: String
version: String
- the userscript version valueGM.xmlHttpRequest(details)
details: Object
details
object accepts the following properties
url: String
- requiredmethod: String
- optional, GET
by defaultuser: String
- optionalpassword: String
- optionalheaders: Object
- optionaloverrideMimeType: String
- optionaltimeout: Int
- optionalbinary: Bool
- optional (Deprecated, use binary data objects such as Blob
, ArrayBuffer
, TypedArray
, etc. instead.)data: String | Blob | ArrayBuffer | TypedArray | DataView | FormData | URLSearchParams
- optionalresponseType: String
- optionalXMLHttpRequests
onabort: Function
- optionalonerror: Function
- optionalonload: Function
- optionalonloadend: Function
- optionalonloadstart: Function
- optionalonprogress: Function
- optionalonreadystatechange: Function
- optionalontimeout: Function
- optionalreadyState
response
responseHeaders
responseType
responseURL
status
statusText
timeout
responseText
(when responseType
is text
)Promise
contains an additional property abort
, resolved with the response object.
const xhr = GM.xmlHttpRequest({...});
xhr.abort();
to abort the requestconst response = await xhr;
const response = await GM.xmlHttpRequest({...});
GM_xmlhttpRequest(details)
GM.xmlHttpRequest(details)
, except:abort
, which is a Function
const foo = GM.xmlHttpRequest({...});
... foo.abort();
to abort the requestThis is the directory where the app/extension will read from and write to. This directory is changed by opening the containing app and clicking the respective "change location" button.
Script Directory Notes
If you encounter a problem while using this app/extension or are in need of some assistance, please open an issue here in the repository. When doing so, please provide as much detail as possible. This includes listing system specs and what website and script you are trying to execute. Please follow the issue template!
"Refused to execute a script" error(s), what should I do!?
You are seeing this error because of the website's Content Security Policy. Currently there is no way to allow extension content scripts to bypass CSPs in Safari.
Automatically, the extension will attempt to circumvent strict CSPs, but if you are still experiencing issues, trying setting the userscript metadata key/val
// @inject-into auto
or// @inject-into content
.You can read more about this in this issue.
Do I need to use the extension's editor to create new userscripts or to edit existing?
You can use your own editor to update and manage your files. As long as you are saving the files to the save location, and they are properly formatted, they should be injected. However, you must open the extension popup beforehand. That means, if you create a new or edit an existing userscript with an external editor and save it to the save location, before injection will occur properly, the extension popup must be opened and the popup must load completely.
What are the keyboard shortcuts?
Whilst using the included editor, clicking
⌘ + s
will save the file. While working the editor, clicking⌘ + f
will bring up the search bar andesc
will hide it.
When I use @require
, where are the required files stored?
All required files are saved as Javascript files in the extension container folder in macOS 11.x. That folder is located in the default save location, at:
~/Library/Containers/Userscripts/Data/Documents/require/
.If you move files from the require folder or manually edit the
manifest.json
file, you will likely break app/extension functionality.
Code level contributions please refer to contributing.md
Further, any issue marked "help wanted" is actively seeking assistance. Please respond to those issues with feedback, guidance or offers of coding assistance.
Participating and interacting with any existing Issues
or Discussions
would be a great help to the project and open source communities. Thank you for your contributions.
The quickest and easiest way to support the project is by leaving a positive review on the App Store if you enjoy the extension and want to see future improvements. Seeing these reviews let me know I am doing something right, or wrong, and motivates me to continue working on the project.
The second best way to help out is to sign up to beta test new versions of the app. Since this extension values your privacy, and does not collect any data from users, it is difficult to gauge how the extension is being used. By signing up to be a beta tester it not only allows you to test upcoming features, but also gives me the opportunity to elicit direct feedback from real users.
Please join and test the corresponding beta version in releases via the TestFlight public link.
Userscripts does not collect any data from its users nor monitor activities or actions you perform within the application and extension. This means everything that you do with the application and extension is private to you and is never shared with the developers or third parties. Since there is no data collection, there is no data retention of any kind.
Copyright (c) 2018-2024 Justin Wasack
Licensed under the GNU General Public License v3.0 license for all open source applications. A commercial license is required for all other applications.